G
Guest
Guest
DIE opens a gate to the NEW guildhouse for myself (NEW Co-leader on one of my accounts) and a NEW recruit. The four of us (myself, new recruit, 2 DIE members) hop the gate, are standing in front of the new house, Sonneillon Pyro jumps the gate and kills the new recruit and of course begins to loot him.
I bring my pvp character (in factions) to challenge Sonneillon so hopefully the new player can get some of his loot back. Sonneillon and I are fighting, next thing I know is 2-3 more TnA show up, so I head back in the NEW guildhouse, eventually dying.
Hop back on my NEW character, the new recruit was still missing, so I ask them if they scared off the new recruit and Sonneillon says 'hopefully'.
Eventually we get the recruit into NEW, but it is actions like this that I believe make it very tough to recruit new players to Siege.
While I admit, originally Sonneillon might not have known that the person was a newbie or new recruit as he had no tags on, his actions never changed once he should have been able to determine what was going on and I believe the recruit ended up dying to him a few times.
I bring my pvp character (in factions) to challenge Sonneillon so hopefully the new player can get some of his loot back. Sonneillon and I are fighting, next thing I know is 2-3 more TnA show up, so I head back in the NEW guildhouse, eventually dying.
Hop back on my NEW character, the new recruit was still missing, so I ask them if they scared off the new recruit and Sonneillon says 'hopefully'.
Eventually we get the recruit into NEW, but it is actions like this that I believe make it very tough to recruit new players to Siege.
While I admit, originally Sonneillon might not have known that the person was a newbie or new recruit as he had no tags on, his actions never changed once he should have been able to determine what was going on and I believe the recruit ended up dying to him a few times.