Archery 120
Ninja 120
Tactics 120
Hiding 100
Stealth 75 (mage armor)
Chivallery 100 (4/6)
what about the rest?
Healing??? i already have 4/6, can heal with chivallery, got a lot mr aswell
Bushido??? is it worth it without having evasion
Anatomy??? wont help extra damage on players
Resisting spells??? already have a trap box
soooooooooooooooooooooo............. any advices?
No doubt he gets 4/6 from orny, 1/3 ring and fc1 weps (or a fc1 ring with 3fcr inquis or night eyes)
So 85 points left, assuming youre on a 720 cap. Could also lower tact down to 105 to make room for another GM skill...or even down to 90 for room for a 115 skill......also could knock off 10-30 stealth points between a cloak of silence and royal invest cloak
spellweaving might be a good addition...and im pretty sure you can have the 4/6 casting with chiv and sw on the same template. Some pretty good defensive spells and a few offensive ones. I would recommend gm level, for easy focus getting. It can just be pretty heavy on the mana....
Maybe 80 nox for the poison arrow special?
Bushido is fun, but I dont think i'd run it on this template due to the arch/evasion thing....plus it doesnt sound like you'll be pvming on this toon or needing a lesser to ride around on.
If you dropped down to 90 tact and used skilled items like cloak, cape, hh and imbued some custom jewels, knocking you to 3/6...you could probably squeeze in taming and lore there... enough for a beetle/mare combo...if thats your style.
Or squeeze in healing/anat if you went 3/6 and skilled item route as said above.
Med is usually where my excess points end up sinking to.
Play with it and see what other skills would seem to work for you