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Night Sight spell in the "buffs/debuffs" but no lighting effect ?

popps

Always Present
Stratics Veteran
Stratics Legend
Character is gargoyle.

No magery (uses chivalry to recall...).

Nonetheless, the magery spell Night Sight is cast succesfully, the icon regularly appears in the "buffs/debuffs" but there is no lighting effect, the dungeon remains dark....

Any hypothesis ?

Is it possible to use magery's Night Sight with no magery for a non human character ?

Also, elves have natural night sight, humans have the JOT, what about Gargoyles ??
 
J

[JD]

Guest
popps you don't need to start a thread every time you get some notion in your head. if the light spell effect is active and you don't have light, do some testing to try to find out why, and send an in game bug report.
 

popps

Always Present
Stratics Veteran
Stratics Legend
popps you don't need to start a thread every time you get some notion in your head. if the light spell effect is active and you don't have light, do some testing to try to find out why, and send an in game bug report.

Well, before thinking it as a bug I would imagine it was advisable to confront with other players and see what "their" experience was in that regards ?

What if it was a problem limited to myself and not a general bug ? How would I know without asking if others experienced the same one problem ?

If the argument bothers you so much why don't you just skip it ??
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
popps you don't need to start a thread every time you get some notion in your head. if the light spell effect is active and you don't have light, do some testing to try to find out why, and send an in game bug report.
:thumbup:
 

popps

Always Present
Stratics Veteran
Stratics Legend
Ok, figured it out.

Need a minimum of 10 Magery points for any visual effect.

Which is weird, though, since 0 magery is required to succesfully cast the spell.....
 

Heimi

Babbling Loonie
Stratics Veteran
Stratics Legend
Ok, figured it out.

Need a minimum of 10 Magery points for any visual effect.

Which is weird, though, since 0 magery is required to succesfully cast the spell.....
If you had 0 Magery and wanted to train, which spell would you cast if they all needed a minimum of 10 Magery? Maybe this could be the subject of your next thread?
 

popps

Always Present
Stratics Veteran
Stratics Legend
If you had 0 Magery and wanted to train, which spell would you cast if they all needed a minimum of 10 Magery? Maybe this could be the subject of your next thread?


Well, one does not need to succesfully cast a spell 100% of times in order to gain....
Gains also occur on fails....

Regardless, the findings are unfortunate, IMHO, because they basically affect only Gargoyles.

I mean, humans, thanking to the JoT can have night Sight even with zero Magery.

Elves have natural Night Sight.

The only race at a gross loss, here, IMHO, is Gargoyles who have no Night Sight or, at least, not as easily as the other races.

While the other 2 races have Night Sight at no cost (humans can even have it on a worthless slot for earrings which Gargoyles have no equivalent for....), gargoyles in order to have Night Sight must go out of their way :

- Use potions = cost and risk of loss upon death ;

- Use a night sight mod on worn item = wastes a modifier that could be well used for some other modifier of great use;

- Must use up 10 magery points (or waste a modifier slot for 10 magery skill points) to be able to use Night Sight spell.

All other races need do nothing to have night sight, Gargoyles must go out of their way to use night sight, instead.

Not good and not right, IMHO.
 
M

Macrophage999

Guest
- Use potions = cost and risk of loss upon death ;
Funniest part... Well, if you can't suffer that risk, maybe don't play a gargoyle(or simply don't do pvm or pvp).
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
Popps Said:
If the argument bothers you so much why don't you just skip it ??
If I skipped all your multitude of pointless questions I'd be skipping the whole 1st page of UO Hall. I'm almost positive more players consider your posts SPAM then informative. It might be harsh yes.. but you post for postings sake. & so I'm not simply doing the same thing I will ALSO note that night-sight seems to be bugged withing the Primevil Lich Champion Spawn. Or at least it's not working consistently. I do believe there's some sort of "added" darkness check going on perhaps bc it's an undead spawn or some such. Not sure but I know that many have that problem there.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
It is well-known that there's a bug related to characters who have troll blood.

Let me explain

The troll race was only half-implemented at the time of UO's launch, and some of the code is still embedded.

Trolls were going to have night sight as an inherent racial ability. However, Richard Garriott himself vetoed the introduction of the troll race at the last minute. After that, someone else, I forget who, decided to talk him out of having any playable races whatsoever (there were going to be bobbits, humans, elves, and trolls originally). The theory was that PC race should be for RP only, not in game mechanics. And, thus we had to wait until Mondain's Legacy, many years later, to finally see playable races with in-game effects.

But the first coded player race, trolls, still have some code in there, thus leading to any number of otherwise-inexplicable bugs. We RPers have long referred to characters with troll-related otherwise-inexplicable bugs as "having troll blood." A night sight issue is one of the clearest signs that you might actually be a troll.

Sometimes, troll slayer katanas will work on them in PvP, leading to some amusing effects. Ever see a PK with a troll slayer weapon, usually lethal poisoned? That's an old-timer who remembers this bug.

-Galen's player
 
R

RavenWinterHawk

Guest
SO am I cheating casting night site on my Garg? Is it bannable?
 
J

[JD]

Guest
Ok, figured it out.

Need a minimum of 10 Magery points for any visual effect.

Which is weird, though, since 0 magery is required to succesfully cast the spell.....
popps: glad to see you figured it out on your own. isnt that a great feeling? let me tell you a story. i'm the tier 3 lead at my work and i've been around a while and know a lot of things, so a LOT of people use me as first point of contact. i eventually got a partner (prior to that, i was doing the job of 2 people). i trained him for a few months and he did quite well on his own. but then we had an onboarding of some 100+ people and many people in offices had to "double up" because there was simply no other place to put all those people. i was one of those who now had to share an office with my coworker. once he moved in, his entire demeanor changed. just because of the fact i was tehre and easily accessable, he would ask me the most annoying, inane things he should already know, and never bother to try to figure things out on his own. he wanted me to do all his work for him. he was turning out to be a huge strain on my resources (time). i could not do all this babysitting of him for things he should already know how to do, and do my job. i finally had to talk to him about this but he "got it". he then learned how to try stuff on his own, and when he was out of ideas, he could come to me. your posts are pretty much the same thing; other players LOVE to help. but, they want you to do a mediocrum of effort first. read the skill guide. read some of the posts. do some searches on the subject. even re-read the things you've read- i've discovered many a gem by re-reading something and having a new understanding. if you still don't get it, make a post, and proudly let people know you tried on your own. or, submit a bug report on your own. followed by a post if it is a critical game issue (like a 1 hit kill weapon, duping exploit, etc)

peon: i LOL'd, but my thoughts exactly

galen: have you checked out the new dragon race embedded in the code? theyre a little like gargoyles but have a free hit fireball effect as well as high regeneration from what my black ice is showing me when i parse the code.

ravenwinterhawk: i must be haxxing too cause i can cast attunement on my garg
 

Alezi

Lore Keeper
Stratics Veteran
Stratics Legend
- Use potions = cost and risk of loss upon death ;
A nightsight potion costs, what, 6 gold? Although I do understand 6 gold pieces is a FORTUNE for someone who makes a living off of killing mongbats.
 
S

Sevin0oo0

Guest
Ok, figured it out.

Need a minimum of 10 Magery points for any visual effect.
the TARGET needs 10 magery to receive the benefits, odd indeed - I wouldn't think the target would need Anything just to receive.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Nightsight In Lor Sa, SS
Turns the lights into daytime, even in dark dungeons, that lasts until the next day- or nighttime. Seeing is extremely necessary in surviving. Target must have at least 10 points of magery skill for any effect to happen, and will be best at grandmaster or higher magery.


Must be some poor wording or outdated. Not that stratics info is outdated much. Maybe Caster of been better word
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Ok, figured it out.

Need a minimum of 10 Magery points for any visual effect.

Which is weird, though, since 0 magery is required to succesfully cast the spell.....
Not weird. Nearly all spell buffs' strength and duration is based on your skill level. Go look up and check the equations.
 

popps

Always Present
Stratics Veteran
Stratics Legend
- Use potions = cost and risk of loss upon death ;
Funniest part... Well, if you can't suffer that risk, maybe don't play a gargoyle(or simply don't do pvm or pvp).

The point is not whether one can or not afford it. Insurance is by far more expensive than night sight potions.

So, it goes without saying, IMHO, that the issue is and cannot be cost related.

The issue is, that I do not see the point in having Gargoyles have to go out of their way as in regards to night sight when humans and elves have it easy and with no hassle or annoyance whatsoever.
 

popps

Always Present
Stratics Veteran
Stratics Legend
A nightsight potion costs, what, 6 gold? Although I do understand 6 gold pieces is a FORTUNE for someone who makes a living off of killing mongbats.

Why should a gargoyle have to spend time to either make night sight potions or buy them when humans, thanking to JoT can cast and use night sight even with 0 magery skill and elves have it natural ??

This is the issue, IMHO.

Night Sight is a rather basic need in the game and if the 2 other races have it easy then I think also Gargoyles should.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Why should a gargoyle have to spend time to either make night sight potions or buy them when humans, thanking to JoT can cast and use night sight even with 0 magery skill and elves have it natural ??

This is the issue, IMHO.

Night Sight is a rather basic need in the game and if the 2 other races have it easy then I think also Gargoyles should.
The time you spend getting the components to cast the spell and maintain it would be better spent getting a piece of armor or jewelry with night sight on it or visit an alchemist npc to buy a cheap stack of potions. Preferably the armor part that way you don't even have to bother with either.

From the sound of it though you should be happy you didn't play in the early days when EVERYONE needed night sight potions or buffs.
 

Meat Elemental

Sage
Stratics Veteran
Stratics Legend
UNLEASHED
Ok, figured it out.

Need a minimum of 10 Magery points for any visual effect.

Which is weird, though, since 0 magery is required to succesfully cast the spell.....
I can cast nightsight on my Galgoyle with 0 magery and no magery skill items at all and it lights up dark dungeons well. Just tested it again and works perfect as I said i have 0 magery.
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
I had no problem with Nightsight on a gargoyle either.

I took magery and his jewelry off my gargoyle and gated him to Shame. Inside with his nightsight item off, he was in the dark. A Nightsight cast upon him by a 80 some skill Mage lit his world up.
 
J

[JD]

Guest
The issue is, that I do not see the point in having Gargoyles have to go out of their way as in regards to night sight when humans and elves have it easy and with no hassle or annoyance whatsoever.
From a "roleplay" perspective I would agree that it makes sense Gargoyles would have night sight. But from a realistic standpoint, there are pros and cons to every race. And, people have complained about some petty things regarding racial differences. IMO, use a Race Change token if you have "racial jealousy".

I carry a LRC suit on my gargoyle Warrior. When I want to teleport, cast light, etc, I just equip the suit with my +13 magery rings and cast, then switch back. It's one keypress in the EC.

You can sit here and complain or you can take action and get over it. The choice is yours. And unfortunately we are stuck here reading the fallout. LOL
 

popps

Always Present
Stratics Veteran
Stratics Legend
Ok, figured it out.

Need a minimum of 10 Magery points for any visual effect.

Which is weird, though, since 0 magery is required to succesfully cast the spell.....
I can cast nightsight on my Galgoyle with 0 magery and no magery skill items at all and it lights up dark dungeons well. Just tested it again and works perfect as I said i have 0 magery.


Now, that is odd.

I tried the exact same thing which works for you and it did not work for my Gargoyle.
Zero magery, no magery skill items. The spell is cast succesfully, it is added to the "buffs/debuffs", but there is no lighting effect and my Gargoyle remains in the dark....

I cannot find a logical explaination to this.
 

popps

Always Present
Stratics Veteran
Stratics Legend
I had no problem with Nightsight on a gargoyle either.

I took magery and his jewelry off my gargoyle and gated him to Shame. Inside with his nightsight item off, he was in the dark. A Nightsight cast upon him by a 80 some skill Mage lit his world up.

You had someone else with 80 Magery cast the spell on you, that is why it worked.

You should have cast the spell on your own, on yourself, with 0 magery skill and no magery items or with nightsight and see if the lights went on.....
 

Meat Elemental

Sage
Stratics Veteran
Stratics Legend
UNLEASHED
Now, that is odd.

I tried the exact same thing which works for you and it did not work for my Gargoyle.
Zero magery, no magery skill items. The spell is cast succesfully, it is added to the "buffs/debuffs", but there is no lighting effect and my Gargoyle remains in the dark....

I cannot find a logical explaination to this.
Beats me why it works for me, maybe its the enhanced client sees the night sight buff and automatically lights stuff up? Only reason I can think....
 

Lord Raven

Seasoned Veteran
Stratics Veteran
Stratics Legend
I see you resolved your issue with the Gargoyle, but there is some kind of general nightsight bug. On more than one account, and more than one character my elven characters will loose nightsight when I'm at sea and cross a server line. Doesn't happen every time, but it happens often and it's annoying. Re-log fixes it and sometimes casting nightsight fixes it.

I have reported this as a bug since I am able to duplicate this issue with more than one character and more than one account (different computers too if that would matter).
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
You had someone else with 80 Magery cast the spell on you, that is why it worked.

You should have cast the spell on your own, on yourself, with 0 magery skill and no magery items or with nightsight and see if the lights went on.....
<Laugh> What I get for reading and replying to forum posts at 4:30 in the morning. :)

I don't think I've ever tried casting Magery spells with no skill. Reactive Armor, Weaken, and Create Food do work though. Once the Nightsight I had cast on him last night goes away, I'll have him try it himself.

edit:

It went to game night while I was typing the above. I took him to Shame again and had him cast it himself. Got the buff icon showing and no light. I put on his +15 Magery bracelet and nothing changed. Recasting Nightsight with the bracelet on brightened the world.
 

Kayne.

Journeyman
Stratics Veteran
Stratics Legend
Why should a gargoyle have to spend time to either make night sight potions or buy them when humans, thanking to JoT can cast and use night sight even with 0 magery skill and elves have it natural ??

This is the issue, IMHO.

Night Sight is a rather basic need in the game and if the 2 other races have it easy then I think also Gargoyles should.

Use yer noggin.

when you need to nightsight, put on some +magery jewelry and a magery book
jewels + book + talisman can equal up to 50 magery. That would be pretty bright nightsight.
 

Meat Elemental

Sage
Stratics Veteran
Stratics Legend
UNLEASHED
I guess I was right, casted nightsight on garg with 0 magery and no magery skill items and it lights up..
Tried this on the cc (took forever to patch since I haven't played it since kr started) cast nightsight 0 magery no skills and everything is dark, hardly a unfair advantage but something got missed.
 

popps

Always Present
Stratics Veteran
Stratics Legend
I guess I was right, casted nightsight on garg with 0 magery and no magery skill items and it lights up..
Tried this on the cc (took forever to patch since I haven't played it since kr started) cast nightsight 0 magery no skills and everything is dark, hardly a unfair advantage but something got missed.


So, if you cast the spell Night Sight using the Classic Client with 0 magery and no magery skill items, you get lights on.

But if you cast the spell Night Sight using the Enhanced Client with 0 Magery and no magery skill items, the lights do NOT turn on.

Is that correct ?

If that is what is happening, it makes no sense to me.

Personally, with the Classic Client I am NOT able to turn lights on with my Gargoyle with zero Magery and no magery skill items on.

I even tried putting on a ring with +15 Magery and cast the spell but that did not work either. Supposedly I had more than 10 skill (15 is higher than 10, right ?), but the visual effect stayed dark. I had to use a potion to get the lights turned on.....

I really cannot understand what the logic is, here........
 

popps

Always Present
Stratics Veteran
Stratics Legend
jewels + book + talisman can equal up to 50 magery. That would be pretty bright nightsight.

Hold it.

The brightness of the lighting effect is connected to the level of magery skill ?

The higher the magery skill the brighter the light will be ??
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I guess I was right, casted nightsight on garg with 0 magery and no magery skill items and it lights up..
Tried this on the cc (took forever to patch since I haven't played it since kr started) cast nightsight 0 magery no skills and everything is dark, hardly a unfair advantage but something got missed.


So, if you cast the spell Night Sight using the Classic Client with 0 magery and no magery skill items, you get lights on.

But if you cast the spell Night Sight using the Enhanced Client with 0 Magery and no magery skill items, the lights do NOT turn on.

Is that correct ?
Wow popps, you managed to get it completely backwards. He is saying it works on the enhanced client. But on the CC with 0 magery it doesn't work.
 
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