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Nice Breakdown on Cross Profession Combos!

B

Bella

Guest
iG HatoraDe, over at Shadow Refuge, takes an extensive look at the cross profession combos. No doubt this breakdown will be really nice for those of us that prefer to have a clue how combos come together from the get go, especially during either PvP or WvW.



Sunday, June 3, 2012

Cross Profession Combos - A Closer Look


After BWE 1 there were a lot of threads opening up for discussion on the various professions and the viable builds and strategies they could employ to be successful in PvP. One aspect of the game that I found was often overlooked was combo fields and finishers. As it stands now there are 9 types of combo fields and 4 types of combo finishers. Each field offers varying effects based on the type of field and finisher, and I believe these fields will be the key to controlling the battlefield and gaining momentum in team based PvP. Being able to apply tons of nasty conditions to enemies, valuable boons to allies, or healing across the battlefield can prove to be a key component in your success in both structured PvP or World vs World PvP.

Let's do a brief rundown of the 9 types of combo fields and what they generally can bring to a battlefield.

  • Dark - Adds Blindness to attack for both blast & leap finishers. Applies random conditions on attack for projectile finishers.
  • Ethereal - Applies Chaos Armor to allies for both blast & leap finishers. Applies Confusion to enemies on attack for projectile finishers.
  • Fire - Grants Might to allies on blast finishers, applies Fire Shield to allies on leap finishers, adds Burning to projectile attacks, and sends fire flying on whirling attacks
  • Ice - Applies Frosty Armor to allies for both blast & leap finishers. Applies Chilled to projectile attacks.
  • Light - Grants Retaliation to allies for both blast & leap finishers. Removes conditions from allies near attack for both projectile & whirl finishers.
  • Lightning - Applies Weakness to attack for blast finishers. Adds a lightning based buff to allies for leap finishers, and applies Vulnerability on projectile attack.
  • Poison - Adds weakness to attack for blast finishers, and Poison to projectile attacks
  • Smoke - Cloaks nearby allies on blast finishers, cloaks yourself on leap finishers, and adds blindness to projectile attacks
  • Water - Heals nearby allies on blast & whirl finishers, heals allies near attack on leap finishers, and heals allies attacking the same target for projectile attacks.



Now that we have that out of the way I want to take a closer look at combo fields and finishers, which professions can access them and how easy are they to access. I'll go through and break down which professions have access to which combo fields as well as which professions can use which types of finishers. We'll start with combo fields:


Interesting Notes

  • Warriors only have 1 combo field which comes from their burst skill on the longbow Combustive Shot.​
  • Guardians only have 2 types of combo fields but they have the most combo field abilities with (10)​
  • Of the 9 possible combo fields for the Elementalist 6 of the abilities are on the staff.​
  • Static Field the staff ability for the Elementalist is currently the only Lightning Field in the game​
  • Only two professions can create Dark Fields, Necromancers & Thieves​
  • Only two professions can create Ethereal Fields, Mesmers & Necromancers​
  • Rangers & Elementalists are the only professions that can create Water Fields or Ice Fields.​
  • Rangers have access to the largest variety of fields with (5).​





Now we'll move on to finishers, there are 4 types of finishers Blast, Leap, Projectile and Whirl. Not all finishers effect all fields, currently blast & projectile are the only finishers that have an effect for all field types. Leap has an effect on every type except for poisons, and whirl finishers only effect water, light, and fire fields. I'm going to break down how many finishers of each type each profession possess.


Interesting Notes
  • Thieves, Warriors, and Rangers are the only 3 professions who have access to all 4 types of finishers​
  • Thieves using 2 Daggers will have access to 3 finisher types on 1 weaponset​
  • Thieves using Shortbow & Dagger/Dagger will have access to all 4 types of finishers, and are the only profession who can achieve this without the use of utility skills or pets.​
  • Thieves have the most projectile finishers with (14), Rangers are a close 2nd with (12), followed by Warriors with (10)​
  • Elementalists have the most blast finishers with (9).​
  • Rangers have the most Leap Finishers with (8) however of the 8 abilities (6) of them are pet abilities.​
  • Elementalists have (5) projectile finishers (2) of which are on the Staff in Earth Attunment, (2) are on the Scepter in Earth Attunement, and one is the Utility Skill Arcane Blast.​
  • Warriors have the most finishing abilities at (26)​
  • Guardians, Necromancers, and Mesmers all have the least at (6)​
Overall Conclusions
I think that when planning a build or a strategy for a team combo fields need to be considered. There are several instances where a strategy could even revolve around the use of certain fields, for example Static Field the Elementalist staff ability can be used to lock down a target with a stun and focus them down, with vulnerability added to them from every projectile attack on your team. If you're facing a team with lots of condition removal the Dark Fields of a Necromancer can be greatly useful in rapidly stacking conditions and reapplying them to the enemy team. Proper use of a Water Field could greatly add to your team's overall survivability in a fight, and give you a lot of momentum. There are so many possibilities to consider when constructing your team makeup as well as your builds, or even World vs World tactics when fighting in large groups.

All of these abilities and effects may likely change several times before launch, but I want to emphasize how important they can be and encourage everyone to think about them more. Hopefully you learned as much as I did writing this blog article, let me know if you have any questions, comments, or criticisms in the comments section.
Thanks for Reading!

Posted by iG HatoraDe at 8:46 PM
 
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