Old Fashion Training
Date: Friday, December 10th
Time: 9:00pm CST/10:00 pm EST
Location: Castle Britannia, Trammel
The second lieutenant will be taking any available guardsmen for some training on Friday December 10th, Please meet at Brit's Castle.
This will require a team of 3 to 6 people.
You can form your groups in advance and form lines in attention upon arrival at the castle. If you do not have a squad or team, you will be placed into one.
Free Cookies and ale after completion!
The guardsmen will be clearing dungeons, in squads, and paced out from each other.
You must have no equipment** to start.
There will be trained stealthing guardsmen watching making sure that everything is kept fair, if one member of your team is seen breaking the rules, the entire team will suffer.
Some restrictions to skills being used are applied.
More information will be provided at the meeting place.
** Tamers will have to use their secondary skill as pets cannot be brought with them.
Archers are allowed to carry Bolts and arrows, however no equipped quiver, bow, or crossbows.
A Knife/dagger is the only starting weapon allowed.
Bandages/Healing potions are allowed.
No armour of any sort is permitted. (unless looted)
Any drops from monsters that are killed in the dungeon will be allowed to be equipped. Make sure to share with your team, and become as efficient as possible.
Mages will be required to only cast 1 - 3 level spells. (necromancy will not be permitted this time around, necromancers must use their second skill set also.)
More...
Date: Friday, December 10th
Time: 9:00pm CST/10:00 pm EST
Location: Castle Britannia, Trammel
The second lieutenant will be taking any available guardsmen for some training on Friday December 10th, Please meet at Brit's Castle.
This will require a team of 3 to 6 people.
You can form your groups in advance and form lines in attention upon arrival at the castle. If you do not have a squad or team, you will be placed into one.
Free Cookies and ale after completion!
The guardsmen will be clearing dungeons, in squads, and paced out from each other.
You must have no equipment** to start.
There will be trained stealthing guardsmen watching making sure that everything is kept fair, if one member of your team is seen breaking the rules, the entire team will suffer.
Some restrictions to skills being used are applied.
More information will be provided at the meeting place.
** Tamers will have to use their secondary skill as pets cannot be brought with them.
Archers are allowed to carry Bolts and arrows, however no equipped quiver, bow, or crossbows.
A Knife/dagger is the only starting weapon allowed.
Bandages/Healing potions are allowed.
No armour of any sort is permitted. (unless looted)
Any drops from monsters that are killed in the dungeon will be allowed to be equipped. Make sure to share with your team, and become as efficient as possible.
Mages will be required to only cast 1 - 3 level spells. (necromancy will not be permitted this time around, necromancers must use their second skill set also.)

More...