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[News] All Shards to be Published

  • Thread starter Connor_Graham
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C

Connor_Graham

Guest
Provoking onto a creature will no longer cause those in combat with that creature to stop fighting



This is the best news I've heard all year....
 

Larisa

Publishing Manager, Stratics Leadership
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Posted to <a target="_blank" href=http://www.uoherald.com/news/>uoherald.com:</a><blockquote><span class=osi></p>

<font size=+1> All Shards to be Published
</font> <font size=-1>Jeremy Dalberg</font>
26 Mar 2008 13:50:34

All shards will be published with the following during their next regular maintenance: </p>

Fixed a NPC Grammar Error </p>

Greater Dragons now drop scales and leather when skinned</p>

Properties on the ML recipe bows should now stack correctly with runic, exceptional and material bonuses</p>

Fixed an additional bug that caused properties to be dropped on some ML weapons</p>

Body sculptors and hairdressers should no longer wander too far away</p>

Recipe bows that previously had a 0% exceptional chance now have a 5% exceptional chance (In order to allow for an exceptional chance greater than 0 at GM skill, the success rate and minimum fletching skill have been adjusted. Success rate is now 50% at GM (was 40%.) Min Fletching is now 70 (was 75%.))</p>

Ships will no longer catch fire around the island of Magincia</p>

Leather and elf armor will no longer lose properties when runic-crafted or spawned as magic loot</p>

NPC animated corpses should now deal damage and take damage in the Trammel ruleset. </p>

Players should now be able to complete the summon fiend quest chain.</p>

All bunnies will spawn in their normal colors again</p>

Pet summoning ball changes:</p> [*]Pet summoning balls unhide the summoner when attempting to summon their pet. Pet summoning balls have a disruptable casting animation like other spells Pet summoning balls have a reuse delay of 15 seconds.

Pet AI changes:</p> [*]Guard: The pet should guard as it does currently. [*]Follow: The pet should follow. It will not attack anything, even if it is attacked. [*]Come: The pet should come. It will not attack anything, even if it is attacked. (If the pet cannot pathfind to its owner, it will not become passive.) [*]Kill/Attack: The pet will attack its target as it does currently. [*]Stop: The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander. [*]Stay: The pet will stay where it is currently, and will not attack anything, even if it is attacked.

Fixed an issue where Talismans were occasionally spawning without any properties</p>

Players can no longer place insured items on a player-run vendor. (Existing insured items on vendors will not be affected.)</p>

Quest items will now untoggle if the player dies while carrying them</p>

Players will now receive a 'You have too many pets guarding you' system message if they already have more than 5 pets guarding them. (Note: pets in the stable that have been commanded to guard may count towards this limit.)</p>

Each pet that is guarding a player will have a "Guarding" note on mouseover.</p>

Fixed issues with the list of guarding pets not being maintained correctly</p>

Provoking onto a creature will no longer cause those in combat with that creature to stop fighting</p>

The Darkwood Armor set bonus now has 100 Luck instead of Night Sight</p>

Acid Proof Rope will no longer remove a spell from a spellbook when crafted</p>

The "Bless" spell icon will no longer incorrectly disappear if the player logs out</p>

Regina in Castle British now lets you know if you are on the wrong stage of the quest rather than just saying you are too busy</p>

Fixed system message upon creating an alliance to correctly show the alliance name</p>

Exceptional crafted chocolate will have the maker's mark attached correctly</p>

Salvage bags will no longer recycle Age of Shadows gift clothing</
 
W

Woodbuthcer

Guest
1) what about ghost cams?

2) what about shadow iron shields?

3) what about house placement scripts?

4) what about water barrels?

5) what about cheaters, scammers, and scripters?

6) what about the next event?

7) what about providing some in-game support that is actually support and not a canned message?

8) Where is the new content?

9) Where is the effort to expand the player base not run us all away?

10) Where is the latest gold sink for us to spend these millions that we have inherited from other players that have quit?

I think that is enough


Hey thanks for the new publish!!!!!!
But wait a minute thats what we pay for isn't it?????

ISN'T IT??????

Get back to work
 
C

Connor_Graham

Guest
11) Where's the understanding that this is yet another very long list in a long stream of current bug fixes?
 
G

Guest

Guest
<blockquote><hr>

1) what about ghost cams?

2) what about shadow iron shields?

3) what about house placement scripts?

4) what about water barrels?

5) what about cheaters, scammers, and scripters?

6) what about the next event?

7) what about providing some in-game support that is actually support and not a canned message?

8) Where is the new content?

9) Where is the effort to expand the player base not run us all away?

10) Where is the latest gold sink for us to spend these millions that we have inherited from other players that have quit?

I think that is enough


Hey thanks for the new publish!!!!!!
But wait a minute thats what we pay for isn't it?????

ISN'T IT??????

Get back to work

[/ QUOTE ]

Wheres your patience?
 
I

imported_Fran Fury

Guest
<blockquote><hr>


10) Where is the latest gold sink for us to spend these millions that we have inherited from other players that have quit?



[/ QUOTE ]

What millions? If you have too much you can always give some to me.
 
F

fred252

Guest
Where is the button that makes Connor just go away?

rah-rah
 
G

Guest

Guest
<blockquote><hr>

11) Where's the understanding that this is yet another very long list in a long stream of current bug fixes?

[/ QUOTE ]
QFT

We have a very very short staffed dev team since the move. We are getting a HELL of a lot of fixes for having such a small crew.
Kudos for the publish!
(especially that provoke bug fix TY Leurocian!! &lt;3)
 
W

Woodbuthcer

Guest
I am always willing to help another Cats player

I set up a new player with a 101 lrc all 7o's suit this week

I knew his father who has now moved on to other games

what am I supposed to do eat all this gold?

give it away to peps who who just sell it for dollats?

come on devs! I am not being critical I am a cheer leader cheering you on

but if it takes a task master with a whip? I can be that too. Shhhmmaackkk!!!


now get to work
 

Lord Kotan

Slightly Crazed
Stratics Veteran
Stratics Legend
<blockquote><hr>

2) what about shadow iron shields?

[/ QUOTE ]

Huh? what's wrong with them... just wondering
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
<blockquote><hr>

<blockquote><hr>

2) what about shadow iron shields?

[/ QUOTE ]

Huh? what's wrong with them... just wondering

[/ QUOTE ]

I think you can sell them to a vendor for around 300 gold each or something like that. Supposedly it's a fast way to make money.
 
W

Woodbuthcer

Guest
Go sell a shadow iron shield to a NPC vendor


You got your answer


Can you say gold faucet?
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

Hey thanks for the new publish!!!!!!
But wait a minute thats what we pay for isn't it?????

ISN'T IT??????

Get back to work


[/ QUOTE ]

You pay for access to THEIR service.

Go get a life.

And a personality.

A NICE one...please.
 
C

Connor_Graham

Guest
<blockquote><hr>

Where is the button that makes Connor just go away?

rah-rah

[/ QUOTE ]

It's the one on the front of your computer.

You know, the one that shuts your computer down.



Aside from an untimely demise, I'm not going anywhere.
 
G

Guest

Guest
<blockquote><hr>

You pay for access to THEIR service.

Go get a life.

And a personality.

A NICE one...please.

[/ QUOTE ]Perfectly said.
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
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UNLEASHED
Campaign Supporter
Master: "To master Ti Kwan Leep, you must learn patience..."
Ed Gruberman: "Yeah, yeah.... how long will that take?"
 
G

Guest

Guest
This is pretty stupid to ask, but what publish # is this? I can't seem to find it.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

Where is the button that makes Connor just go away?

rah-rah

[/ QUOTE ]

It's the one on the front of your computer.

You know, the one that shuts your computer down.





[/ QUOTE ]QFT
 
G

Guest

Guest
- And so all the remaining shards were published, with good stuff (excepting that the bunnies' colors have returned to normal, perhaps).
Good stuff is good.
 
G

Guest

Guest
<blockquote><hr>

Provoking onto a creature will no longer cause those in combat with that creature to stop fighting



This is the best news I've heard all year....


[/ QUOTE ]

Only took them since Pub 18 (about 5 yrs) to fix this, But yes It is very Nice it is Fixed Finally.

<blockquote><hr>

Players will now receive a 'You have too many pets guarding you' system message if they already have more than 5 pets guarding them. (Note: pets in the stable that have been commanded to guard may count towards this limit.)

[/ QUOTE ]

This is redic, once a Pet is Stabled it should AUTOMATICALLY stop Guarding you no.. Ifs ands or Buts about it. How the Heck can a pet Guard you once it is Stabled...???
 
G

Guest

Guest
I just want to say that I for one am extremely happy to see some serious work being done to help make the game better.

Reading through some people want to complain that X bug has not been fixed and all I have to ask is how the hell anyone can complain about something else at a time when PET AI FINALLY WORKS!

Hell I hate using a tamer and this alone stands as one of the single best moments in the history of the game. Need I even go on about any of the other amazing things they did recently?

Obviously some serious cleaning up of this game is happening and more long lists of great fixes will be coming along. Be happy for what we ARE getting and chill while waiting for your personal favorite bug to be fixxed because at this rate it won't be long.
 
I

imported_Chad Sexington

Guest
1. Allow blackrock to be stolen by other players.

2. Allow tokuno dye to be stolen by other players.

3. Allow chocolate candy to be poisoned.

4. Allow an uninsured Tome of Lost Knowledge (and other non-blessed books) to be stolen by other players.
 

simonovsk

Lore Master
Stratics Veteran
Stratics Legend
Mhmhm I don't get it, have all shards been published yet?

Europa maintenance and server down was this morning, and no changes? Or is it me and should I have another coffee?
 
G

Guest

Guest
Nope, Atl didn't get the publish either. And I seriously hope it gets tested a lot more before they think to force it on all shards.

I've tested the disrupt, and its incredibly overpowered. If you disarm a dexer you can't disrupt their rearm. Why should you be able to stop me from bringing in my weapon.

The timer between uses, is way too damned long. It will only force people to stop using multiple pets, and rely on the ridiculously overpowered super dragon. My dragon just mauls fully trained cu sidhes, no vet needed.
 

Frarc

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
Drachs and Europa get publish always last instead of first.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

1) what about ghost cams?

2) what about shadow iron shields?

3) what about house placement scripts?

4) what about water barrels?

5) what about cheaters, scammers, and scripters?

6) what about the next event?

7) what about providing some in-game support that is actually support and not a canned message?

8) Where is the new content?

9) Where is the effort to expand the player base not run us all away?

10) Where is the latest gold sink for us to spend these millions that we have inherited from other players that have quit?

I think that is enough


Hey thanks for the new publish!!!!!!
But wait a minute thats what we pay for isn't it?????

ISN'T IT??????

Get back to work

[/ QUOTE ]

Wheres your patience?

[/ QUOTE ]

10 Years of playing and you wanna know where the patience is it left in say 2000! If they would fix the game like they were paid to do instead of everytime they release a lame patch people not saying anything.They might find alot of us would shut up.Devs wanna impress me fix the list abouve and add PVP balances to it also!
 

Frarc

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
<blockquote><hr>

We did not publish on Baja. Did it get bumped.

[/ QUOTE ]


No Publish on Napa either, Still saw pink/purple bunnies and my pet still went of on his own.
 
G

Guest

Guest
So whats going on ? I thought we was to get the publish on next regular maintenance?

Siege Perilous....
 
G

Guest

Guest
No publish on Legends either. Went to Destard and no Greater Dragon tags even tho some were greaters..
 
I

imported_Soul'Ess

Guest
<blockquote><hr>

Follow: The pet should follow. It will not attack anything, even if it is attacked.

[/ QUOTE ]

So, if I'm exiting a dungeon with my pet following me. I'm insta ganked and die. Mr Fluffy will just stand there, shedding tears as he endures the extrociating pain until death re-unites us?
 
G

Guest

Guest
When you tell the pet to follow you, also tell it to guard you and it will respond to attacks on you or your pet. Doesn't matter which order you give 1st.

All guard me
All follow me
 
I

imported_Lord Kynd

Guest
<blockquote><hr>

<blockquote><hr>

Provoking onto a creature will no longer cause those in combat with that creature to stop fighting



This is the best news I've heard all year....


[/ QUOTE ]

Only took them since Pub 18 (about 5 yrs) to fix this, But yes It is very Nice it is Fixed Finally.

<blockquote><hr>

Players will now receive a 'You have too many pets guarding you' system message if they already have more than 5 pets guarding them. (Note: pets in the stable that have been commanded to guard may count towards this limit.)

[/ QUOTE ]

This is redic, once a Pet is Stabled it should AUTOMATICALLY stop Guarding you no.. Ifs ands or Buts about it. How the Heck can a pet Guard you once it is Stabled...???

[/ QUOTE ]


i agree, once a pet is stabled all commands should cease.
your pet can't fight nor guard you very well while stabled now can they ?
and wouldn't that screw with control slot's also ? seems your commanding at least 5 pet's ... hmm 5 super dragons guarding me... wonder if they will teleport from stables to save my butt ?

can i tell those 5 pet's to 'all kill' also ?
are they following me also all over causing me lag ? ( thinks 5 big super dragons drudging behind me )
can you remove control slot's also while you're at it ?
how about re-adding the drop command to pet's too ?
and patrol should guard the area the pet is patroling...

let us guard item's on the ground with our pet's


see the point ?

i'll dig thru the rest better but do you sit back and read(think about) what your doing ? from a players perspective ?
 
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