So... I was talking with my brother who also plays PG. The topic kinda moved over to 2 things that came out in this patch. I'll try to make a clear list of what we talked about in a meaningful fashion.
1) The new camera angle: Being unable to go first person and zoom out at a pretty far distance was my first big negative impression with the camera angle. Then the fact that the camera is off-center so that the character is slightly to the left makes it rather difficult to turn auto-run on and line myself up where I need to go without some pretty hard focus.
My brother suggested that maybe change something in the options that allows for a difference between the two camera angles. Creating a "locked camera" that defaults with the newer look and restrictions and creating an option making an "unlocked camera" that allows for first person and centers the screen on the character.
The side-view seriously just gives me a headache now and makes it more tedious to play any close range skill (especially lycan) when I can't even see things that come up behind me.
2) The new gold restriction from vendors: So I actually was talking with Rojjin in-game last night and I kind of see what he was talking about on how gold income can be extremely easy when you reach a certain point in the game. I understand that as I could make some serious gold by running werewolf dungeon just picking up all things worth 500+ and skinning to make a good 50k within an hour. (Still not as fast as Rojjin! )
Anyways, my brother who is still trying to find his way in the game with his non-combat skills was raging over the gold restriction. The idea we managed to come up with to avoid something like bulk selling for easy farm while still providing relieve for newer players, so they aren't entirely reliant on more experienced players to start, was rather simple.
Remove the restriction on the amount of gold a vendor can spend each week if they aren't entirely newb friendly like Marna. Instead change it to where the vendor can only hold 1 full stack of a certain item.
e.g: I'll use my farm for example, say I make 150 Nice Rolls from nice skins, a vendor would only be able to buy 99. This is only IF they have none of the item already on them. So say they have 26 nice rolls, I would only be able to sell 73. They will keep all "material stacks" for a set period of time (6-7 days) then will destroy them if they are unsold.
It keeps players from selling just a single thing in excessive bulk. Now the other idea from money making which comes from just selling anything 500+ to a vendor. Maybe put a limit on the amount/type of armor/weapons a vendor can hold during a set period (6-7 days). This makes some of the more experienced players rely on the consignment more to sell the higher end goods and stops excessive farming with a clear inventory just to sell for 60-70k from a dungeon run.
Just like the material stacks after a set period of not selling said amount/types of armor/weapons the vendor trashes them and destroys it. This also increases the use of the new community chest for older players who feel like a piece of gear could be useful for a newer player without selling it to the vendor since it would take up some of their income rather than just helping another player out.
Well those are my two cents on these subjects I just wanted to explain what my brother and I had spoken about and some of the ideas we had come up with. Any other players or the Devs got any comments/suggestions/flat out rebukes go ahead and post.
1) The new camera angle: Being unable to go first person and zoom out at a pretty far distance was my first big negative impression with the camera angle. Then the fact that the camera is off-center so that the character is slightly to the left makes it rather difficult to turn auto-run on and line myself up where I need to go without some pretty hard focus.
My brother suggested that maybe change something in the options that allows for a difference between the two camera angles. Creating a "locked camera" that defaults with the newer look and restrictions and creating an option making an "unlocked camera" that allows for first person and centers the screen on the character.
The side-view seriously just gives me a headache now and makes it more tedious to play any close range skill (especially lycan) when I can't even see things that come up behind me.
2) The new gold restriction from vendors: So I actually was talking with Rojjin in-game last night and I kind of see what he was talking about on how gold income can be extremely easy when you reach a certain point in the game. I understand that as I could make some serious gold by running werewolf dungeon just picking up all things worth 500+ and skinning to make a good 50k within an hour. (Still not as fast as Rojjin! )
Anyways, my brother who is still trying to find his way in the game with his non-combat skills was raging over the gold restriction. The idea we managed to come up with to avoid something like bulk selling for easy farm while still providing relieve for newer players, so they aren't entirely reliant on more experienced players to start, was rather simple.
Remove the restriction on the amount of gold a vendor can spend each week if they aren't entirely newb friendly like Marna. Instead change it to where the vendor can only hold 1 full stack of a certain item.
e.g: I'll use my farm for example, say I make 150 Nice Rolls from nice skins, a vendor would only be able to buy 99. This is only IF they have none of the item already on them. So say they have 26 nice rolls, I would only be able to sell 73. They will keep all "material stacks" for a set period of time (6-7 days) then will destroy them if they are unsold.
It keeps players from selling just a single thing in excessive bulk. Now the other idea from money making which comes from just selling anything 500+ to a vendor. Maybe put a limit on the amount/type of armor/weapons a vendor can hold during a set period (6-7 days). This makes some of the more experienced players rely on the consignment more to sell the higher end goods and stops excessive farming with a clear inventory just to sell for 60-70k from a dungeon run.
Just like the material stacks after a set period of not selling said amount/types of armor/weapons the vendor trashes them and destroys it. This also increases the use of the new community chest for older players who feel like a piece of gear could be useful for a newer player without selling it to the vendor since it would take up some of their income rather than just helping another player out.
Well those are my two cents on these subjects I just wanted to explain what my brother and I had spoken about and some of the ideas we had come up with. Any other players or the Devs got any comments/suggestions/flat out rebukes go ahead and post.