actually for hybrids I like 100 str/80-85 dex/40-45 int
GM macing/swords/fencing
GM tactics
GM resist
GM mediation
GM healing
GM anatomy
GM magery
No parry, but other than that, you can 11 point bless yourself, and 11 point curse them, keep them poisoned, RA, arch protection yourself, and if you're a macer, slowly wear out their armor and shield and get the slow kill. This is very effective, the only thing that really hurts is you have to wear light armor because of meditation, but GM leather is good, and you *can* get away with GM studded, if you don't mind the slower meditation. Just keep lots of agilities and total refreshes and you'll do pretty good.
Another Hybrid that I've seen work is: 100/90/35
GM macing/fencing/swords (usually macing for crushing blow, or swords, for huge halberd hits...this character *MUST* kill fast)
GM tactics
Gm anatomy
GM healing
GM eval
GM magery
GM resist
Basically just stay alive melee'ing your opponent til you drop him to about half health or less, then explosion mindblast/poison depending on his stats, and stick on him til he dies. I believe the med warrior is better, but this guy can suprise a lot of people.
As far as combining med/eval on a character. It can be done quite successfully, but if you do it, make sure you give more points into eval than into meditation, because unlike Eval, med still help a surprising bit at around 50-60ish. So if you want to combine the two, you might try.
GM macing/swords/fencing
GM tactics
90 healing
90 anatomy
90 magery
90 resist
90 eval
50 med (you might be able to sacrfice 5-10 more points of resist to put into this skill, and it wouldn't hurt to badly because with good magery, and a bit of med, mages shouldn't give you too much of a problem if you're prepared.)
As far as stats...well, go for what you like..if you like better melee effectiveness, you might to 95/80/50 or 90/85/50 But if you want a bit better defense setup, 95/75/55 or 90/75/60 can work, just carry strength, agilities, and refreshes, and regardless of how you split your stats, your melee should be workable after a 20 point strength, 20 point dex pot.
Ered