Z
Zyon Rockler
Guest
I am not sure if I heard this before or something like it. I probably have and i'm sure alot more have thought about it.
Remove all of the spawns from T2A Trammel except for spawn that can only be found there. Create new Champ Spawns similar to what we have now but allow them to continually grow and to be much larger in radius.
For example: Different spawns would be placed in an area. If someone began to kill the spawns, then more would begin to spawn on that spawn area. So, you could walk up, kill 1 spawn in that area and 2 would spawn. If you are able to kill those 2 spawns fast enough then a 3rd would spawn.
This way the spawn could steady itself depending on how quickly you kill the spawn. So, this would become a kind of tailored hunting spot.
If 2 people in that area began to kill the spawns then possibly up to 5 or 6 spawns would emerge with possibly 1 being more powerful.
So, the Champ Spawn grows slowly and could steady itself as a normal spawn spot, like anywhere else in the game.
If people begin killing another type of spawn close by, they will also begin to increase the spawn but only in their area.
As the spawns increase in number, the larger the radius and the more types of spawn. If the radius' connect then the spawn enters into a stage that increases the spawn rate x the number of any over-lapping radius.
So, if you took 4 spawns in 1 area, you could quickly hit a level 4 spawn. Something like 4 to 1 odds. So, you could picture them each being a single deamon spawn that is pushed out to maybe 5 deamons so that each overlaps at 20 deamons for 4 people with possibly 4 paragons.
Rather than leveling 1 area, the people would control how to focus the spawn or control it. That's what they basically have in The Abyss except they don't overlap but without the beginning number being more than 1 in 1 area.
So, the spawn grows depending on the speed of how fast you can kill them and the possibility of a paragon depending on how many you can make spawn in that area and paragon death causing mini bosses to appear.
So, you would focus speed in a small area to work up to the boss but could also affect other spawns by increasing the radius.
So, something like, maybe pre-historic time with the Myans. Maybe build a couple Temples, create some really cool dinasour spawns like teradactal or large meat eaters and plant eaters.
Perhaps add some interesting water spawns with huge spawns.
Possibly add some new dungeons with some deep mysterious secrets that could only be imagined.
Remove all of the spawns from T2A Trammel except for spawn that can only be found there. Create new Champ Spawns similar to what we have now but allow them to continually grow and to be much larger in radius.
For example: Different spawns would be placed in an area. If someone began to kill the spawns, then more would begin to spawn on that spawn area. So, you could walk up, kill 1 spawn in that area and 2 would spawn. If you are able to kill those 2 spawns fast enough then a 3rd would spawn.
This way the spawn could steady itself depending on how quickly you kill the spawn. So, this would become a kind of tailored hunting spot.
If 2 people in that area began to kill the spawns then possibly up to 5 or 6 spawns would emerge with possibly 1 being more powerful.
So, the Champ Spawn grows slowly and could steady itself as a normal spawn spot, like anywhere else in the game.
If people begin killing another type of spawn close by, they will also begin to increase the spawn but only in their area.
As the spawns increase in number, the larger the radius and the more types of spawn. If the radius' connect then the spawn enters into a stage that increases the spawn rate x the number of any over-lapping radius.
So, if you took 4 spawns in 1 area, you could quickly hit a level 4 spawn. Something like 4 to 1 odds. So, you could picture them each being a single deamon spawn that is pushed out to maybe 5 deamons so that each overlaps at 20 deamons for 4 people with possibly 4 paragons.
Rather than leveling 1 area, the people would control how to focus the spawn or control it. That's what they basically have in The Abyss except they don't overlap but without the beginning number being more than 1 in 1 area.
So, the spawn grows depending on the speed of how fast you can kill them and the possibility of a paragon depending on how many you can make spawn in that area and paragon death causing mini bosses to appear.
So, you would focus speed in a small area to work up to the boss but could also affect other spawns by increasing the radius.
So, something like, maybe pre-historic time with the Myans. Maybe build a couple Temples, create some really cool dinasour spawns like teradactal or large meat eaters and plant eaters.
Perhaps add some interesting water spawns with huge spawns.
Possibly add some new dungeons with some deep mysterious secrets that could only be imagined.