Just spent time on Test Center to have a better understanding of the oncoming event.
The invasion will take place in one of the legacy cities at a time (both facets). It consists of different waves of monsters (that already exist in game - i e demon type, undead type, elemental type, etc...). They form little groups led by a captain spreading around the city. They are summoned through a beacon (kind of lighthouse) located in the city.
Hunters need to kill the spawns to allow the captain to be reachable. When the captain is with its spawn it is yellow and cant be hit. once the spawn is killed (4/6 creatures) it turns red and is "vulnerable".
Captains are of different types. They look humans and use the same tactics and skills than we do ourselves. They are deadly enough and hardly can be killed solo. (at least i couldt myself).
I met 4 types of Captains so far. Archer (more deadly than Medusa) bard (its disco last for 2 minutes) Necromancer
(tough use of necro spells) and mage (as deadly as Perry !) but up to 9 kinds exist...
Killing the spawns can give a chance to minor drops (same as those we know but in different shapes). Killing captains give reward points and after killing enough of them can allow the beacon to be destroyed.
with enough points you can be elligible to major arties (that also can be obtained by switching minors to what i ve been told); luck has an impact on the drop rate devs said....
To be continued...
The invasion will take place in one of the legacy cities at a time (both facets). It consists of different waves of monsters (that already exist in game - i e demon type, undead type, elemental type, etc...). They form little groups led by a captain spreading around the city. They are summoned through a beacon (kind of lighthouse) located in the city.
Hunters need to kill the spawns to allow the captain to be reachable. When the captain is with its spawn it is yellow and cant be hit. once the spawn is killed (4/6 creatures) it turns red and is "vulnerable".
Captains are of different types. They look humans and use the same tactics and skills than we do ourselves. They are deadly enough and hardly can be killed solo. (at least i couldt myself).
I met 4 types of Captains so far. Archer (more deadly than Medusa) bard (its disco last for 2 minutes) Necromancer
(tough use of necro spells) and mage (as deadly as Perry !) but up to 9 kinds exist...
Killing the spawns can give a chance to minor drops (same as those we know but in different shapes). Killing captains give reward points and after killing enough of them can allow the beacon to be destroyed.
with enough points you can be elligible to major arties (that also can be obtained by switching minors to what i ve been told); luck has an impact on the drop rate devs said....
To be continued...
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