D
Derrick83
Guest
Here is what I suggest. With the way that the devs said how luck with the FoF a few FoF's ago, simply add a little to what it already does.
Make the minimum intensity never be below .96 of your current luck value. So lets say you have 1000 luck. Take .96 and that gives you a 40% minimum intensity. At 1500 luck that gives a 60% minimum.
DISCLAIMER!!!! I DO NOT MEAN TO MAKE THE RNG BE 40-100 INSTEAD OF 1-100. WHAT I MEAN IS THAT IF THE RNG WOULD CHOOSE A NUMBER BELOW 40 IT WOULD BE COME 40 INSTAED!!!!
That is a very important piece because you will have no better chance of getting 100% intensity on a item. Its still the same 1 - 100 chance but any intensity value below (your luck * .96) will become (your luck * .96).
Without thinking into this is sounds OP, but lets break it down.
Lets take a melee ring with all the perfect skills I could want on it.
Ring
HCI
DCI
DI
Dex
Fire resist
Now, the chances of getting a item with 5 properties you actually want on it is slim enough, but lets say we are working with that item. Lets say all 5 properties rolled a RNG value below 60% and I have 1500 luck so my new low intensity value would be 60%.
What this means is that all the values would then become 60% on this ring. So the ring stats would be
Ring
HSI - 9
DCI - 9
DI - 15
Dex - 5
Fire Resist - 9
To be honest, that ring with those stats wouldnt really even make any of my suits on any of my characters. But its a decent ring...but not "great" by any stretch.
HOWEVER this is where the system would come in and work well.
If the RNG happeend to roll a 90% and a 100% on 2 of those 5 stats then that ring becomes like this.
HCI - 13
DCI - 9
DI - 25
Dex - 5
FR - 9
Now that ring is decent.. its about on par with some of the equipment I use now. Its still not THE BEST. The odds of any item having 5 properities, then that item having a mixture of properties YOU NEED(or even that go good together) THEN having the RNG give you a few of them above 80% or so... is still slim. HOWEVER, this system allows for someone with luck NOT to have a item that looks like this:
HCI - 13
DCI - 2
DI - 25
Dex - 3
FR - 4
I wouldnt even keep this ring if I saw it as loot. The first one would possibly be usable.
Again a item with all 60% intensities are not going to be awesome so its ok if you find items with all 60%'s across the board.. but a mixture of 60's and a few at higher levels could make a USEABLE item without making luck produce uber items consistently.
Make the minimum intensity never be below .96 of your current luck value. So lets say you have 1000 luck. Take .96 and that gives you a 40% minimum intensity. At 1500 luck that gives a 60% minimum.
DISCLAIMER!!!! I DO NOT MEAN TO MAKE THE RNG BE 40-100 INSTEAD OF 1-100. WHAT I MEAN IS THAT IF THE RNG WOULD CHOOSE A NUMBER BELOW 40 IT WOULD BE COME 40 INSTAED!!!!
That is a very important piece because you will have no better chance of getting 100% intensity on a item. Its still the same 1 - 100 chance but any intensity value below (your luck * .96) will become (your luck * .96).
Without thinking into this is sounds OP, but lets break it down.
Lets take a melee ring with all the perfect skills I could want on it.
Ring
HCI
DCI
DI
Dex
Fire resist
Now, the chances of getting a item with 5 properties you actually want on it is slim enough, but lets say we are working with that item. Lets say all 5 properties rolled a RNG value below 60% and I have 1500 luck so my new low intensity value would be 60%.
What this means is that all the values would then become 60% on this ring. So the ring stats would be
Ring
HSI - 9
DCI - 9
DI - 15
Dex - 5
Fire Resist - 9
To be honest, that ring with those stats wouldnt really even make any of my suits on any of my characters. But its a decent ring...but not "great" by any stretch.
HOWEVER this is where the system would come in and work well.
If the RNG happeend to roll a 90% and a 100% on 2 of those 5 stats then that ring becomes like this.
HCI - 13
DCI - 9
DI - 25
Dex - 5
FR - 9
Now that ring is decent.. its about on par with some of the equipment I use now. Its still not THE BEST. The odds of any item having 5 properities, then that item having a mixture of properties YOU NEED(or even that go good together) THEN having the RNG give you a few of them above 80% or so... is still slim. HOWEVER, this system allows for someone with luck NOT to have a item that looks like this:
HCI - 13
DCI - 2
DI - 25
Dex - 3
FR - 4
I wouldnt even keep this ring if I saw it as loot. The first one would possibly be usable.
Again a item with all 60% intensities are not going to be awesome so its ok if you find items with all 60%'s across the board.. but a mixture of 60's and a few at higher levels could make a USEABLE item without making luck produce uber items consistently.