I really like how this is all a transparent WoW ripoff, except the rewards eventually get taken away after you use them a whole lot. But hey, there's no leveling curve in UO and thus no slow path of numerous upgrades, and you need to keep players doing something, right?
Of course if you guys had any actual understanding of UO and weren't just trying to clone every other MMO on the market, you might be able to design for a game without a strict leveling curve. Rather than letting it drive you insane, as it clearly has.
The fact that you even floated the idea of raising skill caps yet again was a hilarious indicator of this. After all, level-based MMOs raise the level cap with expansions! Same thing, right?!
I already have a WoW account. I log into UO to play UO, not some broken down Super Nintendo version of WoW.