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New Faction items

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Hank123

Guest
I like the idea of bringing new life to factions but i wonder if new items is the way to go. Here is a example. You have a large dominate pvp guild that controls a shard already.They join factions and manipilate their rank( easy to do if you have more than one account).They obtain the buffed up items .If they are already the dominate guild they would have very little resistance in factions.So now they have buffed items to keep their domination going.This may not be a problem but the chance is still there.
A work around may be to change it so that a faction member cant attack a non faction member unless he is attacked first if they have a new item equiped.
I may be way off on this but everyone remembers what happened to pvp right after doom came out with only a few having artifacts.
Iam not complaining, i like that they are bringing new things to factions maybe more people with join and factions will be what it once was.
It may be to early to ask questions about this ,i was just wondering everyone elses view.
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
I'm hopeful that this is just the first step in revamping factions and other more engaging things will be available down the road.
 
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InTooDeep

Guest
I like the new changes that they have planned for factions; it is about time that one of the most entertaining (in my opinion) aspects of the game got some attention.

A lot of the negative posts about the new faction artifacts say that they are a huge unbalancing issue, but I don't really think so. As it has been stated in other posts, the caps for mods are still in place. These items might allow a person to get to (or slightly closer to) a cap, but 5 more dex or 3 more MR probably won't be the deciding factor in a fight.

I know that there are those who feel that they should not have to pvp to obtain these items- but at the same time I'm sure that there are pvpers who don't feel that they should have to pvm or gather resources for artifacts.

The main balance issues that I see with. The new items are the consumable ones that give quite a buff for dexer templates and a significant nerf to necro and mage templates.
 
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wrekognize

Guest
I like the new changes that they have planned for factions; it is about time that one of the most entertaining (in my opinion) aspects of the game got some attention.

A lot of the negative posts about the new faction artifacts say that they are a huge unbalancing issue, but I don't really think so. As it has been stated in other posts, the caps for mods are still in place. These items might allow a person to get to (or slightly closer to) a cap, but 5 more dex or 3 more MR probably won't be the deciding factor in a fight.

I know that there are those who feel that they should not have to pvp to obtain these items- but at the same time I'm sure that there are pvpers who don't feel that they should have to pvm or gather resources for artifacts.

The main balance issues that I see with. The new items are the consumable ones that give quite a buff for dexer templates and a significant nerf to necro and mage templates.
Here's what the Devs are about to do. They are going to hand overly powered artifacts to a handful of already good pvpers, which will allow these pvpers to have a huge advantage over everyone. So you'll see an increased amount of people in factions for a small period of time. Then factions will fade out again as people become discouraged by the continued dominance of the higher ranks.

...
...
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Actually, 3 MR does make a great difference in PvP sometimes, and 10 DCI allows you to get that much closer to not being affected at all by HLD. The artifacts we've seen are fairly overpowered, and we haven't even seen all of them yet.
 
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galefan2004

Guest
The work around is to have faction only pvp. Remove non-con pvp entirely from the game and make it faction based pvp. If you want to pvp then join a faction. If you don't want to pvp then don't join a faction. If you go to fel and are not in a faction you can not be attacked unless you join a faction. Problem solved.

Without that, everyone will be joining factions just for the leet gear that is bound to your character (new gear that is "soul" bound to your character yet they can't trace gear you have had stollen from you because they lack the technology to bind gear to an account...HMM) and using that as their only pvp gear. That is going to be a huge problem as those that can buy up or farm up faction silver are going to bennefit much more than those that can't which will completely unbalance pvp even more than it already is.
 
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galefan2004

Guest
As it has been stated in other posts, the caps for mods are still in place. These items might allow a person to get to (or slightly closer to) a cap, but 5 more dex or 3 more MR probably won't be the deciding factor in a fight.
Actually 5 dex and 3 mr make a huge difference in pvp. Yes there are caps in place but before these items to actually reach those caps and still have 70/70/70/70/7(0)5 you had to have an uber suit. These items will make the uber suits that already exist weaker because the high end faction stuff will be simply better. Did you also miss the part where these items aren't tradable and are basically bound to your body. Do you honestly think you can lose these items even if you don't have them insured? From what I have heard so far it doesn't look that way.
 
S

Starla

Guest
The new improved version of current artifacts that they planned on giving out is definitely too good and will be affecting the balance of the game. They should instead come up with new items than using old items and adding more properties onto them.

Like all new things that were introduced before, most were poorly thought-out and after awhile they will nerf it....
 

ake

Adventurer
Stratics Veteran
Stratics Legend
i think these new items will only bring on the scene more speedhacker & co., they can't lose rank point so run with 2hp will be their game.

my 2c.
 
D

Decker

Guest
wow where to begin on this one firstoff the silver farming man if you cant go out and farm silver in fel then dont go to fel. I hunt silver farmers, hidden waiting for thier one mistake then boom my silver and then i go hunt somewheres else.
As for Dominate pvp guilds we have had them join faction on gl only to quit after a few months of being handedthier kiesters. the factions groups on gl play factions for the purpose of town control not points when we choose to hunt points i gaurantee you ill have thier points see above rule of hunting silver but thast then applies to yew gate fighting. spawning. ill even find thier house and wait outside of it if it is on the fel side, people get sick of that real quick.
so with that people can get thier rank up its keeping it thats the problem and if you dont fight other factions your rank decays, so they would los thier presious new arties cause they cant wear them. also keep in mind getting that silver into your base to buy said precious arties is going to be hard enought when we are guarding your base to prevent you from buying said arties and gank your faction silver off your dead corpse to purchase our own cool artys.
After wieghing it all out i think for people as myself who have played in factions since its creation this is going to breath life into factions and for the current factioners and thier guilds i hope i speak for them all when i say we welcomeall the newb "doninate" pvp guilds into factions cause we need more poits so we can get our arties

thanks for your time
and before you flame me i know i am a stealth gimp dismount archer i have been for several years and i am good at it it works and it helps my teammates run you down to get your points and silver

signed
with love
from the most hated stealth archer trammie mewb on greatlakes

decker the black
 
O

Old Man of UO

Guest
I think what may happen is that after each faction has all the new artifacts, it will become very hard for a new person to join into factions. They will be relatively underpowered, making it harder to get equal artifacts of their own and not compete on an equal footing. Somehow this needs to be considered and balanced.
 

TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
I hope the new artifacts to break and can't be repaired. Or at least have a timer in which they auto destruct after it runs out. Having to replenish those items would help keep people needing to fight and farm silver...la
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
The minuses:

-Will instantly become essential to PvP, which is often a game of inches.

-Will be most accessible to those with friends in other Factions who are willing to get killed frequently.

-Despite caps, a great potential for the items to be way overpowered.

-Especially that modified Spirit of the Totem. 60 total resists. Holy s__t!!!


The plusses:

-Not permanent (no PoF, see the relevant FoF for more).

-Hard to repair (can only be repaired with a new item, see the relevant FoF for more).

-A real, tangible, incentive to be in and participate in factions that recognizes the reality of the game as it currently is.

-If you use the "kill friends" system, it's going to be doable, but rough going, for you to get these artifacts. It may be easier to just participate normally! (At least I think? Could very easily be wrong, sadly.....)

-Character-bound. So it won't put any of us "antiques dealers" out of business.


Another possible approach?

Design entirely new artifacts for Factions. Have them be slightly better than normal items.

Too late now I guess.


-Galen's player

ps: "a new item for sale that allows Human players to equip Elven items."
Faction-only?? Dear God, I hope not, because that's kind of cool, and would be good for everybody. At least at first blush, I think so.
 
M

MYUO

Guest
Anyone else think one player might be able to wear multiple super arties? You can't wear it if you "lose the rank". So as far as you advance in the rank, you can wear all the items. That is my understanding. Extra mana regen 3 or dex 5 may or may not be overpowered, but if you add them all together...

On top of that, the advantage of elite faction players over non-faction players in pvp and pvm seems too huge because the later has no way to get those items other than joining the faction.
 
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timbeOFbaja

Guest
The new improved version of current artifacts that they planned on giving out is definitely too good and will be affecting the balance of the game. They should instead come up with new items than using old items and adding more properties onto them.

Like all new things that were introduced before, most were poorly thought-out and after awhile they will nerf it....
Yup. Once again, the dev team has proven they are clueless about this game.

One of the major reasons you don't have more participation in PvP is because of the steep learning curve. You need a bunch of macros and a ton of experience with different type of opponents and tactics before you can begin to be competitive. NOW they're adding a GEAR curve to PvP as well. And, as mentioned it will be guilds with large numbers of extra accounts who will farm these items to themselves especially because you need to maintain your rank thereby making these items worthless if you don't intend to be a frequent FvF player....or farmer.

This was 100% the exact opposite path that needed to be taken to breath life into factions. I swear, I couldn't do a worse job designing this game if I tried......it's amazing.
 
L

Lord Patapon

Guest
I understand the worrying behind all this, but let's look at it.
Faction is meant for "big" fights; a +3 Mana Regen combined to a +5 dex + 5 Sdi + whatever you want behind it is not gonna change the scene.
When you go on a raid, you don't do 1 on 1, or rarely.
It's all about placement, tactics, and stuff.
Devs were smart enough to do new items a lot less durable (because powder of perseverance is less efficient than powder of fortif).

So, I don't think it will make such a big difference, to be honest.

At the old times, maybe you could cheat the whole thing with multiple accounts, but I do not remember it to be that frequent.
I think it would take a LOT of time. For what ? a few bonuses that would change nothing about your real skill.

Anyway... I don't want EA Mythic to make factions balanced ... I want them to make them fully alive, on a long-term.
Factions will always be unbalanced as huge guilds seems to raise ... and finally collapse with the majority of the players, by opportunity or not, changing factions and everything.

If the system is not too crappy, things will balance themselves pretty much ... if not, we'll see it quick enough.
 

JoO

Seasoned Veteran
Stratics Veteran
Stratics Legend
I would like to actually RUN the towns. Controlling faction getting a % of the gold spent in the town. The ability to hire other players as soldiers of fortune making them temporary factioners that either leave after death or a few hours. The controlling faction of a town being able to place vendors for all players that offer unique goods or resources to draw business to the town. Alot of things could be done along these lines that would make factions more interactive and fun.
 
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UOKaiser

Guest
Its just crazy lol. Anyway there gonna bring these items so better not complain when players abuse the system. I for one will be abusing the item system unless they plan to actually fix factions before introducing perks if not well we all know how to abuse it with there own game mechanics. All I can say fix it or dont complain when everyone will be running around with high end faction items and the faction battle system will be deader than it is now cause no one will want to lose there rank.

Heres a suggestion a bone to thieves even though i really dont like them but let them be able to steal the faction items from players in tram and fel though because its account bound let the thieves get some sort of thief only rewards for each different faction item but when they do steal the item the item will be gone from the faction players inventory. Oh well just a suggestion.
 
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Turdnugget

Guest
If they made PvP faction only like galen suggested... I think you'd see a decline in PvP, not an incline. Why? Not everyone enjoys going into statloss for X amount of time.

How would you work that into spawns? You've got a guild come from Trammel to do a champ spawn. A PvP (faction) guild comes to raid. Oh wait, the faction guild can't attack the Tram guild because they're not in a faction and therefore can't PvP? That would only make exploiting champ spawns that much easier.
 
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Der Rock

Guest
Yup. Once again, the dev team has proven they are clueless about this game.


ahhh, that a litle bit over the top,
what about new plants, so nice new plants for gardener

i think the Dev´s know what the majority (<1 %%) urgently need

u see,thats another 10 player which will not quit near next future

;)
 
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Turdnugget

Guest
New plants ftw.

Maybe they should allow us to fly as well. Or create a potion that acts as a dragon's breath. Some of these changes make me think this game is becomming more of a Second Life type game...I want to own a piece of virtual beach.
 
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