I've quoted myself because I think this is a pretty solid Idea and I really think this is a good solution.I don't think there's anything wrong with how event items have been handled previously, although, in my opinion I do like the click the clickable thing at the end method where people get an item commemorating the event style. The downfall of that is the x- sharder's who will stealth on into the "prize" area and click away at the statue and ferret away the Event goodies to sell to their prospective audiences or whatever they intend to do with it. That being said, I propose, that if it is truly possible to gauge how much a person heals and reward them for that effort, and we know it's possible to gauge how much damage a person does to X mob, then why not make it so that only the people that deal x amount of damage throughout the event and heal x amount of life or status effects throughout the event are the only ones who have privileges to click the reward clicky at the end? Or is that just askin to much?
Honestly, in current form, I don't feel there is anything wrong with event rewards as they have been.. and don't see why it's in dire need of changing, save for the people upset that people are selling them for lots of gold in game. If it is changed, I hope the method I described above is the method that is implemented, and everybody can get a chance as long as they are putting forth serious effort.
This was a post by me in a previous thread pertaining to the same subject.. Kudos
Ultimately, these events are for multiple reasons. They break the monotony of killing Navrey over and over, and farming peerless keys for hours on end, just to get no drop off that peerless etc.. They are designed to be interactive and FUN for the people that show up! Yes, they are catered to role players! Yes, slime balls show up and insult the EM's! Yes people who transfer whatever to and from whatever shard will be there! But, being that it is an interactive event, and you are free to act in whatever manner you choose, shouldn't some consideration be given to those who show up and ROLEPLAY their character? I think the main reason these changes are being discussed is because people have lost sight of the original purpose of the event which is just to show up and have fun! In the current form of bickering and code altering, it seems you'd almost be better off just not saying anything at all at an event, and just -kill- stuff. I kill enough crap with no talking at all as it is. What about people who say stop people from sending in their pets to poroxymus 'esque mobs through the em chat channel, and form cohesive strategies for the success of the people involved in the combat in an event? If devising a means that makes everyone "happy" is the ultimate goal, you're just begging for failure right there, cause you've got the crowd that says "Things should be on the corpse" or yadda yadda I played the game longer than you this is how it should be and of course the "I have got better gear and more experience dealing with this kinda stuff" types that all think everyone else's views stink except for their own. I could go on for hours and hours, but I don't feel like it, and who ever is reading this probably doesn't want to read all that..
Ultimately, EM events are designed to be an Interactive Experience. Punishment should be dealt to those who show up and try to crash people's clients and pixel party everything into oblivion, in the 2 hour sit in jail variety, while the event happens, and people should all have their chance at whatever the experience was supposed to provide, whether it be a cool rare token to commemorate the event, or just some News Reporter featuring your cool quotes out of an event and posting it on stratics for those who like that kinda thing to read! Regardless, my original statement being "I don't think there's anything wrong with how event items have been handled previously, although, in my opinion I do like the click the clickable thing at the end method where people get an item commemorating the event style" stands. I choose to role play at the events I attend, and don't expect anything extra out of it.. I happen to do ALOT of damage, and do not expect anything extra out of it. I also happen to rez a lot of people who either 1 dc'd due to pixel party jerks trying to get event items by keeping people locked up or dc'ed, or 2 gave it their best shot and died to some really nasty event creature. I also pull as many bars as I can and keep people alive to the best of my ability. Anyhow, I hope somebody can at least see where I'm comin from and hopefully these events can become less obsessing over "GIMME GIMME GIMME", and more about the interactive aspects of the event. If you're in it for the gimme gimme gimme, go kill medusa, get a Statue or floor tile, and sell it. If you don't have friends to do that with or a guild.. you are playing the game for all the wrong reasons most likely, and probably just trying to make some USD off gold. Which is bad, don't do it!