Well I was reading a thread about brewing and a movie was playing in the background leading to a tiny light bulb going off. I have to admit that the idea is out there and I figure it might be a waste to put more thought into it. With all that said, please stop readying here if you do not like to waste your time to entertain ridiculous idea. Again this is just an idea and please do not get tied down by the idea of UO lore ect ( I know some of you are die hard about it but lets just say UO as a world at this point is no longer limited by the past)
If you are willing to spend the time, please read on.
Please only post your thoughts if you decide to go down this rabbit hole. If you have not read the spoiler section, please do not respond to this thread in any form! (Could I ask the mod to freely remove none related response at their own discretion?)
Last chance ! and please read the spoiler section with open mind and remember it is just for fun.......
If you are willing to spend the time, please read on.
Please only post your thoughts if you decide to go down this rabbit hole. If you have not read the spoiler section, please do not respond to this thread in any form! (Could I ask the mod to freely remove none related response at their own discretion?)
Last chance ! and please read the spoiler section with open mind and remember it is just for fun.......
With the addition of brewing and previous questionable addition of Samurai Empire expansion, I thought why not add a booster pack to add a new class that takes wrestling and give it a little kick.
New skill: Bare Hand Combat (some of you will definitely have a better idea as to the appropriate name)
- This skill will kind of act like tactics for regular melee
- When combined with wrestling, new special moves can be used
- Skill level determine a list of maybe 6-8 new moves
So what type of weapons would be used for this class? Bare Hand kind of kills that thought but...
- What if we allow chars with alchemy to be able to mix existing potion with new brewing options
- Characters with the new fighting skill can receive various different boosts from drinking
- Different mixture can provide different bonuses (Lets at least have the duration be like 30 min)
- Only 1 mixture effect can be in place at a time
- If you also have Alchemy on the character, you can have an addition mixture (GM alchy)
- Slight higher boost from alchemy skill based on skill level when drinking mixture
- Mixture bonus does not receive boost from EP at all ( lets not get overboard ....)
Very Important that new skill moves and alchemy bonus will be real skill only.
For those you that have spent the time to read this, here is the fun part for you. You get fun job of fill in idea for all the special moves' details\requirements, mixtures with appropriate boosts and skill related bonuses should you decided to join this foolish conversation.
Just like that old Dancing class thread from back in the days, please feel free to add your own small pictures to illustrate your ideas and contribute.
Please this is just for fun and lets not get too out of hand and always take other people's suggestions just as that suggestions. There are no need for putting down or getting into argument over the details. I like to think of this as a fun brainstorm session.
New skill: Bare Hand Combat (some of you will definitely have a better idea as to the appropriate name)
- This skill will kind of act like tactics for regular melee
- When combined with wrestling, new special moves can be used
- Skill level determine a list of maybe 6-8 new moves
So what type of weapons would be used for this class? Bare Hand kind of kills that thought but...
- What if we allow chars with alchemy to be able to mix existing potion with new brewing options
- Characters with the new fighting skill can receive various different boosts from drinking
- Different mixture can provide different bonuses (Lets at least have the duration be like 30 min)
- Only 1 mixture effect can be in place at a time
- If you also have Alchemy on the character, you can have an addition mixture (GM alchy)
- Slight higher boost from alchemy skill based on skill level when drinking mixture
- Mixture bonus does not receive boost from EP at all ( lets not get overboard ....)
Very Important that new skill moves and alchemy bonus will be real skill only.
For those you that have spent the time to read this, here is the fun part for you. You get fun job of fill in idea for all the special moves' details\requirements, mixtures with appropriate boosts and skill related bonuses should you decided to join this foolish conversation.
Just like that old Dancing class thread from back in the days, please feel free to add your own small pictures to illustrate your ideas and contribute.
Please this is just for fun and lets not get too out of hand and always take other people's suggestions just as that suggestions. There are no need for putting down or getting into argument over the details. I like to think of this as a fun brainstorm session.
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