Anything from the Primeval Lich, and there's a lot more than people realize, can only be gotten in Fel.
Anything from the Abyssal Infernal.
Anything from the Harrower can only be gotten in Fel.
Power Scrolls, which will be needed for as long as people make new characters in UO and can't be shared like equipment, are only available in Fel.
Transcendence Scrolls which have over .5 without manipulation can only be obtained from Fel.
Anything from Dungeon Khaldun, no longer desired but once highly-so, can only be obtained from Fel.
Double Resources, double fame, can only be obtained from Fel. The double fame in effect means that the highest levels of Fame can only be obtained from fighting in Fel; counter-intuitive because in Fel there's a lot less people around to see you do it.
Some of the artifacts that also spawn in both places anecdotally seem to spawn a lot more in Fel as well.
The fact that many of the people who still play in Fel don't like the rewards unique to Fel doesn't mean they don't exist. They are in Fel because they like FEl.
This game has tried over and over again to make the Fel business model works and all of the efforts have worked only for the short-term.
The point isn't only to bring Tram-players to fel, but to bring fel players to tram. a circle to keep interest if you will, tram & fel need different rewards or something unique to both sides to do this.
I don't like Tram so I don't go there for much but I don't have a choice for some things, so it's ok to force me to go to tram and get things only from there? it's the same argument from a different aspect.
The primeval lich spawn, is probably the only "
true" incentive for fel spawning. and it's not because of the drops from the boss... it's because of the chance of spawning deco from the area. So I agree with this. but the drops from the boss should still be changed up regardless. it's also one very small area, one thing that doesn't appeal to pvpers like myself about it though, is that there's a Trammel Entrance on one side of the spawn, same with the abyssal infernal. sure they have drops unique to them, but so do the tram only spawns mentioned in my first post.
IMO Shared-drops should NOT exist. split up the deco/equipment evenly between all champs so if you want something specific you need to hunt something specific.
The peerless/SA mini spawn system is a good example of this. the only thing is, fel side is harder but gives the same rewards. & same drop chance.
Most (not all) of the
harrower drops are
also available in the tram-only spawn in Bedlam. There are also more exclusive drops from bedlam spawn, than the harrower. (not counting the scrolls) btw scrolls have been around longer, and have lost most of their value.
Transcendence scrolls are obtainable in both tram/fel the only thing that's different would be the Point value. you also don't need to do spawns to get these, they drop in T-maps too.
Khaldun, I'm pretty sure the only thing you can get (rewards) exclusive to Khaldun, are the books from the named Cursed. other than that, everything can be gotten elsewhere (but I cannot wait for this to get revamped
)
*** possible bug** the Ancient lich hasn't spawned in Khaldun for ages.
Double resources and fame have absolutely Nothing to do with spawns. but now that you mention double resources...
****Possible bug* How come we don't get double fish in fel?
I don't know so much about the drop rates in fel vs tram as for the replicas. to me it seems to be the same. I've gotten replicas from both sides, but I typically don't do spawns in tram.
I do agree with you about the whole fel business models working for "Short-term", except for with powerscrolls, they were great up until about 2-3 years ago. they are near useless now. Scroll binders didn't help IMO, they just devalued power scrolls even more, making it easier to get higher/better scrolls in fewer spawns. (less of a grind isn't Always good, this effected the fel spawns in a negative way)
We need a "Fix" or a new "True-Incentive"
, It could come with the re-vamping of champ spawns. I just hope they change up the rewards, and have drops different instead of the same reward from different spawns.
My time in Fel has over the last couple of years gone from "frequent" to "occasional" to "barely ever." And it has nothing to do with the rewards.
Indeed literally the only reason I'm ever there is for the limited number of unique rewards that I feel I can marginally benefit from and I'm increasingly wondering if I should even just give those up, and not because I do not want or need them.
-Galen's player
I found this interesting.
You say it has nothing to do with the "Rewards", but in the second sentence you say it's for a number of "Unique rewards", you're considering giving them up.
Might I ask which rewards you're referring too?
My post (in this thread) isn't entirely based around Pvp, although I do tend to bring pvp into these things especially when it effects the pvp aspect... because I'm a pvper.
My main concerns regarding PvP, would be skill/template balancing & more versatility. which is demonstrated extensively in
*PvP needs some Attention* .