classical D&D hack'n slash adventure.
D&D hack'n slash????
*tosses holy water* BE GONE FIEND!!!!
My thoughts on the 4 though.
1. Dungeon Siege 3
I haven't played 2, but DS was an ok game, a little on the easy side and a bit grindy but well made at least. If this is an improvement on that i'd consider it a go.
2. Dragon Age 2
I have Dragon Age for the PS3 and was wholly disappointed with the game, it was moderately fun, the storyline ok for the most part, but even though the game did give you choices it always felt like you were on a rail, and aside from a few minor differences it always played on the same no matter what. For a game that boasted so much player choice it was incredibly linear, and you almost stopped caring about leveling up and such as it didnt matter shortly after the beginning, once you get the combat tactics down the game is a cakewalk. The end boss fight was a joke also :/ From what I've heard 2 is more of the same, so I'd say stay away.
3. Fable 3
If it's like the previous fable games you play the story for a bit, then go on an epic sidequest to see how many villagers you can lead to their doom in creative ways. The fable series (well, actually, ANY game designed by Peter Molyneux) always ends up the same, it's enough of a game to have progression, and enough of a sandbox to dink around in, and moderately fun....but not enough of either to ever feel like a complete game, you generally get bored and do something else before you finish it.
4. Dungeons & Dragons - Daggerdale
I havent played it, but, almost as if it being a curse, I've yet to see a decent game that had D&D in the actual name. (NWN doesnt count, it like may other Forgotten Realms based games didn't actually market itself as D&D) It's probably due to everyone trying to make D&D based hack & slash games, when the D&D rulesets really lends itself more to deep roleplaying. (which is why some D&D based games did so well with it, such as baldurs gate, which focused more on character development, story, and allowing you to creativly bypass any situation than being an endless dungeon grind. Though the gameplay itself was amazing, NWN's single player story kind of sucked, but thanks to the toolkit they released with it NWN online for years was about the closest we'll ever get to a REAL dungeons & dragons online, some of the worlds players created and hosted were just breathtaking, I spent many a night logging in for events like stories by the campfire, which sometimes led to ill conceived and highly inebriated forays into a forest searching for a lost temple or some such )
In reality, i guess it more depends on what you're looking for in a RPG, if you're looking for a diablo-esque dungeon grind, go with Dungeon Siege. Looking for more of a open sandbox, probably Fable 3.
Plenty of better RPGs out there of course, but you won't find those at worst buy
