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NecroMage Casting Cycle

  • Thread starter JackRabbit Slim
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J

JackRabbit Slim

Guest
Hey, so I'm slowly but surely working my magery and necromancy skills up, and I was wondering What spell rotations some of you pros use in most pvm encounters.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Hey, so I'm slowly but surely working my magery and necromancy skills up, and I was wondering What spell rotations some of you pros use in most pvm encounters.
There's not really a spell rotation for PvM.
It all depends on mob's resists.

For non-boss mobs where you can kill in a few spell
If its low on fire, Explosion Fireball Fireball Fireball repeat.
Low Energy just Ebolt repeat

and so on.

All you really need to do is load up with SDI and use the right slayer book that's about it.
 
J

JackRabbit Slim

Guest
OK, it seems like any time I try to repeatedly use a spell, its damage goes down exponentially.
 
C

Chaosy

Guest
FB is only better damage over time if you can't afford to keep casting flamestrike.

Edit: If you're going to use fire and poison spells, always cast corpse skin.
 
J

JackRabbit Slim

Guest
There's not really a spell rotation for PvM.
It all depends on mob's resists.

For non-boss mobs where you can kill in a few spell
If its low on fire, Explosion Fireball Fireball Fireball repeat.
Low Energy just Ebolt repeat

and so on.

All you really need to do is load up with SDI and use the right slayer book that's about it.
What about PvP, not that I'm really anywhere close to being able to PvP. Is there a common spell rotation for it?
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Is Fireball better damage over time than Flamestrike?

Also, would you throw in corpse skin?
Fireball has way better damage efficiency than Flame Strike. And if you have high enough Spirit Speak. Go into wraith form for any damage you dealt out you get a portion back in MANA. Usually with sufficient Spell Damage Increase, 40 Lower Mana Cost, Mana Regen and/or correct slayer book you can spam Fireball in wraith form endlessly.

Corpse Skin is useful only if you are fighting something "Big". Corpse skin basically gives you 15% more damage on your fire and poison spells, but there is no point using it if the mob dies in a few fire balls. If the monster takes more than an explosion + 5 fireballs to kill then I would use corpse skin.

Also for big bosses you can also use strangle and recast it as it wears out. It's one of the most mana efficient damage spell you got unless the mob has super high poison resist.

As a necromage if you are fighting a boss type monster "ALWAYS" start with a Curse spell, it will drop all its Str/Dex/Int by a percentage, ususally means an instant 10% total HP damage. Say the boss has 1,000,000 hp, by cursing it first you effectively delt out 100,000 damage already.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
What about PvP, not that I'm really anywhere close to being able to PvP. Is there a common spell rotation for it?
PvP is whole different kind of story. It really depends on your experience.

The famous big combo a necromage uses in PvP is usually

The Explosion Flame Strike Omen combo for necro mages:

Cast "Curse" and "Corpse Skin" on target and run off screen for a little bit.

Precast "Explosion" from outside of the screen.

Run to the target and hit "Last Target" to release the exploison
Then immidiately...
Cast "Flame Strike" Last Target
Then cast "Evil Omen" Last Target (to increase damage of flame strike by 25%)
Finish with a "Pain Spike"

The full combo is basically Explosion, Flame Strike, Evil Omen then Pain Spike.

But people can interrupt you, they could chase you and not letting you get out of screen and precast, a lot of things might happen. Rarely any decent PvPer will just let you get a combo like that off.
 
P

Pindershot

Guest
Fireball has way better damage efficiency than Flame Strike. And if you have high enough Spirit Speak. Go into wraith form for any damage you dealt out you get a portion back in MANA. Usually with sufficient Spell Damage Increase, 40 Lower Mana Cost, Mana Regen and/or correct slayer book you can spam Fireball in wraith form endlessly.

Corpse Skin is useful only if you are fighting something "Big". Corpse skin basically gives you 15% more damage on your fire and poison spells, but there is no point using it if the mob dies in a few fire balls. If the monster takes more than an explosion + 5 fireballs to kill then I would use corpse skin.

Also for big bosses you can also use strangle and recast it as it wears out. It's one of the most mana efficient damage spell you got unless the mob has super high poison resist.

As a necromage if you are fighting a boss type monster "ALWAYS" start with a Curse spell, it will drop all its Str/Dex/Int by a percentage, ususally means an instant 10% total HP damage. Say the boss has 1,000,000 hp, by cursing it first you effectively delt out 100,000 damage already.

Right on! I'll try this out tonight!
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
If you record the macros in UOA as he has written them, please come to great lakes so I can kill you! Thanks much!
 
J

JackRabbit Slim

Guest
If you record the macros in UOA as he has written them, please come to great lakes so I can kill you! Thanks much!
Oh, k, well at least his post was somewhat informative, maybe you could offer a better suggestion?
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Oh, k, well at least his post was somewhat informative, maybe you could offer a better suggestion?
I think he's yapping about you might put exp fs omen pain spike in one macro and preform the combo in one key push... which can be easily interrupted... at least what I am guessing. Sorry stractics has a lot of trolls and they usually don't have jack to offer other than saying "I pwn uo irl!!!"

Again there's a lot more to a mage especially in pvp. But sounds like you don't have too much of experience as you are asking for basic rotation all I can offer you is little insight. It will takes days to type up a real pvp mage guide-lines if its even possible. So if you have any questions I will try to help, don't get discouraged by the forum trolls.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
My better suggestion would be to not record spells and targets in the same UOA macro. If you get disrupted your UOA macro will time out and you'll have difficulty casting another spell. You can hit the stop macro, but it's more efficient to put your target self / last target on your mouse wheel rolls, and have each spell on a separate key.
 
J

JackRabbit Slim

Guest
My better suggestion would be to not record spells and targets in the same UOA macro. If you get disrupted your UOA macro will time out and you'll have difficulty casting another spell. You can hit the stop macro, but it's more efficient to put your target self / last target on your mouse wheel rolls, and have each spell on a separate key.
Ahh ok, I see what you are saying... This is actually how I have it set up now. but only because I haven't taken the time to make any macros hehe.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Ahh ok, I see what you are saying... This is actually how I have it set up now. but only because I haven't taken the time to make any macros hehe.
Hmm maybe I didnt make it clear so you recorded the whole thing on one macro. I even used the term "offscreen" which would be impossible to do if you have exp fs on the same key.

For a new player mage PvP is very very difficult to learn. But everything gotta start somewhere. You will find its a lot more easier to play an archer or dexer as theres less macros to deal with and you really dont need to much timing and targeting to do.

Keep it up, best luck to you.
 
L

Larry

Guest
My better suggestion would be to not record spells and targets in the same UOA macro. If you get disrupted your UOA macro will time out and you'll have difficulty casting another spell. You can hit the stop macro, but it's more efficient to put your target self / last target on your mouse wheel rolls, and have each spell on a separate key.
So you have NO macros with last-target built in?

I have it for magic arrow, harm, and mini heal.
 
A

Arch Magus

Guest
So you have NO macros with last-target built in?

I have it for magic arrow, harm, and mini heal.
I have none built in with Last Target. It seems to just beg for trouble in tight spots.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
So you have NO macros with last-target built in?

I have it for magic arrow, harm, and mini heal.
Auto target does not bode well for poison locks. No offense, but I doubt you're a very good mage.

What am I saying, offense intended.
 
J

JackRabbit Slim

Guest
OK, so what I'm getting from this, Is i should put targeting macros on the mouse wheel and then bind the spells to keys individually so if I'm interrupted I don't get tied up with a macro timing out?
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
OK, so what I'm getting from this, Is i should put targeting macros on the mouse wheel and then bind the spells to keys individually so if I'm interrupted I don't get tied up with a macro timing out?
Correct.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
What about PvP, not that I'm really anywhere close to being able to PvP. Is there a common spell rotation for it?
Why would you want a common spell rotation for PvP?

Common spell rotation = predictable = me knowing what you are going to do = me quickly already setting up to counter what I know YOU are going to do = (YES the best one of all) YOU DYING REAL quick like.
 
J

JackRabbit Slim

Guest
Why would you want a common spell rotation for PvP?

Common spell rotation = predictable = me knowing what you are going to do = me quickly already setting up to counter what I know YOU are going to do = (YES the best one of all) YOU DYING REAL quick like.
Just looking for a starting point... Gotta start somewhere, then I can evolve my own play style.
 
A

Arch Magus

Guest
Let's see how I can help.

This is what my UO macros look like, no UOA:
f- target self
e- last target
d- heal
c- greater heal
v- cure
b- arch cure
h- equip last weapon

Those are only my non damaging spells, see how they are located together onthe keyboard.

w- fireball
q- pain spike
a- magic arrow
s- harm
x- poison
z- last spell* last spell will use the last spell you cast FROM ICONS
2- explosion
3- flamestrike
g- corpse skin
r- curse
t- strangle
spacebar- evil omen
alt+e- poison strike
alt+g- mana vampire
alt+f- wither
alt+v- spirit speak
alt+d- lightning

Learn your own keys, whatever you are comfortable with. Necro mages have arguably the most macros out of most standard templates.

As far as tactics.
Learn your enemies. Hit everybody with curses. Hit mages with Strangle.
Follow up strangles with corpse skins. Follow up corpse skins with Fire and Poison spells. Keep enemies poisoned as often as possible.

You'll get there once you start playing on the field more.

Hope this helps. And good luck.
*cheers*
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
You want to group spells that are casted in order close to each other.

Example, mini heal, cure, and gheal should all be 1 key apart.

Exp/eb/fs/omen/painspike should all be close.

Magic arrow, weaken, harm, poison, lightning should be close.

curse/strangle/corpse should be close.

Use Alt+Key and Ctrl+Key to maximize your options. Keep all spells in one general side of the keyboard. On mine, Q-T, A-G, and Z-B, as well as space bar are all being used (with all combinations of ALT and CTRL). You want to be able to hit your keys without moving your hand too much.

Follow high damage spells with an omen. Keep your target cursed. If you strangle/corpse/curse and he eats an apple or casts remove curse, then just stick with casting curse. No sense in wasting mana.

Check his resist status with a paralyze, if he has no resist but carries a box use mana vamp on him. If no box paralyze. Exp/mindblast/para, repeat.

poison your opponent a few times to determine if he has pots. if he doesn't, use the poison tick timer to your advantage to keep him poisoned. If its a mage (assuming normal mage poison), the first poison damage tics after 3 seconds, then 2 seconds thereafter. Use small spells to disrupt the cure attempt (weaken/harm/painspike/omen, etc) and when you know the tick is coming let that disrupt his cure spell and cast larger spells like lightning.

There is no "do this every time". Each fight is different, each player is different.

In group PvP, there is a pretty standard tactic for mages that I won't get in to. If you are on Great Lakes and you are looking for a guild to mage PvP with private message me. I enjoy recruiting people new to PvP and training them. (this offer is open to everyone)
 
M

Murderotica

Guest
You want to group spells that are casted in order close to each other.

Example, mini heal, cure, and gheal should all be 1 key apart.

Exp/eb/fs/omen/painspike should all be close.

Magic arrow, weaken, harm, poison, lightning should be close.

curse/strangle/corpse should be close.

Use Alt+Key and Ctrl+Key to maximize your options. Keep all spells in one general side of the keyboard. On mine, Q-T, A-G, and Z-B, as well as space bar are all being used (with all combinations of ALT and CTRL). You want to be able to hit your keys without moving your hand too much.

Follow high damage spells with an omen. Keep your target cursed. If you strangle/corpse/curse and he eats an apple or casts remove curse, then just stick with casting curse. No sense in wasting mana.

Check his resist status with a paralyze, if he has no resist but carries a box use mana vamp on him. If no box paralyze. Exp/mindblast/para, repeat.

poison your opponent a few times to determine if he has pots. if he doesn't, use the poison tick timer to your advantage to keep him poisoned. If its a mage (assuming normal mage poison), the first poison damage tics after 3 seconds, then 2 seconds thereafter. Use small spells to disrupt the cure attempt (weaken/harm/painspike/omen, etc) and when you know the tick is coming let that disrupt his cure spell and cast larger spells like lightning.

There is no "do this every time". Each fight is different, each player is different.

In group PvP, there is a pretty standard tactic for mages that I won't get in to. If you are on Great Lakes and you are looking for a guild to mage PvP with private message me. I enjoy recruiting people new to PvP and training them. (this offer is open to everyone)
hmm i may take this offer. ive been playing uo for years now. but all ive been doing was mage 1v1 going out on my own hopeing to get some kills without a major gank. although ive been playiing for a while ive never really went out and did field pvp. which is a whole dofferent story than doing duals. calling targets. xhealing. staying on the same target and staying alive does get tough. but with some help i could improve so much better. are you factioned? i may pick up a xfer token tonight or maybe tomorrow. im at work at the moment so i dunno how much funds i have.do you have icq?
 
J

JackRabbit Slim

Guest
You want to group spells that are casted in order close to each other.

Example, mini heal, cure, and gheal should all be 1 key apart.

Exp/eb/fs/omen/painspike should all be close.

Magic arrow, weaken, harm, poison, lightning should be close.

curse/strangle/corpse should be close.

Use Alt+Key and Ctrl+Key to maximize your options. Keep all spells in one general side of the keyboard. On mine, Q-T, A-G, and Z-B, as well as space bar are all being used (with all combinations of ALT and CTRL). You want to be able to hit your keys without moving your hand too much.

Follow high damage spells with an omen. Keep your target cursed. If you strangle/corpse/curse and he eats an apple or casts remove curse, then just stick with casting curse. No sense in wasting mana.

Check his resist status with a paralyze, if he has no resist but carries a box use mana vamp on him. If no box paralyze. Exp/mindblast/para, repeat.

poison your opponent a few times to determine if he has pots. if he doesn't, use the poison tick timer to your advantage to keep him poisoned. If its a mage (assuming normal mage poison), the first poison damage tics after 3 seconds, then 2 seconds thereafter. Use small spells to disrupt the cure attempt (weaken/harm/painspike/omen, etc) and when you know the tick is coming let that disrupt his cure spell and cast larger spells like lightning.

There is no "do this every time". Each fight is different, each player is different.

In group PvP, there is a pretty standard tactic for mages that I won't get in to. If you are on Great Lakes and you are looking for a guild to mage PvP with private message me. I enjoy recruiting people new to PvP and training them. (this offer is open to everyone)
Thanks, and I would like to take you up on your offer, but I'm on Atlantic.
 
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