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Necro Samuri? Help!

S

Speetz13

Guest
So i want to make a new char, and I don't really know what template to use since its been so long. I want Necro, and I was thinking of using either Ninjitsu or Bushido so i would like to have a combat oriented Necro. The Nin/Bush are both expendable to making a char, so anyone have any templates that include necro and have a combat oriented class besides warior or archer? I'd like to also know what stats to have at what number and a range for skills too. Anyone got anything for me?

And i like this guy here ----->:danceb:
 
G

GFY

Guest
A very popular template ATM is a Samurai vampire or Sampire. The template is basically a samurai with enough necro to cast Vampiric embrace. With all the available items with +necromancy on them you basically need 35 necro to cast V.E. You put all the items you have on, cast V.E., then put on your regular armor and go hunting. V.E. lasts until it's removed or you die. V.E. allows you to leech hit points from every hit.

Bushido 120
Weapon skill 120
Parry 120
Chivalry 100
Anatomy 105
Tactics 120
Necro 35

This is a possible template. There are a quite a few different variations.

For this template to work well you'll need to have good mana regen on your suit and 4/6 faster casting and recovery. You'll use chiv for heals and cures along with H.P. regen from V.E. and the samurai special confidence.

This template has been known to solo many of the toughest mobs in the game.

Good Luck & Good Hunting
 

Farsight

Crazed Zealot
Stratics Veteran
Stratics Legend
Other template possibilities:
120 weapon (including archery)
120 parry (if weapon=archery, this skill=resist or anatomy)
120 bushido
120 spirit speak
105 necromancy
115-120 tactics (depending on cap)

Advantages: More use out of necromancy, more use from different forms, can still spam wither in thicker spawns. Less item dependant than sampire.
Disadvantage: Can't ride horse in non-vampire form. It may not look that bad, but believe me, it's a HUGE disadvantage. Can't heal other people.

Necro-mage:
120 magery, meditation, necromancy, spirit speak, eval int, resist.
Advantage: Very hard to kill, has a lot of offensive potential.
Disadvantage: Can't really solo a lot of high end enemies.

I haven't seen the necro mage really used well outside of spawning.

Necro/weaving mage.
110 magery, 120 EI, 100 necro, 100 spirit speak, 90 meditation, 100 resist, 100 spell weaving.
Advantage: Can spam word of death in wraith form. With high focus, essense of wind is better than wither.
Disadvantage: Less damage from necro spells, less leeches from necromancy forms, lower resist. Sometimes hard to find a focus group.

Personally, I run with a sampire almost exactly like what GFY described. I can't remember the last time I used chivalry to heal myself. Between pots, confidence and most importantly leeches, I get by OK.

I also used to run in the first template I mentioned, but the no-horse thing really got on my nerves. If the bad guys (my nemisis was Putrifier) get in a couple of lucky hits in a row, then 9 times out of 10 it's curtains. But overall, it's a great place to start on the necro-warrior path. It can also solo at least half of the peerless, even though it can't collect the keys to some of them (I mentioned my Putrifier problem, but it also can't kill a paragon or named changeling to save it's life... aka Irk or Travesty)

I also had a necro-weaver-mage on the account that I've cancelled. For me that was just too many spell choices to shift through every time I wanted something dead.

There's also a template that has necromancy, bushido and ninjitsu that I've heard works well, but I can't remember the details.
 
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