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Converts a small portion of damage dealt to the player (damage must be the same type as the eater) back to health. Kinetic Eater converts damage received from weapon attacks, regardless of the damage type of the weapon. Stacks with other eaters of the same type, capped at 30, the ‘damage all’ type of eater is capped at 18% Stores up to 20 healing charges and converts charges every three seconds from the last time damage was received
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