Just PvE.
Well im kinda fresh in UO. My first choice was a tamer/mage but since this game is soooo bugged I was dying a lot, I mean literally A LOT. It frustrated me so much that I've decided to make a new character with totally different playstyle.
So im making an elf necro/fencer now but I have few questions to you.
Template:
+ jewellery that would make my necro skill higher.
I want to get a good life and mana leech weapon to keep them both popping for all the time.
And here are the questions:
1. What stats should I have to make playing most enjoyable?
2. Will this template work ? What would you change? I've read something about bushido and sampires but Im not fully conviced by them... Dropping healing does not sound like good idea to me. But as I said, Im fresh and not experienced...
3. Any advices on items ? I have Knights Armor Set, will that work ?
Thank you for your time!
Mike
Well im kinda fresh in UO. My first choice was a tamer/mage but since this game is soooo bugged I was dying a lot, I mean literally A LOT. It frustrated me so much that I've decided to make a new character with totally different playstyle.
So im making an elf necro/fencer now but I have few questions to you.
Template:
Skill Cap: 700
120 fencing (I've read that it's essential)
100 tactics (special moves/damage)
100 anatomy (for healing and damage purposes)
100 parrying (some def)
100 healing (bandages)
100 Spirit Speak (For curse weapon to last longer)
80 Necromancery (Vamp form)
+ jewellery that would make my necro skill higher.
I want to get a good life and mana leech weapon to keep them both popping for all the time.
And here are the questions:
1. What stats should I have to make playing most enjoyable?
2. Will this template work ? What would you change? I've read something about bushido and sampires but Im not fully conviced by them... Dropping healing does not sound like good idea to me. But as I said, Im fresh and not experienced...
3. Any advices on items ? I have Knights Armor Set, will that work ?
Thank you for your time!
Mike
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