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Mysticism

Naxatilor Feluka

Sage
Stratics Veteran
Stratics Legend
SOrry, not many people understood my last post. There has been a huge pvp exploit with mysticism involving multiple disruptions for single spells, making pvp extremely unbalanced. So I guess my question to EA is, can you please just come out with a ****ing booster pack to fix pvp and then DONT EVER TOUCH IT EVER AGAIN YOU ARE INCOMPETENT. How ****ing long can a balance issue like this go unattended? MY account will be cancled on the next billing cycle if this is not fixed, and it will not be reactived, ever. There are FREE games out there that are maintained better than this piece of trash we keep paying for. You want to know why uo subscriptions dwindle in comparison to WoW? There are no single skills in WoW that can do all of this

A Crazily unbalanced burst damage
B Insane healing powers
C Unrivaled, unbalanced, bugged, and broken spell disruptions
D A spell that can remove potions, and buffs, AND protection [which normally wouldn't be a big deal, but if you factor C in...this is like stacking godmode ontop of godmode.
E a summon that is the equivilent of a peerless in power [which by the way, can do all of A C and D without even factoring in the mystic that summoned it.]
F a "healing stone" which is the equivilent of having blessed potions and 50EP at all times
G Has the MOST powerful damage nuke in game [hailstorm]
H Rockform. Nuetralizes curses and poisons, and raises your resists above caps.
I And finally, to put a cherry on top, all of this STACKS WITH SLAYERS AND INSCRIPTION.

Now I ask you, seriously? Now in most games, each skill has a benefit and a disadvantage, which creates balance and diversity. What does ultima have? With 240 skillpoints you can solo almost any moster without much trouble, and in PVP if your not playing a mystic, you are at a severe disadvantage.

Somebody please shoot me in the face.
 

Hunters' Moon

Grand Inquisitor
Stratics Veteran
Stratics Legend
Usually I am not one that will defend the efforts of the Developers in the games I play. This time I will make an exception. If you think you can do a better job at creating a more balanced game where nothing is 'off-center',then show me.

Use open sources to make your better game or maybe better yet. Try this link here to fill in the coding blanks made for you. What I am saying is "put up or shut up".

 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
Every spell has a casting time. There is no exploit and Myst is working as intended.
 

Stickypaws

Journeyman
Stratics Veteran
If mysticism is so broken why isn't it everyone using it on Europa? I see 1 mystic through a crowd of mages, sampires and archers and every time I see him he is getting spanked.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
SOrry, not many people understood my last post. There has been a huge pvp exploit with mysticism involving multiple disruptions for single spells, making pvp extremely unbalanced. So I guess my question to EA is, can you please just come out with a ****ing booster pack to fix pvp and then DONT EVER TOUCH IT EVER AGAIN YOU ARE INCOMPETENT. How ****ing long can a balance issue like this go unattended? MY account will be cancled on the next billing cycle if this is not fixed, and it will not be reactived, ever. There are FREE games out there that are maintained better than this piece of trash we keep paying for. You want to know why uo subscriptions dwindle in comparison to WoW? There are no single skills in WoW that can do all of this

A Crazily unbalanced burst damage
B Insane healing powers
C Unrivaled, unbalanced, bugged, and broken spell disruptions
D A spell that can remove potions, and buffs, AND protection [which normally wouldn't be a big deal, but if you factor C in...this is like stacking godmode ontop of godmode.
E a summon that is the equivilent of a peerless in power [which by the way, can do all of A C and D without even factoring in the mystic that summoned it.]
F a "healing stone" which is the equivilent of having blessed potions and 50EP at all times
G Has the MOST powerful damage nuke in game [hailstorm]
H Rockform. Nuetralizes curses and poisons, and raises your resists above caps.
I And finally, to put a cherry on top, all of this STACKS WITH SLAYERS AND INSCRIPTION.

Now I ask you, seriously? Now in most games, each skill has a benefit and a disadvantage, which creates balance and diversity. What does ultima have? With 240 skillpoints you can solo almost any moster without much trouble, and in PVP if your not playing a mystic, you are at a severe disadvantage.

Somebody please shoot me in the face.
As things stand the only thing that needs fixed is the double interrupt. There are many templates in Fel right now that are more powerful than a mystic...including bandy weilding temps, disarm archers, bok tamers.

In addition, purge magic can only remove one buff at a time...and is limited by a timer. Cleansing winds does not work effectively in pro...easily interruptable.

Summons of peerless power? LOL it can be dispelled firstoff, second it requires its owner to be off mount. A tamer is more effective with a greater dragon!

Healstone is limited, and suffers from dimished returned if reused within the timer. It is no more powerful than chugging pots with 50 EP.

Hailstorm is the be all end all? LOL!!! :dunce:

Rockform? Purgeable. Aside from that...lets just forget that it slows down the users casting by -2. :wall:

Slayers and inscription? Lol dude, have you ever bothered to look at the damage a dexxer can do in pvm?

Please have a seat...thanks.


EDIT: btw, if you spent more time reading...I already stated that the fix was planned for the 18th for the double interrupt. Get with the friggin program. Soon enough mysticism will be nerfed into oblivion and dexxers will be 100% dominant in fel again. Mmk?
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Every spell has a casting time. There is no exploit and Myst is working as intended.
It is for the most part but NOT the double interrupt per cast.
In case you dont realize this but currently all delayed myst direct damage spells has an instant disrrupt on target and a 2nd disrupt on impact when they deal damage.

Assuming weaken only disrupts and does not lower strength.
One single nether bolt is effectively (weaken + magic arrow) in 1 cast.

One single eagle strike is effectively (weaken + fireball) in one cast.

One single bombard is effectively (weaken + energy bolt) in one single cast.

While MA/Nether Bolt spam is changed. (This was 2 disrupts in 1 second worth of casting time)
Nether Bolt/Eagle Strike spam is made possible (This is effectively 4 disrupts in 1.5 second worth of casting time so its 50% of the disrupting power than MA/NB).

NB/ES is also much much better than MA/NB spam because MA/NB spam are all delayed interrupts while NB/ES has both instant AND delayed interrupt and deals much better damage.

If the myst mage is not stupid AND ******** he should EASILY kill any other mage types because you pack 200% of their disrupting power.
 

dukarlo

Seasoned Veteran
Stratics Veteran
Stratics Legend
Mysticism, Taming, Archery, Stealth. Its amazing that with as long as UO has been around and how many skills and items are around that those 4 skills or combinations of those 4 skills are the only things people play nowadays. Everything else is basicly a support character at best. With as many flaws as UO has because of its age, its sad that what UO could have going for it(pvp) is continualy messed up, ignored, and butchered.
 
C

Cloak&Dagger

Guest
Mysticism, Taming, Archery, Stealth. Its amazing that with as long as UO has been around and how many skills and items are around that those 4 skills or combinations of those 4 skills are the only things people play nowadays. Everything else is basicly a support character at best. With as many flaws as UO has because of its age, its sad that what UO could have going for it(pvp) is continualy messed up, ignored, and butchered.
^^^^^^^^^^^^^^^
Ignored all the other posters..... I see more Dexxers than any of the templates you posted. :twak:

Mystic was not all that terrible before they fixed it, and now the only problem is the interruption.

What is the hate about hailstorm? Casting time+short range....how is it a nuke spell? hits in a 3 tile radius...
 

ingsmsico

Visitor
Stratics Veteran
Stratics Legend
UO PvP has been completely broken for years. that's why everyone quit. they are never ever ever ever ever going to fix PvP. once you get that through your thick skull and quit the game you will see UO for what it is. a dead game.
 
C

Cloak&Dagger

Guest
UO PvP has been completely broken for years. that's why everyone quit. they are never ever ever ever ever going to fix PvP. once you get that through your thick skull and quit the game you will see UO for what it is. a dead game.
And yet people argue that it is UO's strongest point...and that UO has the best pvp system.....
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Cloak‡1891557 said:
^^^^^^^^^^^^^^^
Ignored all the other posters..... I see more Dexxers than any of the templates you posted. :twak:

Mystic was not all that terrible before they fixed it, and now the only problem is the interruption.

What is the hate about hailstorm? Casting time+short range....how is it a nuke spell? hits in a 3 tile radius...
I too think mysticism was fine until they "nerfed" MA/NB spam and give us the current super-duper double interruptions spam. I dont want the change reverted I just want the invisible instant free interruption on cast BS removed.

Hailstorm is ok in general however it becomes extremely lame when you are fighting a mysticism zerg pack (which isnt too uncommon now). Where all they do is precast hailstorm, call a target, insta-kill a player/group.

Also hailstorm is more superior than its magery conterpart in every single aspect. 1. It doesnt split damage, you get 20 people stand on a tile and hailstorm all 20 of them will take 40 damage EACH, then try the same with meteorswarm and chain lighting, it's one (1) damage per person due to split damage.

Hailstorm is instant and it even reveals stealthers/hiders now again... it reveals INSTANTLY.

Hailstorm is cold dmg which is one of the more often neglect resist in certain suits.

It's greatest power comes from a pack precasting them. You can instantly kill a huge group of player if your 5+myst group knows wtf they are doing.
 

ingsmsico

Visitor
Stratics Veteran
Stratics Legend
Cloak‡1891565 said:
And yet people argue that it is UO's strongest point...and that UO has the best pvp system.....
there are more people playing a single free shard on any given night than there is in all of UO in Felucca on any night. anyone who currently plays UO and says the PvP is good is winning and is a gimp.
 
C

Cloak&Dagger

Guest
I too think mysticism was fine until they "nerfed" MA/NB spam and give us the current super-duper double interruptions spam. I dont want the change reverted I just want the invisible instant free interruption on cast BS removed.

Hailstorm is ok in general however it becomes extremely lame when you are fighting a mysticism zerg pack (which isnt too uncommon now). Where all they do is precast hailstorm, call a target, insta-kill a player/group.

Also hailstorm is more superior than its magery conterpart in every single aspect. 1. It doesnt split damage, you get 20 people stand on a tile and hailstorm all 20 of them will take 40 damage EACH, then try the same with meteorswarm and chain lighting, it's one (1) damage per person due to split damage.

Hailstorm is instant and it even reveals stealthers/hiders now again... it reveals INSTANTLY.

Hailstorm is cold dmg which is one of the more often neglect resist in certain suits.

It's greatest power comes from a pack precasting them. You can instantly kill a huge group of player if your 5+myst group knows wtf they are doing.
Yes but, I have never seen even 2 people standing close enough for hailstorm to be a viable spell. I guess if you wanted to test out a persons cold resist....but again cast time is to slow, and even as a precast there are better options considering mana cost. If you happen to find multiple standing in a 3 tile radius, then sure. And yea it would be nice to have the double interrupt fixed.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Cloak‡1891579 said:
Yes but, I have never seen even 2 people standing close enough for hailstorm to be a viable spell. I guess if you wanted to test out a persons cold resist....but again cast time is to slow, and even as a precast there are better options considering mana cost. If you happen to find multiple standing in a 3 tile radius, then sure. And yea it would be nice to have the double interrupt fixed.
If people dont stand still you MAKE them. We do it all the time.

No joke.

It happens at most smartly laid out choke points.
Or something as simple as a fielded star room drop in.
Any sparklies in game.
Stairs leading to 2nd floor of fire and so on... (there are plenty of these type of spots in UO at where group PvP matters the most)
All the example above puts group of players in 1 tight spot, perfectly lined up for some wither/hailstorm assault.

We have killed 6 people at hylothe entrance choke in 4 pre-casted hailstorm within 0.5 second. Yes that's 6 people killed together within 0.5 second time frame. The point is NOT if people would standing together or not, the point is how to get them stuck.

Also another way to abuse hailstorm's huge instant damage nature is to have 4 to 5 myst guys and call (and set last target on [enemy's nastiest mage]). Leave screen, precast 5 hailstorm... then run in and last target, thats just under 200 damage instantly on that ONE target. There, instantly stated one of your enemies core member that can control the flow of the battlefield (usually a good mage), and that's instant 180+ damage with no way to heal thru because hailstorms are instant.

When you use FS to do the samething, it can be countered easily with 50 ep pot and/or anticipated precast Gheal (since FS isnt instant damage) ect. The AoE effect is just a nice little cherry on top of it's instant killing/stat power.

The scariest part about hailstorm has NOTHING to do with it's AoE effect. It's the ability to instantly stat anyone of your choice especially when your group knows how to use it right.

You said it's slow... well it's no different compare to FS/Meteorswarm and Chain Lighting. They are all 7th level and all have the SAME casting time. CEPT Hailstorm doesnt have a delay lameness of FS, and Hailstorm doesnt split damage when you hit more than 2 target



Here's my little test
10 newbie characters on same tile all human male with "Mage" template.

120 Eval/Magery/GM Scribe 150 int 15 sdi
Meteorswarm did 2 to 3 damage to all 10 target. 0 newbie char killed even if they were all naked.

120 Myst/Focus Human 20 Scribe, 150 int 15 sdi.
Hailstorm instant killed all 10 newb target and the lowest damage taken was 91 max damage taken was 101.

It was a pain setting up this test, so I only did 2 spells (hailstorm and Meteorswarm). I would assume chain lighting/nethercyclone would have similar results.
 
C

Cloak&Dagger

Guest
If people dont stand still you MAKE them. We do it all the time.

No joke.

It happens at most smartly laid out choke points.
Or something as simple as a fielded star room drop in.
Any sparklies in game.
Stairs leading to 2nd floor of fire and so on... (there are plenty of these type of spots in UO at where group PvP matters the most)
All the example above puts group of players in 1 tight spot, perfectly lined up for some wither/hailstorm assault.

We have killed 6 people at hylothe entrance choke in 4 pre-casted hailstorm within 0.5 second. Yes that's 6 people killed together within 0.5 second time frame. The point is NOT if people would standing together or not, the point is how to get them stuck.

Also another way to abuse hailstorm's huge instant damage nature is to have 4 to 5 myst guys and call (and set last target on [enemy's nastiest mage]). Leave screen, precast 5 hailstorm... then run in and last target, thats just under 200 damage instantly on that ONE target. There, instantly stated one of your enemies core member that can control the flow of the battlefield (usually a good mage), and that's instant 180+ damage with no way to heal thru because hailstorms are instant.

When you use FS to do the samething, it can be countered easily with 50 ep pot and/or anticipated precast Gheal (since FS isnt instant damage) ect. The AoE effect is just a nice little cherry on top of it's instant killing/stat power.

The scariest part about hailstorm has NOTHING to do with it's AoE effect. It's the ability to instantly stat anyone of your choice especially when your group knows how to use it right.

You said it's slow... well it's no different compare to FS/Meteorswarm and Chain Lighting. They are all 7th level and all have the SAME casting time. CEPT Hailstorm doesnt have a delay lameness of FS, and Hailstorm doesnt split damage when you hit more than 2 target



Here's my little test
10 newbie characters on same tile all human male with "Mage" template.

120 Eval/Magery/GM Scribe 150 int 15 sdi
Meteorswarm did 2 to 3 damage to all 10 target. 0 newbie char killed even if they were all naked.

120 Myst/Focus Human 20 Scribe, 150 int 15 sdi.
Hailstorm instant killed all 10 newb target and the lowest damage taken was 91 max damage taken was 101.

It was a pain setting up this test, so I only did 2 spells (hailstorm and Meteorswarm). I would assume chain lighting/nethercyclone would have similar results.
Well I was not arguing about the pre-cast status of a group of mystics. But even now with the stupidity of nb/eagle/bombard I still fail to see that many of them.

And the only reason I mentioned the AoE was because they said it was a nuke spell, which for me is AoE. Otherwise it is only nuke when everyone has the same template, and that is just boring. Also...if timed properly FS could not be healed through. ;p
Also doesn't nether cyclone not split the damage as well? It is just random damage type, and a longer cast time. And the cast time only had to do with being mid-fight.

On Napa I only play with 1 person who has a mystic. And on Atl I don't play with any. (on atl I am just to lazy to make one...and my Napa one just isn't fun to me with the stupid interrupts.) I don't discredit Hailstorm as a strong spell, just not as excessive as the OP wanted to make it sound.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
IMO the only 'nerf' that needs to happen is the double disrupt, which is clearly unintended.

Hailstorm syncs are effective, and I like that. It is only that effective if the team is well coordinated, which most aren't. And typically it only kills one person. The only time you kill more is if you are pushing on a choke, or holding a choke from a drop-in. It has valid applications and I think adds diversity. From a raiding perspective I'd rather be on a myst. But for holding a choke I'd rather be on a necro for wither.

Spell plague was nerfed, and I think it is pretty balanced now.
 

Martell

Seasoned Veteran
Stratics Veteran
Stratics Legend
Cleansing winds heal should be toned down, it's current an apple,pots,and heal all mixed into one spell that so many people spam in protection it's stupid. Tone down cleansing wind and necro mage will once again be a somewhat decent temp. I think nerfing that and the double disrupt will add more variety in atleast mage temps cuz as of now it's just mystics and tamers, where as it used to just be necros and tamers.
 
C

Cloak&Dagger

Guest
Cleansing winds heal should be toned down, it's current an apple,pots,and heal all mixed into one spell that so many people spam in protection it's stupid. Tone down cleansing wind and necro mage will once again be a somewhat decent temp. I think nerfing that and the double disrupt will add more variety in atleast mage temps cuz as of now it's just mystics and tamers, where as it used to just be necros and tamers.
Where the heck do you people that keep saying all there is is mystics and this or that play at? Seriously. If I was going to use protection, I would just jump in stone form and cast greater heal, same casting time as protection and no loss of healing power with the same benefits of not being cursed or poisoned.
 

I Play UO

Visitor
Stratics Veteran
Cloak‡1891565 said:
And yet people argue that it is UO's strongest point...and that UO has the best pvp system.....
UO has the best PvP system to date by far. Unfortunately, it is owned by a company that doesn't even know it exists, and is developed by people that have no idea what needs to be done with the game. The system isn't flawed, but all of the individual parts are.
 
J

[JD]

Guest
Two things...

First, the double Myst interrupt is clearly an unintended bug and will get fixed. The OP went over the edge and possibly lost his point... stay on point to get things fixed.

Second, PVP will never be balanced completely because of new bugs and one more important factor; Everyone has their OWN ideas of what balance is.

It is an immutable fact you cannot make everyone happy. They could fix tons of stuff and make 80% people happy. To the other 20%, PVP would still be totally unbalanced.

That doesn't mean Devs should give up - they should definitely keep trying of course. They'll get closer and closer. And they just did a huge PVP balance patch too... how quickly the "I'm cancelling my account" brigade on UHALL forgets!
 
C

Cloak&Dagger

Guest
UO has the best PvP system to date by far. Unfortunately, it is owned by a company that doesn't even know it exists, and is developed by people that have no idea what needs to be done with the game. The system isn't flawed, but all of the individual parts are.
I agree, I only posted my comment because of that idiot who felt the need to invade every uhall thread with a post about everyone needing to close their accounts.
 

Martell

Seasoned Veteran
Stratics Veteran
Stratics Legend
Two things...

First, the double Myst interrupt is clearly an unintended bug and will get fixed. The OP went over the edge and possibly lost his point... stay on point to get things fixed.

Second, PVP will never be balanced completely because of new bugs and one more important factor; Everyone has their OWN ideas of what balance is.

It is an immutable fact you cannot make everyone happy. They could fix tons of stuff and make 80% people happy. To the other 20%, PVP would still be totally unbalanced.

That doesn't mean Devs should give up - they should definitely keep trying of course. They'll get closer and closer. And they just did a huge PVP balance patch too... how quickly the "I'm cancelling my account" brigade on UHALL forgets!
Ok first and formost THE DEVS DONT PVP!!!!!!
I think if you interviewed most of the dedicated pvpers, people that have been playing since or before AOS, they would say the things they think need most fixxing is:

A) House Hiding/Guard Zone hugging. (I personally think factions should be able to at the very least cross heal red guildies in GZ)
B) No added incentive to actually pvp outside of Yew (Very rarely are there big fights outside of despise).
C) Timers on equipment, at the very least cure pots should have a timer along with smoke bombs.
D) Finally OP Equipment, such as godly bows, Mana and Hp inc being crazy high on suits, that once again let any noob idiot spam 5 AI's in a row and then run when theyre hp drops to 40/150.
 

Martell

Seasoned Veteran
Stratics Veteran
Stratics Legend
Cloak‡1891655 said:
Where the heck do you people that keep saying all there is is mystics and this or that play at? Seriously. If I was going to use protection, I would just jump in stone form and cast greater heal, same casting time as protection and no loss of healing power with the same benefits of not being cursed or poisoned.
Where do you play that you don't see Mystics and archers everywhere??? I play atlantic, catskills, GL, and Chessy and those are the majority of the temps I see at Yew gate and at spawns.
Also why bother going in stone form when you can just spam cleansing wind in prot and any debuffs, mortal, or poison won't even matter.
 
C

Cloak&Dagger

Guest
Where do you play that you don't see Mystics and archers everywhere??? I play atlantic, catskills, GL, and Chessy and those are the majority of the temps I see at Yew gate and at spawns.
Also why bother going in stone form when you can just spam cleansing wind in prot and any debuffs, mortal, or poison won't even matter.
For five days been getting beat down on atl by dexxers and a single necro...not seen one mystic. Again, I posted where I play, in this thread, more than once.

Various times of the day. Just so you don't bother with the "time" issue.

And because when I cast cleansing winds it not only takes longer but heals for less if I am poisoned or cursed. Sorry but my example was better than yours, also you complained about cleansing wind and I offered a counter for them even removing the spell. Let them ton it down even more, prot+stone form with greater heal = more healing power than prot+cleansing wind.

Your post right above that one, at least 2 of the developers do/have pvped. As for your bullets lets go over them.

1) No fix for this. Being in a faction should not give you greater guild abilities over non-faction guilds.
2) Agree
3) agree
4) godly bows? I assume you are talking about the ability to have 2 hit effects? Other equipment is all equal playing field.
 

Martell

Seasoned Veteran
Stratics Veteran
Stratics Legend
Cloak‡1891809 said:
For five days been getting beat down on atl by dexxers and a single necro...not seen one mystic. Again, I posted where I play, in this thread, more than once.

Various times of the day. Just so you don't bother with the "time" issue.

And because when I cast cleansing winds it not only takes longer but heals for less if I am poisoned or cursed. Sorry but my example was better than yours, also you complained about cleansing wind and I offered a counter for them even removing the spell. Let them ton it down even more, prot+stone form with greater heal = more healing power than prot+cleansing wind.

Your post right above that one, at least 2 of the developers do/have pvped. As for your bullets lets go over them.

1) No fix for this. Being in a faction should not give you greater guild abilities over non-faction guilds.
2) Agree
3) agree
4) godly bows? I assume you are talking about the ability to have 2 hit effects? Other equipment is all equal playing field.
Lol where have you been pvping on atl that you havent seen a mystic??? And my case against cleansing wind isn't about it's healing power it about it being a heal, cure, and apple all in one. Someone in prot and spamming cleansing wind is more effective then someone in stone form and is pretty much equally unkillable in a 1v1, especially if youre on a mage. Cleansing wind should just be a g-heal spell imo.
Also I think they should add some incentive to play factions, because with imbuing the arties don't make much of a difference, such as being able to cross heal red guildies in guards or just removing guards from faction towns so people can actually fight in them would be much better cuz in case you didn't realize everyone is now playing on blues to avoid the get ganked and statted by the gz hugging blues. ( I think the ideal answer would be set up a faction only pvp area but I know that that's to much of a task for the devs).
 

Martell

Seasoned Veteran
Stratics Veteran
Stratics Legend
Oh and yes I'm sure some of the devs have pvpd once or twice but none of them do it consistantly, theyre all trammys who only go to fel to get stupid items. I mean jesus christ this double disrupt **** has been going on for like a month, it took them how long to nerf spell plague, greater drags, ds, evade,etc.????? Point is they don't give a **** about pvp and put in little to no effort to fix it, despite it being the only unique and good thing this game has going for it.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Oh and yes I'm sure some of the devs have pvpd once or twice but none of them do it consistantly, theyre all trammys who only go to fel to get stupid items. I mean jesus christ this double disrupt **** has been going on for like a month, it took them how long to nerf spell plague, greater drags, ds, evade,etc.????? Point is they don't give a **** about pvp and put in little to no effort to fix it, despite it being the only unique and good thing this game has going for it.
Wanna bet? They probably have no clue on how to fix the double disrupt without re-introducing Magic Arrow/Nether Bolt spam or casting on the run.

I mean wow and there's zero DEV response on this matter I mean literally NOTHING.

I too dont see how Cloak play on Atl and dont see myst noobs neither. I see mysticism mages, mysticism archers, mysticism dismount all kill tamer archers, mysticism nox mages, mysticism SW pixie all kill mages, mysticism necromages, mysticism SW pixie all kill dexers/mages and mysticism bok bok nerve dexers ALL THE TIME... across 6 shards.
 

Thav12

Seasoned Veteran
Stratics Veteran
Stratics Legend
Wanna bet? They probably have no clue on how to fix the double disrupt without re-introducing Magic Arrow/Nether Bolt spam or casting on the run.

I mean wow and there's zero DEV response on this matter I mean literally NOTHING.

I too dont see how Cloak play on Atl and dont see myst noobs neither. I see mysticism mages, mysticism archers, mysticism dismount all kill tamer archers, mysticism nox mages, mysticism SW pixie all kill mages, mysticism necromages, mysticism SW pixie all kill dexers/mages and mysticism bok bok nerve dexers ALL THE TIME... across 6 shards.

The way I see it is that perhaps the double interrupt is a bit much and probably unintended. Not a real issue in the game currently, though. It is not like the mystic mages rule fel right now. Currently, the PvP game is more balanced than ever. It would make sense that a lot of people try to incorporate mysticism into their templates, just like people use bush, necro, chiv, or any other secondary skill. It is a lot of fun. Quite frankly, if they change poisoning a bit, or nerve pot chuggers a bit more, perhaps that will move people back to nox-dexxers. too many people cry wolf over this whole mysticism thing. I get killed on my mystic SW mage just as much as on my bush/fencing dexxer. It is all about the balance... Have you run into a gimp thrower yet? fricking still recovering from that experience.. not sure how to counter that one...
 
C

Cloak&Dagger

Guest
Lol where have you been pvping on atl that you havent seen a mystic??? And my case against cleansing wind isn't about it's healing power it about it being a heal, cure, and apple all in one. Someone in prot and spamming cleansing wind is more effective then someone in stone form and is pretty much equally unkillable in a 1v1, especially if youre on a mage. Cleansing wind should just be a g-heal spell imo.
Also I think they should add some incentive to play factions, because with imbuing the arties don't make much of a difference, such as being able to cross heal red guildies in guards or just removing guards from faction towns so people can actually fight in them would be much better cuz in case you didn't realize everyone is now playing on blues to avoid the get ganked and statted by the gz hugging blues. ( I think the ideal answer would be set up a faction only pvp area but I know that that's to much of a task for the devs).
How do you define more effective? For one, if they are "spamming healing wind" they are not running away and they are not fighting, so no. Also, spamming healing wind while being poisoned and cursed, as I pointed out, does not heal as much as g. heal. And again, make it a g. heal and my argument still works.

I know the argument about the gz, I wouldn't say "everyone" plays a blue...But I do not disagree about the issue, just the giving of powers to one group to kill the other. If perhaps they allowed any guilded people to heal reds in their guild with out being guard whacked I would agree with that (still turning "gray" as in attackable, but just not able to be guard whacked) Although I am not against removing the guards from faction towns.

Wanna bet? They probably have no clue on how to fix the double disrupt without re-introducing Magic Arrow/Nether Bolt spam or casting on the run.

I mean wow and there's zero DEV response on this matter I mean literally NOTHING.

I too dont see how Cloak play on Atl and dont see myst noobs neither. I see mysticism mages, mysticism archers, mysticism dismount all kill tamer archers, mysticism nox mages, mysticism SW pixie all kill mages, mysticism necromages, mysticism SW pixie all kill dexers/mages and mysticism bok bok nerve dexers ALL THE TIME... across 6 shards.
*shrugs* have not seen any...even when I was just chilling at yew the other night watching the pvp, did not see any mystic spells cast. I generally don't spend time at yew, so that might be it. Champion dungeons, t2a even. If you all must know where I am hiding.
 
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