• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Mysticism

L

Luna Rossa

Guest
Not sure if this is the spot or not to ask this but here goes.

I have added this to my recently switched over character and have been getting conflicting stories.

Does anyone know if...I need imbuing to make my spells effective?
other then meditation and eval intelligence, is there any other skill that is a "must have" to make my mysticism spells effective?

I have tried looking up skills on stratics but it really does not say or I can not find it.

Thanks for now!
 

Taylor

Former Stratics CEO (2011-2014)
VIP
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Benefactor
Imbuing, according to UOGuide.com, "enhances" certain mysticism spells, as does eval int. I think that eval int and imbuing add to damage increase, and imbuing increase the effectiveness of some spells.

Anatomy and tactics are needed for a couple of spells, I believe.

http://www.uoguide.com/Mysticism
 
G

Gelf

Guest
from what i could tell( when i tested it on open beta) eval and imbuing are must haves for mysticism. for example rising colossus with 120 myst and 120 eval had 80 wrestle, when i added 120 imbu just about all stats/skills increased by 50%. wrestle became 120, plus alot more hp, better resists ect.
seemed the same on all the spells i tested as well. so i figured imbuing = 1/3 the power. over all i think 120 spellweaving with a 6 focus is better than 120myst/120 eval/120 imbu.
 
J

Juraveil

Guest
Ill have to say from everything I have seen so far with Mysticisim it is quiet disapointing. I have heard it is meant to be a tool box but even if thats the case you pick and choose what skills you want according to the spells you want, even then Mysticisim is one expensive skill when it comes to all the supporting skills required with it.
 
S

Stupid Miner

Guest
Anatomy and tactics are needed for a couple of spells, I believe.
They are used for one spell, Animated Weapon, and it's a useless spell.

e.g. 120 Mysticism, 120 Imbuing, 120 Eval Int: Animated Weapon (4 control slots) vs. 1 Toxic Slith. Guess who won?
 
Top