anyway is animate dead worth it? how many things can be animated at a time? and are they actually as powerful as their real monster counterparts?
120 mage
120 necro
120 spirit
120 mystic
120 focus
120 spellweave
advantages (many):
-magery utility spells like invis, heal, teleport, mage weapon
-best wither aoe dmg and mana back through wraith
-colossus for meatshield
-weave for word of death
disadvantages (negligible):
-no active meditation. imo not really an issue. with good LMC, MR gear, and 120 focus I never lacked for mana in my testing.
-no resist. you can use +skill items and spec less where not necessary (ie 105 necro, using midnight bracers, +26 on jewels... etc)
-not really PVPable without Eval. possibly you can swap weaving or myst for eval when you want to PVP
seems like a pretty damn nice template to me for spawns etc.
to answer your other ?, animate dead is kinda gimpy. the creatures arent controllable, they rarely go where you want, or attack what you want, they're basically mindless things that might or might not help you out. in most cases they take more time to cast than they are worth. although at 120 necro/spirit something really neat happens. you can raise the dead on hiryu and you get a bad ass looking undead skeleton dragon! and you can have up to 3 of them, they take no control slots, and can be in addition to your colossus. if memory serves me correct they can hit mid level stuff for 80-100 although i might be wrong.....
Can anyone tell me what are the advantages of going 120 necro, over 105?
thanks