WOW! Is that true? So regardless of FC items you have (Like FC=3) it drops to zero with protection? Glad I asked so I dont have to spend time/gold to get high FC items! Thanks for the info. So even . if it says on the character sheet that FC was 3, and after casting Prot. shows 1, in reality it is Zero?Protection will put you at 0 fc.....even if you have 20 fc, you will be at 0
Characters under the Protection spell effect can no longer have their spells "disrupted" when hit. As a result, those affected by the spell experience: decreased physical resistance value between -15 to -10; a reduction of their Resisting Spells skill value between -35 to -30; and a slower casting speed modifier of 2 points. The penalties for physical resist and Resisting Spells is lessened by +1 for each 20 skill points of Inscription (including Jack of All Trades for humans.WOW! Is that true? So regardless of FC items you have (Like FC=3) it drops to zero with protection? Glad I asked so I dont have to spend time/gold to get high FC items! Thanks for the info. So even . if it says on the character sheet that FC was 3, and after casting Prot. shows 1, in reality it is Zero?
TY again.
There may be a contradiction between uo.com and the uo wiki that you are quoting? The uo official (supposedly) info states that it will decreast FC by 2. That implies that if somehow you have FC=3 or even 4 by gear, your FC will drop by 2, so it will be either 1 (if your FC was 3) or 2 (if your FC was 4). It does not state that your FC will become 0 regardless of gear. Unless things have changed between the official uo posting and now? Also both in CC and EC you would be able to see how much FC you have on the character sheet? Will go double check it..Characters under the Protection spell effect can no longer have their spells "disrupted" when hit. As a result, those affected by the spell experience: decreased physical resistance value between -15 to -10; a reduction of their Resisting Spells skill value between -35 to -30; and a slower casting speed modifier of 2 points. The penalties for physical resist and Resisting Spells is lessened by +1 for each 20 skill points of Inscription (including Jack of All Trades for humans.
However, these penalties can lower neither Resisting Spells nor the casting speed below 0. While the modifier for Resisting Spells can be overcome by +skill on jewelry and/or armor, the FC penalty cannot. This FC modifier is applied after the cap takes effect, so additional FC above the cap will not counteract the negative effect of this spell.
The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. This spell, along with Reactive Armor and Magic Reflection, will stay on—even after logging out —- until you “turn it off” by casting it again. The spell effect will be purged when dying, and Protection has to be re-cast after death.