Mortal Strike – The assassin’s friend. A successful Mortal Strike will render its victim unable to heal* any damage for several seconds.
Use a gruesome follow-up to finish off your foe. Lasts for 8 seconds (player) or 14 seconds (NPC). Does not prevent curing poison or stopping bleeding. Mortal Strike does 70% of normal weapon damage to target not currently under the effects of Mortal.
Mortal Strike done to a target that is currently under the effects of mortal or immune will do 130% of normal damage and will not reset the mortal duration.
The duration of Mortal strike attacks done using ranged weapons is halved.
An 8 second immunity timer is granted once Mortal is removed.*Other forms of restoring hit points are unaffected: hit point regeneration or life leech property on items, active ‘gift of renewal’ spell, Bushido ‘confidence’, spirit speak.
Broken into 2 parts. First the initial hit does 70% damage and does not allow the victim to HEAL. I think they mean bandages. So, unless the mob has bandages on its corpse it does not use healing and that part just cost mana and and does nothing to the victim.
Second, you get an 8 second period where the pet does 130% normal damage. Does this increase other damage from chiv by a smaller %? Or just the base normal hits and nothing else.
I thought I liked this on my Ki Rin. I can see the health bar on the mob turn yellow.
Is this just another useless ability for general use?
@Khyro @Khaelor
Use a gruesome follow-up to finish off your foe. Lasts for 8 seconds (player) or 14 seconds (NPC). Does not prevent curing poison or stopping bleeding. Mortal Strike does 70% of normal weapon damage to target not currently under the effects of Mortal.
Mortal Strike done to a target that is currently under the effects of mortal or immune will do 130% of normal damage and will not reset the mortal duration.
The duration of Mortal strike attacks done using ranged weapons is halved.
An 8 second immunity timer is granted once Mortal is removed.*Other forms of restoring hit points are unaffected: hit point regeneration or life leech property on items, active ‘gift of renewal’ spell, Bushido ‘confidence’, spirit speak.
Broken into 2 parts. First the initial hit does 70% damage and does not allow the victim to HEAL. I think they mean bandages. So, unless the mob has bandages on its corpse it does not use healing and that part just cost mana and and does nothing to the victim.
Second, you get an 8 second period where the pet does 130% normal damage. Does this increase other damage from chiv by a smaller %? Or just the base normal hits and nothing else.
I thought I liked this on my Ki Rin. I can see the health bar on the mob turn yellow.
Is this just another useless ability for general use?
@Khyro @Khaelor