• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Mortal Online

A

Argoas

Guest
Hi, as i had not success with my MO's post on UO category, i'm gonna try it here. So i copy my whole text her, i hope at least you enjoy reading it.



1.PRELUDE
Hellow to everyone. Along time ago (about 2 or 3 years) i discovered this great game, Ultima Online. After trying Lineage 2, i feel like this game (UO) was the definitive, a mmorpg where really you can be what you want, you can create everything and even live a virtual life (house, water plants, tame animals).

But seems as i discovered the game too late. This isnt the best time to play the game which yesteryears was an amazing game.

Now, after much months of tracking, I'm almost sure that i'm after the best mmorpg (without count UO). And i feel that i have to explain this fact to the players that, although much mmorpgs have been released lately, they prefered to continue enjoying this incredible mmorpg. I hope you enjoy this reading.


2.Darkfall = Mortal?

Short Answer: No
Explained Answer:I've been tracking both games for a long time (About more than 6 months). On Darkfall develop's days, Developers used to say that Darkfall was gonna be a great game inspired on Ultima Online. To this day, the true is that Darkfall it's only a mmo to do pvp against guilds and alliance, a big world where battles happen. But UO isn't only battle, UO it's about to be what you want, to do what you want. Do you want to be anything more than a warrior? You can be a tamer, or even a tamer-thief... or even a tamer-beggar-thief :coco:. The fact is that, on UO, you can be what you want. Darkfall and UO only are alike on skyll-system based, alignment system, and that have housing (At least, if you have a guild). Darkfall hasn't got the UO spirit.


3.What is so Mortal Online?


Mortal Online it's a mmorpg about immersion. The game try to introduce you in a whole world in many ways. There is only fpv (first person view). There is no levels, but you train skills by using them (or by the time, as secundary skills). You can choose your race among a lot of them, or even combine them due to your ancestry. There no appears attributes on stuff (as damage on weapons or names on unknown plants) without the apropiattes skills. There is no radar on your map to see who is near, or where are you exactly.

But of course, there is much features shared with UO, as housing, thieves system, taming, treasure hunting or an enviable crafting system. MO has many features that you'll like to know, unfortunately i can't explain them in two or three paragraphs. But you can see below some links that i highly advise to you.

Anyway, Mortal Online has also a great background. Devs said that, although there didnt going to be quest, events will happen (in other words, there are quest, but not quest givers). The continent is entery seamless (you can, for example, climb mountains or swim on rivers). And as there is no radar or names shown on maps (At least you explore lands), the world let space to people that love exploration.

PvP is the spoiltest feature. It's real system-based (as age of chivalry) so you dont have to use targets to fight (another immersive feature). Use weapons with one or two hands, use a weapon in each hand (not duals). You can parry or dodge.


4.EPILOGUE
MO has some funny features, but as i said, it would take to me some hours to list them. Only i hope that, except for my bad english, now you have wishes to know more about Mortal Online. Perhaps at the end would defraud us, but this only we will know if first we believe, or at least we know what we are talking about. That is why i post here some links that you should read to know more about Mortal Online, as interviews and F.A.Q.s

Mortal Online FAQ
Some questions answered and some more
Interview at gamesource
Interview at mmogamer
Interview on Mo Radio Part1, Part2, Part3
Some cool videos to watch

---------------------------

And this is about the last released Newsletter:

The Mortal Online Game Store is opening anytime now. This update targets some of the questions regarding the release, the shop, and the Beta. It is also a disclaimer to protect both you and ourselves. We want you to join our Beta and support the development of the game, but we also want you to know what you are up for!

Shop and Game Version information

Mortal Online will be sold in 10.000 copies to start with. This is because we want to be able to better control the Beta-phase by administering only one (or two) servers.

Prices will be stated in the shop. They are subject to change.

The shop will accept American Express, JCB, Mastercard, Visa, Visa Electron, Direct Debits (in Germanym Netherlands, Spain and Austria), EPS Austria (Austria), Giropay, ING Homepay (Belgium) Paypal, Ukash, Wallie, iDeal (Netherlands), Paysafecard, Sofortuberweisung (Germany, Austria, Switzerland.

Only one (1) purchase is allowed per account. You are free to register several accounts. Please remember though, that if a credit card is used more than 5 times in the same week for the same payment, the banks Fraud scanning will ban the card for 2 weeks. The details of this vary between cards and should be checked with the bank issuing the card. It has nothing to do with the MO shop.

Important! When you enter the shop, you will see the prices and have the option to choose one of the versions. When clicking “checkout”, that version will be temporarily “reserved” for you for a couple of hours. As you may only buy one version per account, this means that you cannot go back and choose another version during those hours. This is a technical safety-line; if something goes wrong during your purchase you still have some time to get everything right, but it also means it’s important that you choose the right version from start.

Please remember that you are not buying anything until you fill in your payment options. If you choose one version and then change your mind before paying, you don’t have to buy it. It simply means you cannot change to another version during this time.

The monthly subscription cost of Mortal Online will be €14.25 for Europeans and $14.25 for everybody else. This cost is subject to change.

The monthly subscription cost includes all future updates and expansions for Mortal Online. No additional costs will be charged for future expansions.

The Beta server is located in Stockholm, Sweden. It's fully possible to access the server from all countries; however we obviously can't guarantee the speed and performance over long distances. Earlier Beta-testing has shown good, playable ping from the U.S. for instance, but please remember that the speed of your local network provider in U.S. is an important factor as well.

Additional game servers, including servers in other countries, are considered for the near future. There will be no extra costs involved in starting a character on one of those servers if and when they are up. However, character transfers will not be possible, at least not to begin with, not even between servers in the same country. This has to do with each server and character lore being unique - i.e. your character obviously cannot have slain a certain Dragon if the Dragon never existed on the other server.

The Beta is divided into Blocks of 2.000 players each, depending on buying-order. Every second week 2.000 additional players will be able to enter the Beta. The full schedule is as follows:

July 20 Block A (including 999 Limited Editions)
August 3 Block B
August 17 Block C
August 31 Block D
September 14 Block E

The Digital Download only version will go on sale a week later than the Boxed Version and The Full Loot Bag as previously stated in the shop. This is because we hope to sell the physical products first, as they are a big cost to us if they sit on our shelves.

Shipping is not included in the price for the physical products. Shipping will be an additional €7 (flat rate for all countries).

The physical products will be shipped from Sweden around September. Further updates before the launch of the full game will be shipped free of charge in connection to the launch. When buying a physical version you are also allowed to download the game, and play it in your corresponding Beta block.

The launch of Mortal Online is planned for Q4 2009 (Oct-Dec). This is not set in stone however, as we want all core features to be in place and properly tested before charging monthly subscriptions. We do not guarantee a specific release date for Mortal Online.

At this point Mortal Online is M rated 18+, a final rating will come closer to release but is very likely to be the same.


MO System Requirements (an estimation)

Please note that all options and scaling are not yet in the game, meaning the requirements will change over time.

Minimum configuration (1024x768, detail reduced)
OS: Windows XP Service Pack 2 or Windows Vista
Processor: Intel Pentium 4 3Ghz or equivalent
RAM: 1GB
Video card: ATI Radeon 9800/nVidia GeForce 6600
Video memory 256MB
Hard drive space: 5-25GB

Recommended configuration (1680x1050)
OS: Windows XP Service Pack 2 or Windows Vista Service Pack 1
Processor: Intel Core 2 Duo 2.4GHz or equivalent
RAM: 2048MB Dual Channel DDR2
Video card: NVIDIA GeForce 8800 GT or equivalent
Video memory: 512MB
Hard drive space: 30GB


Beta testing and gameplay

The Beta is starting July 20 with the features from Combat Beta active, as well as a few new ones. The very first steps have to do with architecture, back-end and network-performance. To begin with, we are aiming to test:

MO Updater (auto-patching system)
Account System, Login, Logout
Character Creation (The “human family” only, like Tindremenes, Khurites etc, male and female)
General Network and Server stability and speed
Crowd congestion tests
Seamless World-streaming
Updated Prediction System
Sound
Client System Performance

This is not very fun from a gameplay-perspective, although crucial from a technical standpoint. To make you run around in the world and have some feeling of purpose in this crude beginning, we are also testing:

Attribute balancing, basic Skill gain (a few example skills)
Further real time PvP, Melee and Archery Combat testing and balancing
"Vendor-crafting" (you bring resources to a vendor, who then crafts stuff for you according to your instructions, like in Combat Beta). The Skills and GUI (Graphical User Interface) for the "real" crafting is still in development
Very basic resource-gathering (refining, prospecting etc will be in together with crafting later on, meaning at the moment you will get magically pre-refined resources when mining, etc)

Fundamental AI-behavior, a few creatures
World traversing, Swimming and Combat Swimming
Around 32km^2 of the Myrland continent
Basic banking (global at first, local if we manage to get it in before this weekend)
Local chat (no languages)
The Flagging System (complete with temporary insta-guards in guard zones)

That's it. Nothing more, nothing less. These first important steps will be the foundation of the game, and updates will come quickly and at a regular basis once we are confident most of the above is working in the new massive environment.

Please also remember that both your possessions and your Characters can be wiped from the server at any moment, and that this may happen several times during the Beta.

You're in for a rough ride, but we are excited for those of you who want to embark on this journey with us!

/the MO Dev Team
I think this could be on future a great game, but now needs support. Thanks to read the whole text (if you did it :bored:)
 
A

Argoas

Guest
Thanks dude. Next week it will be for sale the Digital Download version, which is cheaper than box and limited edition version.

Now Mortal Online isn't so famouse, but you'll see a lot of information and youtube's videos from this game because NDA from beta phases will be lifted. Pay attention!
 
F

fiberchina89

Guest
With games always so. Only you will take a great interest in any game and all - at once something happens. That service do paid, still something. The main thing that the problem would dare. Good luck. (Sorry for my English)

________________
fiber splicer
 
A

Argoas

Guest
I suggest you to watch some videos from beta phases, as those
Exploring http://www.youtube.com/watch?v=u251S_VseAE&hd=1
[YOUTUBE]u251S_VseAE&hd=1[/YOUTUBE]
Crafting http://www.youtube.com/watch?v=NVHE7GZo298&hd=1
[YOUTUBE]NVHE7GZo298&hd=1[/YOUTUBE]
Creating Character http://www.youtube.com/watch?v=_mhLOs9BKkI&hd=1
[YOUTUBE]_mhLOs9BKkI&hd=1[/YOUTUBE]
On a Mountain Cave http://www.youtube.com/watch?v=0LNnmhEWVS0
[YOUTUBE]0LNnmhEWVS0[/YOUTUBE]
A bit of combat http://www.youtube.com/watch?v=TUdBJ3lXfao
[YOUTUBE]TUdBJ3lXfao[/YOUTUBE]
 
Top