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Mortal Online straight up copies UO!!

Velvathos

Lore Keeper
Stratics Veteran
Stratics Legend
In a recent update on the development of un-released Mortal Online, they describe their flagging system..

The balance of Mortal Online’s open-PvP relies heavily on its flagging system. Each player and NPC (Non-Player Characters, Creatures etc) in the game has a flag (color) that is visible to you when you highlight or target them. The color will tell you some basic facts about that player, for instance if it’s “ok” to attack him/her or not, although you will never be forbidden to do so by the system. You too have a flag of course, visible to yourself at all times.


Getting to know the basics of the flagging system is easy when playing the game, but unfortunately rather complex to describe. However, when you first start playing, all you need to know is:



Neutral/Blue players are innocent (well, as innocent as they get) and it’s not ok for you to damage them. You may not steal from them, or cast suspicious spells on them either. Nor poison them. If you do so, you become Allowed/Grey. Kill enough of them and you will eventually be flagged as a Murderer/Red.

Allowed/Gray players have behaved badly in some way against you or someone else in the last few minutes, meaning you can attack them without becoming Grey for everybody else. But remember, if you attack them first, they have the right to attack you back! (Meaning they see you as Grey.)

Murderers/Red players have committed several murders, and you better look out for them. You can attack them without turning Grey for everybody else, but if you attack first, they have the right to attack you back! (Meaning they see you as Grey.)



Loot from other players and specific objects in the world share this system as well and will be colored accordingly. That means it’s ok to loot or interact with all Red and Grey stuff you see, but if you mess with Blue stuff you will become Grey yourself.



If you decide to join a Player Guild that is at war with another Player Guild, special rules apply. You will still see their flag/color, but they will be treated by the system as Grey – and so will you for them!



As the system itself will always allow you to attack, steal, enchant, poison or kill any color/flag you like whenever you want, you might ask what the colors/flags are for except decoration. The main reasons are:


Cities and villages may have guard zones, where it’s possible to call for the guards to capture or kill any Grey or Red player, if they’re not already doing so.



Certain merchants may choose not to trade with Grey or Red players.



Players of every color may take the opportunity to attack Grey or Red players, as they can do so without getting “Grey for all” themselves.


Red players may loose stats if they resurrect too soon after being killed. Also, most healers will simply refuse to resurrect murderers.



This is probably all you will need to know when first starting to play Mortal Online. However, the flagging system goes much deeper than this as it is the foundation for balanced conflict in the game. This section will be updated with more stats and specifics later on.

http://www.mortalonline.com/combat/flagging

If this sounds offly familiar, it is the same exact flagging system UO uses! So now we have a game that we can finally call a UO clone rather than a WoW clone(not a bad thing.) Richard Garriot must secretly work for this company..
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I dunno, its a pretty simple system. And somehow I doubt it tries to be like UO in many other ways.
 
P

peanutbutter

Guest
okay. and since there aren't many other options for a semi-open-pvp game, what else do you propose they do?

UO had it right from the beginning.

that's like saying that honda copied frod because their cars have 4 wheels pushed by a driveshaft that's connected to a transmission, etc, etc...

but give this other game props for not trying to re-invent the wheel.

;)
 

Velvathos

Lore Keeper
Stratics Veteran
Stratics Legend
okay. and since there aren't many other options for a semi-open-pvp game, what else do you propose they do?

UO had it right from the beginning.

that's like saying that honda copied frod because their cars have 4 wheels pushed by a driveshaft that's connected to a transmission, etc, etc...

but give this other game props for not trying to re-invent the wheel.

;)
Well in Darkfall online we're going to have a alignment system where everyone starts out with a neutral alignment, turning evil is easy but does not make for an easy life, killing people will get us there fast and will make most guards, clans and other players attack us on sight.. In Darkfall it is similar to UO but I believe alignment system is different the way they do it because there is racial alignment..
 
X

Xizz

Guest
In a recent update on the development of un-released Mortal Online, they describe their flagging system..




http://www.mortalonline.com/combat/flagging

If this sounds offly familiar, it is the same exact flagging system UO uses! So now we have a game that we can finally call a UO clone rather than a WoW clone(not a bad thing.) Richard Garriot must secretly work for this company..
The developers are old UO players that's trying to create a game that has the same feeling UO had when it was good. They dont try to hide it either.
As it continues to develop im pretty sure alot of things will be reminding of UO. Old UO anyway.

All you can do is hope they succeed better than EA.
 

Uriah Heep

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
If they are copying UO, someone FedEx em a copy of UO Pre-AOS, please!!!! ;)
 
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