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Mortal changes, currently on TC.

Peekay

Slightly Crazed
Stratics Veteran
First TC1 Release –07/12/2016

Weapon special Mortal Strike changes:

  • Current Version:
    • A successful Mortal Strike will render its victim unable to heal any damage for several seconds.
      Use a gruesome follow-up to finish off your foe. Lasts for 6 seconds (player)
      or 12 seconds (NPC). Does not prevent curing poison or stopping bleeding. Grants an eight second effect reduction once removed by non-consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window.
  • Test Center Version:
    • A successful Mortal Strike will render its victim unable to heal any damage for several seconds.
      Use a gruesome follow-up to finish off your foe. Lasts for 8 seconds (player)
      or 14 seconds (NPC). Does not prevent curing poison or stopping bleeding. Grants a 24 second effect reduction once Mortal is applied or removed by non-consumables and talisman items. The next Mortal Strike duration will be scaled down based on if it is within the 24 second window. Mortal Strike does 70% of normal damage to target not currently under the effects of Mortal. Mortal Strike done to a target that is currently under the effects of mortal will do 130% of normal damage and will no longer reset the mortal duration. The duration of Mortal strike attacks done using ranged weapons will be halved.

@Bleak r u ****ing serious? wtf is this?

It's not hard to fix mortal.

1. Make it so you cannot be mortaled within 12 seconds of mortal being removed.
2. Done.

It's not difficult.
 

cobb

Sage
Stratics Veteran
I think it's important to not neuter Mortal Strike completely. There is no other way for a dexer to stop a mage with Protection on from healing themselves.
 
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