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More Wrath of the Lich King Information Released

E

Eldorian

Guest
Eurogamer.net now has a nice article up among some more information of Wrath of the Lich King:
Inscription

  • Inscribers will create glyphs that allow players to modify their spells and abilities. (Eurogamer.net)
  • Going by the first recipe, which requires Peacebloom, they'll rely on the herbalist gathering profession. (Eurogamer.net)
  • Every player will get a new spell book page to which they can add six glyphs - currently, four major and two minor. (Eurogamer.net)
  • Major
    glyphs will be effective in combat - adding damage over time or stun to
    a physical attack, for example - while minor glyphs will give
    convenient or cosmetic improvements, removing the need for some spell
    reagents. (Eurogamer.net)
  • Glyphs can be sold at the Auction House (Eurogamer.net)
Enchanting

  • Allowing enchanters sell their enchantments at the Auction House is still planned.(Eurogamer.net)
Lake Wintergrasp / Vehicles

  • The
    new vehicle technology, which introduces physics and handling
    characteristics - including inertia, turning circle, grip and
    suspension bounce - to land and airborne vehicles and special mounts. (Eurogamer.net)
  • It
    also allows for up to eight passengers per vehicle, and brings up
    bespoke action bars and skills for vehicle and turret operators. (Eurogamer.net)
  • It was intended to be used solely for PVP siege weapons - Dwarven steam tanks, Forsaken plague spreaders and Orc demolishers. (Eurogamer.net)
World

  • Even if you'll be able to meet him as soon as you reach Dragonblight (LVL 71-75), the final encounter against Arthas won't be until the last patch of the Lich King cycle. The Icecrown Citadel, will appear after launch. (Eurogamer.net)
  • Dragonblight will also let you reunite (violently) with the Scarlet Crusade. (Eurogamer.net)
  • Players
    will meet a lot of monsters from Classic WoW in the Grizzly Hills,
    including Furbolgs, Kobolds, the Venture Company, and Worgen
    Werewolves. (Eurogamer.net)
  • Arugal has been resurrected and now leads the Worgen Werewolves in Grizzly Hills. (Eurogamer.net)
  • In Grizzly Hills, you will also find an evil sister city to the Alliance capital, Ironforge. (Screenshot ?) (Eurogamer.net)
  • The Argent Dawn faction returns in Zul'Drak. (Eurogamer.net)
  • In
    Sholazar Basin, you'll take part in a faction-reputation war between
    the Wolvar (sentient wolves) and Oracles ("the next evolution of the
    Murlocs" - a worrying thought). A much lighter take on reputation
    gaming is promised here, with players actively encouraged to defect to
    the other side at will. (Eurogamer.net)
  • The
    expansion will contain a lot of "vehicle quests" as an evolution of
    BC's bombing runs - throwing flaming oil at Worgen from horseback,
    airlifting supplies in a gyrocoptor, and yes, mammoth wrangling. (Eurogamer.net)


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