G
Guest
Guest
Thanks for reading.
As has been opined over in numerous threads, the game has undergone numerous changes over the years, some good some maybe not so, and we seem to have lost something along the way that was intregal to the games initial success.
This is not intended as a "Lets play UO the old school way!" thread. So lets please try to stay on topic.
Follow with me if you will, as a new player I spent I couldn't tell you how many hours trying to figure out the game on my own. With very little actual success I might add. It wasn't until I discovered a guild, or rather until someone recruiting for a guild discovered me, that UO really began to get good.
So, simply put my question is this.
Do you still see the guild as a cornerstone of building community in the game, or have we allowed wiki's and forums to take their place?
Since building community is a requirement (attract new players, train new players, keep new players, ad infinitum) for the success of the game: then what could be done at a Developer level to ease the transition from solo player to guilded player.
What could, should? be done to facilitate, and or reward guild leaders (Yes, I said reward, admin takes time and means less time to play) and more importantly the guilds (collectively and individual players)that take an active hand in their shard and promote relationships with other players and groups that live there.
What information could/should be available through non biased sources to help players sift through guilds active on their shards so that they might make an educated decision in finding a group of friends to play with.
Personally I have a whole host of ideas that I think are good. But that doesn't make them so. And before I just start just posting, "Hey, lets do this!" I'd love to hear your thoughts.
Thanks
As has been opined over in numerous threads, the game has undergone numerous changes over the years, some good some maybe not so, and we seem to have lost something along the way that was intregal to the games initial success.
This is not intended as a "Lets play UO the old school way!" thread. So lets please try to stay on topic.
Follow with me if you will, as a new player I spent I couldn't tell you how many hours trying to figure out the game on my own. With very little actual success I might add. It wasn't until I discovered a guild, or rather until someone recruiting for a guild discovered me, that UO really began to get good.
So, simply put my question is this.
Do you still see the guild as a cornerstone of building community in the game, or have we allowed wiki's and forums to take their place?
Since building community is a requirement (attract new players, train new players, keep new players, ad infinitum) for the success of the game: then what could be done at a Developer level to ease the transition from solo player to guilded player.
What could, should? be done to facilitate, and or reward guild leaders (Yes, I said reward, admin takes time and means less time to play) and more importantly the guilds (collectively and individual players)that take an active hand in their shard and promote relationships with other players and groups that live there.
What information could/should be available through non biased sources to help players sift through guilds active on their shards so that they might make an educated decision in finding a group of friends to play with.
Personally I have a whole host of ideas that I think are good. But that doesn't make them so. And before I just start just posting, "Hey, lets do this!" I'd love to hear your thoughts.
Thanks
![](/proxy.php?image=http%3A%2F%2Fboards.stratics.com%2Fphp-bin%2Fshared%2Fimages%2Fgraemlins%2Fcool.gif&hash=96b48e016089717bd7f1e1b1662ace8e)