1) So the game started with a max skill level of 700. Over time, many new skills have been added and they also increased the caps to 120, meaning that many players can only have 6 skills. I'm suggesting that they increase the cap by 50-100 points. Obviously, they have to strike a balance, characters should be fun to play with many abilities at our disposal, but we need diversity as well. Even if it was increased by 50 points, characters could get the rest of a skill with jewelry. As mentioned in other threads, other things that increase diversity is to revise the 300 point requirement for specials. I also like the idea of having a resist spells item (since it's pretty much mandatory for most characters anyway).
2) THE Slayer. My warrior can hardly pick up anything because my backpack is full of slayers. I'm suggesting a long, hard, expensive way to create a slayer that works on all mobs. It would work at 100%. Super slayers can change to 150% with only 50% extra damage taken from opposite creatures. Single slayers could be 150 or 200.
3) Loot at events. Once a month per account (not shard), I think there should be a very high chance for participating players to receive an artifact or replica that is currently obtainable. Expensive items would be very rare tho.
2) THE Slayer. My warrior can hardly pick up anything because my backpack is full of slayers. I'm suggesting a long, hard, expensive way to create a slayer that works on all mobs. It would work at 100%. Super slayers can change to 150% with only 50% extra damage taken from opposite creatures. Single slayers could be 150 or 200.
3) Loot at events. Once a month per account (not shard), I think there should be a very high chance for participating players to receive an artifact or replica that is currently obtainable. Expensive items would be very rare tho.