This is indeed the case with Throwing for sure...
your "hit chance increase" isn't lowered from useing a shield
it is pretty much reducing your throwing skill to 0 unless you have parry?
(why would a thrower be standing near something to be hit by melee anyway?)
But if you have parry, it gives you a 10% Dci penalty?
... why?
and why does parry + bushido = lower chance to block with a shield? after all its still an extra 1-120 skill pts worth out of the template.
these need to be changed...
Penalties from parry + other skills should be removed
(reason parry should be a passive skill based on weapon skill for those who hold a shield) and possibly for bushido as well for those who do not want to use a shield)
shields in most cases are useless in pvp.. because they don't allow the use of pots So in turn for pvp more than likely people wont use shields since
the ability to chug pots in pvp outweighs the benefits you get from holding a shield...
so please remove Any and ALL penalties from parry + complimentary skills.
your "hit chance increase" isn't lowered from useing a shield
it is pretty much reducing your throwing skill to 0 unless you have parry?
(why would a thrower be standing near something to be hit by melee anyway?)
But if you have parry, it gives you a 10% Dci penalty?
... why?
and why does parry + bushido = lower chance to block with a shield? after all its still an extra 1-120 skill pts worth out of the template.
these need to be changed...
Penalties from parry + other skills should be removed
(reason parry should be a passive skill based on weapon skill for those who hold a shield) and possibly for bushido as well for those who do not want to use a shield)
shields in most cases are useless in pvp.. because they don't allow the use of pots So in turn for pvp more than likely people wont use shields since
the ability to chug pots in pvp outweighs the benefits you get from holding a shield...
so please remove Any and ALL penalties from parry + complimentary skills.