Was just thinking about this and ways to make fighting ALL mobs a viable option again.
How many of us dont even bother looting things like mongbats when they cross our paths.
At higher levels pretty much all the mobs give loot your not interested in and if your lucky to enough to have a bob or two, then you dont even bother to loot the mobs anymore.
Now how about if they had a 'Trophy style' item on them. Not all but just a random chance of any mob rat,ettin,dragon ect.
Every mob in game has a chance to drop a trophy that can be turned in to an npc in towns for usefull items (abit like the ToT system)
If nothing else it would atleaste give the mobs death a little dignaty rather than just being an annoyance because you had to waste a swing of your sword.
You could also work this into the luck system and give that some meaning too.
Just an idea?
How many of us dont even bother looting things like mongbats when they cross our paths.
At higher levels pretty much all the mobs give loot your not interested in and if your lucky to enough to have a bob or two, then you dont even bother to loot the mobs anymore.
Now how about if they had a 'Trophy style' item on them. Not all but just a random chance of any mob rat,ettin,dragon ect.
Every mob in game has a chance to drop a trophy that can be turned in to an npc in towns for usefull items (abit like the ToT system)
If nothing else it would atleaste give the mobs death a little dignaty rather than just being an annoyance because you had to waste a swing of your sword.
You could also work this into the luck system and give that some meaning too.
Just an idea?