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Monster hunting idea

Slayvite

Crazed Zealot
Supporter
Stratics Veteran
Stratics Legend
Was just thinking about this and ways to make fighting ALL mobs a viable option again.
How many of us dont even bother looting things like mongbats when they cross our paths.
At higher levels pretty much all the mobs give loot your not interested in and if your lucky to enough to have a bob or two, then you dont even bother to loot the mobs anymore.

Now how about if they had a 'Trophy style' item on them. Not all but just a random chance of any mob rat,ettin,dragon ect.
Every mob in game has a chance to drop a trophy that can be turned in to an npc in towns for usefull items (abit like the ToT system)
If nothing else it would atleaste give the mobs death a little dignaty rather than just being an annoyance because you had to waste a swing of your sword.

You could also work this into the luck system and give that some meaning too.

Just an idea?
 
J

Jermosh

Guest
Sounds good, but people will farm it to death, and they have something like that with the anti-virtue dungeon rewards.
 

Slayvite

Crazed Zealot
Supporter
Stratics Veteran
Stratics Legend
Could allways use the deminishing returns program on it so if you 'farm' a single type of mob you get less chance.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Sounds good, but people will farm it to death, and they have something like that with the anti-virtue dungeon rewards.
People will farm *anything* to death ... if that was a reason not to add content, I would be worried the game would never have anything added again :)
 
U

UOKaiser

Guest
People will farm *anything* to death ... if that was a reason not to add content, I would be worried the game would never have anything added again :)
Agreed. The 95% of the game is all about repetitive task. Farming is a repetitive task. Why try to change that now.
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
Agreed. The 95% of the game is all about repetitive task. Farming is a repetitive task. Why try to change that now.
Er ... I was trying to put the cart on the other side of the horse ... players farm things, whether or not farming was the intent of the design.
 
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