Training your Moldering Ursine.
Since it starts at 2 slot, you can gain to 100% on one target. Mine took quite a while to reach 100% on the mage and you do have to heal it. Possibly an hour+. Most pets take 40min.
The idea is to get a good base build and decide what you want to do after that. I am going to increase resists first to make training go smoother.
This section is for a 1 Special Move and 1 magic build. An AI/Chiv build, AKA Special Move/Magic build.
Points Allocation after First Round Of Training:
1.
Set the resists the way you want them. This pet has nice starting resists, meaning you can get 80 in the main 3 and with cold and poison you have choices. My preferences would be: 80-80-62-63-80 or 80-80-55-70 or 80-80-80-45-80.
Since the Dexterity and Stamina are at Max, you don't need to/can't forget to set those.
2.
Set the Strength to 700. (Maximum)
3.
Set the Intelligence to 368. (Maximum because str is 700)
4.
Set The Mana Regeneration to 30.
5.
Set the HR Regeneration to 7. (Most you can at this time)
6.
Put the leftover point in Mana.
Your Pet would Look Like this:
Points Allocation after Second Round Of Training:
1. Set the Hit Point Regeneration to 20. (Maximum)
There is only one more thing to set for the base Build. Stamina Regeneration. Each point costs 12 intensity points.
You have plenty of points on this pet. When the pet gets hit hard, especially at low Hit points, the Stamina will drop.
Stamina is swing Speed. You have to decide your point allocation from here on. Will you fight hard hitting high HP mobs?
If so, set it higher than 10.
2. Set The Stamina Regeneration to 10.
Lets go ahead and Put the Special Move and Magic on the pet.
3. Choose you Special Move. (I chose Armor Ignore)
4. Choose your Magic ability (I chose Chivalry)
5.
I chose to add the remaining points in Hit Points.
My pet looks like this now:
Points Allocation after Third Round Of Training: (Last Round)
1. Set Base Damage per second to Maximum!!!!! You must do this in the last round.
You want to save points for scrolls. A full set of 120 scrolls costs 600 Points
You can use whatever scrolls you want or have but I like to leave room for 120's even though I have a hundred pets that are waiting their turn for 120s.
If you followed this guide; After setting the base damage to Max you will have 866 points to use.
2.
Set the Hit points to 600.
600 is a good amount of HP on a pet.
You should either Vet your pet, run consume to keep the hit points near the top.
We still have 812 points to use. This pet is maxxed in almost all the stats and areas where you can add points.
At this point the build is complete. You can add those points where you want them.
The only places you can add points are:
Hit Points
Mana
Stamina Regeneration
Now you see why I said the intensity is the main draw of this pet.
A Ram has Life Leech but not enough intensity that you can add.
3. I bumped mines Stamina Regeneration to 15.
4. I decided to make the Hit points 715.
5. That left me with 1016 in mana.
This ends up being a very meaty AI/Chiv pet!
This section is for a Active and Passive Magic Build. FWW/Chivalry with a passive Magic Ninjitsu. AI/Feint/Chivalry Passive Bushido
The difference is, these magics will cost an extra 701 points for the Ability, Magic and Scroll.
Points Allocation after First Round Of Training:
1.
Set the resists the way you want them. This pet has nice starting resists, meaning you can get 80 in the main 3 and with cold and poison you have choices. My preferences would be: 80-80-62-63-80 or 80-80-55-70 or 80-80-80-45-80.
Since the Dexterity and Stamina are at Max, you don't need to/can't forget to set those.
2.
Set the Strength to 700. (Maximum)
3.
Set the Intelligence to 368. (Maximum because str is 700)
4.
Set The Mana Regeneration to 30.
5.
Set the HR Regeneration to 7. (Most you can at this time)
6.
Put the leftover point in Mana.
The pet will look like the end of first round above.
Points Allocation after Second Round Of Training:
I am going to finish the Regens and Add the Magics and special.
You must go in order on the abilities and magics to get what you want.
1.
Set the Hit Point regeneration to 20 (Maximum)
2.
Set the Stamina Regeneration to 5 (You cant get much more, its expensive. But you can modify HP and Mana for more)
I am Choosing to build AI/Feint/Chiv You can choose AI/FWW/Chiv. Or just FWW/Chiv
I like this build for my archer, he has a Triton with this build, he has 0 Vet and Chivalry healing. But can run consume as needed.
3.
Choose AI
4.
Choose Feint. (This also adds the Magic Bushido)
5.
Choose Chivalry. (This makes the Bushido a Passive Magic and Chivalry the Active Magic)
6.
The remaining 6 points can go in Mana
The pet looks like this now: Notice the Chivalry is the active magic on the Lore & Knowledge Screen.
We head to the last round. We are concentrating on setting the final Mana and HP
Final Points Allocation
1. Set the Base Damage per second to Maximum!!!!!
Because you added another magic, you now need 700 Points for Scrolls.
Save that many points for later.
You used 35 points to set The max damage. You need 700 for Scrolls.
You have 766 Points that you can add to Hit points and Mana.
Just like the last one, You need to decide where those points go.
2.
Set The Hit points to the value you want.
3.
Remaining points in Mana
Pet can look like this: Depends on what Mana and HP You want. FWW/Chiv will have an extra 100 points.