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Mobs that can spawn more mobs Mechanic Suggestion.

King Greg

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
Instead of simply recycling the roofs spawn code that seems to just rely on a % Chance any time damage is done to the boss I would suggest you use more of a system similar to the travesty.

Make the bosses Spawn monsters at certain HP Intervals with a decently scaled Cool down timer in between to prevent multi pops, Scale the # of mobs to the # of players in its enmity list, And control which mobs spawn at which hp intervals to make the fights more challenging at the end. This will Create a "Burn Add" Phase or a dps check for groups before they can return to the boss and damage it down in the time limit to prevent respawn. This will give the fight a unique, but consistent feel on top of the bosses random Cast/attack AI.

@Kyronix @Bleak
 
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