Ran across this blurb on MMORPG about WoW moving from pay by hour to a monthly subscription model in China.
Revenue Model Shifts in China - Now Subscription-Based
If one of the biggest MMO's out there is moving towards a monthly subscription in one of the largest and most sought after markets, some interesting questions can be asked about the health of subscriptions as a business model and the future of MMO's using that model. Might not be as bad as popular opinion holds.
The Superdata monthly report linked in the article is revealing as well. Industry wide, FTP is still increasing while pay to play is decreasing, yet Blizz made the switch anyway? The paragraph about possible changes in Chinese consumer's spending habits indicates new opportunities might be about!
Maybe Wrestling could get revamped into Kung-fu?
Revenue Model Shifts in China - Now Subscription-Based
If one of the biggest MMO's out there is moving towards a monthly subscription in one of the largest and most sought after markets, some interesting questions can be asked about the health of subscriptions as a business model and the future of MMO's using that model. Might not be as bad as popular opinion holds.
The Superdata monthly report linked in the article is revealing as well. Industry wide, FTP is still increasing while pay to play is decreasing, yet Blizz made the switch anyway? The paragraph about possible changes in Chinese consumer's spending habits indicates new opportunities might be about!
Maybe Wrestling could get revamped into Kung-fu?
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