I thought this was an interesting read: http://www.iasplus.com/en/publications/us/industry-spotlight/tech/tech-spotlight-issue-4 . Makes me wonder how/when EA recognizes income from the sale of UO codes/items. If they spread recognition of revenue over the life of the game, in some cases, I wonder how long they've estimated UO's life to be and how often they've had to change that estimate. I wonder if accounting issues had anything to do with closing down the sale of UO items last month. I also wonder if accounting issues could be a deterrent for changing much about how/when we pay for UO (i.e, subscription model vs. free-to-play) or for the introduction of more UO-related items to purchase.
Interesting read.
Edited to add: The article at this link is slightly more recent: http://www.pwc.com/en_GX/gx/enterta...oup/publications/assets/pwc-online-gaming.pdf . Haven't finished reading it yet.
Interesting read.
Edited to add: The article at this link is slightly more recent: http://www.pwc.com/en_GX/gx/enterta...oup/publications/assets/pwc-online-gaming.pdf . Haven't finished reading it yet.
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