I realize this may well be one of the deadest of all dead horses, but for the first time, in over six total years of playing UO, I actually looked at, and payed attention to, a chart that listed the base resists for all the different types of armour.
I've long known that metal armour has been given the short shrift in UO, what I didn't realize was that not only was there not much of an advantage to wearing metal armour, there was actually none whatsoever, and plenty of disadvantages that we are all aware of.
The metal armour types need their base resists increased radically. They are heavier, they aren't generally medable, there are no resist advantages, there simply is no reason to wear most forms of metal armour. They are, for the most part, a complete waste of database space and all the resources, in terms of artwork and coding, that have been spent on them.
The only thing they are generally good for is unravelling...
I've long known that metal armour has been given the short shrift in UO, what I didn't realize was that not only was there not much of an advantage to wearing metal armour, there was actually none whatsoever, and plenty of disadvantages that we are all aware of.
The metal armour types need their base resists increased radically. They are heavier, they aren't generally medable, there are no resist advantages, there simply is no reason to wear most forms of metal armour. They are, for the most part, a complete waste of database space and all the resources, in terms of artwork and coding, that have been spent on them.
The only thing they are generally good for is unravelling...