Well, thanks for the comprehensive explaination and reassurance that merely talking to the fishmongers (or refusing quests) do not hurt reputation.
As in regards with the explaination of how orders are offered, thanks for that also.
One note though...... you mention os fishmongers being connected to the fishermen database of "fished up" fish which I find as a very good and clever thing.
The observation though, is that several fishermen (myself included) have experienced repeated orders for certain fish (or crabs or lobsters) going on for quite a while.
From your explaination, over a time period a fisherman stock should "even out" since fishmongers should ask for orders of fish/crabs/lobsters which are low in the fisherman database.
Well, for example currently I am being asked repeated orders that contain "shad" and I have a zero stock of them while for other fish I have a stock of like 200 of them.....
If I should be asked orders for fish/crabs/lobsters which I am low at delivering (meaning I must have a high stock of them aside since I fish them up but do not put them in orders...) why is it my experience the opposite, which is that I keep being asked for fish/crabs/lobsters which I do not have or am low at ?
This part I do not understand and makes me wonder how much the RNG has a part in the equation.......
The choice of fish is completely random. You are just having a run in with the RNG.
My thought was that people would just trade with each other and it would all even out.
We're working on an idea of what to do with the common lobsters and crabs, we are looking at adding them to community collections. I also want to add some recipes that use them.
Here's something you might want to know. The list of fish expands when you get a skill above 105. Thus, you will be seeing small orders again. The fish that are added are the dungeon fish. The fish required for this quest system fall into one of 4 categories... fish that must be caught near the shore, fish that must be caught in deep water, fish that must be caught in dungeons and fish that must be caught with a trap.
Since the chance to get big orders increases with the number of successful deliveries of one fish, working with a smaller list is advantagous.
However fish classes are weighted. There is a bracketed reward system and the number of fish in the order, modified by difficulty to get the various fish determines what bracket your reward comes from. Dungeon fish count triple. Trap fish count double. Etc.
I realize I'm probably going into too much detail here but it seems that I have not gone into enough detail before today and some of you were getting the wrong idea.
BTW, I have looked at the code and I can tell you for sure that talking to the fishmonger is not causing the bug, so talk to them as much as you want. That is not to say there isn't a bug, I'm still tracking it down and will fix it asap now that I am aware of it.
I think I know what is causing it and if I'm right it would generally affect players who have been doing the quest for a while and rarely affect players just starting out... which I why I didn't catch it before now.
I'll keep you posted.