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Memory Late, Part 3: Introduction of the Faction System

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
http://www.uoherald.com/news/news.php?newsid=639

Well this quote settles the question about whether or not non-healing of Factioners by Factioners was intended or a bug:

Non Participants
Characters who are not in a faction will not be able to perform beneficial acts (such as healing, curing, etc.) on non-criminal or murderer characters in a faction if the target has received lawful damage from another player. The status of being lawfully damaged by someone (on someone that is attacked) is cleared when they reach full health. For example, if Player A was in the Shadowlord faction and was attacked by player B in the Council of Mages faction, this is considered lawful damage and player A would have the "lawfully damaged by" status. Players outside of a faction will still be able to attack a character in a faction, but can receive a murder count if they do so (unless other systems allow for this attack, such as guild wars).
I realize that isn't news to everyone...Wasn't even news to me necessarily, there's just a difference between remembering something and seeing it.

I'd imagine that this system was really tough to implement as originally intended though...The system has to keep track of what gave you the damage. Easier the way it is now, when the system just has to mind what facet you're in.

I miss the old Minax stronghold:

Minax Faction - The stone fortress just south of the Papua armorer's shop and shipping shop (The Revenge Shop and Pier 39), outside of town.
I remember hunting Minax reds around that stronghold.

-Galen's player
 
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