M
Mechanic
Guest
I am spending a lot more time in game lately. As a consequence to this I need to make more gold to replace my ever dwindling item cache. One such maneuver I was trying today was to farm arrows from centaurs and do the arrow quest in heartwood because it gives some loot and I have a chance of getting a better bow. You see my cross bow is way too slow to kill most anything. This brought me to the conclusion that the loot system in UO is completely backward.
Currently we have a system where in order to get the items you need to compete at a very high level you will need to fight the highest level monsters, BUT to fight these high level monsters you need the high end gear.
I have played many a game in my time and they seem to have some sort of ascension process where the loot gets better as you go.
for example you are a newbee swordsman,
you venture out to fight horde minions till about 30 or 40 skill level
now any old weapon will do to kill these,
so from 30-60 you fight headless, this too needs nothign out of the ordanary to kill so you didn't need the lack of loot the minions drop.
but now you are fighting lizard men and you need some armor, but since you fought headless, which drop absolute crap, and gold isn't any better.
Now you say well crafting is a viable resource, is it?
how much gold do you think I scored killing headless from 30-60 skill?
how much gold did it drop?
but the low end of this spectrum is not the real problem its the very high end.
how far do you that looted LRC suit will get you at a peerless or in doom?
can you really tank anything with your dexxer with a looted suit?
what about weapons that drop off anything lower than a paragon blood ele?
most new people in the game have to resort to community help to make it through to higher levels. handouts, welfare, charity.
how often do you hear people talk about dropping stuff at the bank for the newbees to use.
shouldn't those things be obtainable by the new person? Or has UO become a welfare state?
the mobs you are fighting now should be dropping loot for the monsters you will be killing next
if you feel this should be left in the hands of crafters
resources for crafting should not be a plaything only for the very rich.(or dupers)
Currently we have a system where in order to get the items you need to compete at a very high level you will need to fight the highest level monsters, BUT to fight these high level monsters you need the high end gear.
I have played many a game in my time and they seem to have some sort of ascension process where the loot gets better as you go.
for example you are a newbee swordsman,
you venture out to fight horde minions till about 30 or 40 skill level
now any old weapon will do to kill these,
so from 30-60 you fight headless, this too needs nothign out of the ordanary to kill so you didn't need the lack of loot the minions drop.
but now you are fighting lizard men and you need some armor, but since you fought headless, which drop absolute crap, and gold isn't any better.
Now you say well crafting is a viable resource, is it?
how much gold do you think I scored killing headless from 30-60 skill?
how much gold did it drop?
but the low end of this spectrum is not the real problem its the very high end.
how far do you that looted LRC suit will get you at a peerless or in doom?
can you really tank anything with your dexxer with a looted suit?
what about weapons that drop off anything lower than a paragon blood ele?
most new people in the game have to resort to community help to make it through to higher levels. handouts, welfare, charity.
how often do you hear people talk about dropping stuff at the bank for the newbees to use.
shouldn't those things be obtainable by the new person? Or has UO become a welfare state?
the mobs you are fighting now should be dropping loot for the monsters you will be killing next
if you feel this should be left in the hands of crafters
resources for crafting should not be a plaything only for the very rich.(or dupers)