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[May 10th] We've fixed Hellgates! [Updated May 11th]

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Hey everyone,

With yesterday's update, we have drastically expanded the size of the Outlands. With this, we have also increased the amount of Hellgates appearing in the open world. An additional change was made, where Hellgates would no longer despawn in case nobody entered it. Unfortunately, this caused an unintended side effect where - over time - Hellgates would mostly be available in zones which were rarely visited by players.

During today's maintenance, we have deployed a hotfix to address this issue (along with some performance improvements). The Hellgates will now despawn after 30 minutes just like before the yesterday's patch, which should make them appear more consistently throughout the world.

Jump into Albion, run some Hellgates and let us know how it feels after this update.


Update:
Elsa schrieb:
Thank you for the feedback everyone.

We have already noticed a big increase in the amount of players playing in Hellgates with today's adjustment, however, the amount of players running HGs is still slightly lower than before Oberon Patch #5. After discussion with developers, we are planning on vastly increasing the limit of the number of Hellgates spawning. We will be deploying this change with tomorrow's maintenance.​





And thank you to everyone who pointed this out!

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