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make artifacts imbuable again

flappy6

Sage
Stratics Veteran
Stratics Legend
and they should be worth 500 points .....most are worthless at this point why not let them be imbued,most of the stuff from the new loot is over 500 anyways
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
and they should be worth 500 points .....most are worthless at this point why not let them be imbued,most of the stuff from the new loot is over 500 anyways
I've never understood why they turned it off :/
 

Ezekiel Zane

Grand Poobah
Stratics Veteran
Stratics Legend
Absolutely Yes!

Most of them are already over the 500% cap. It makes no sense not to allow the ones that aren't to be imbued.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Ilsh Marty

ToT Marty

DOOM arty

Recipe items

Turn in rewards (Museum/Library/Zoo)





New additions to Marty list with 450 points and few open mod slots

New additions to arty list with 500 points and few open mod slots

New and old recipe crafts 500 cap and imbuable.

Same titled Museum/Library/Zoo rewards with 500 point cap and only the current unique mods that is not on imbuer list. We pick the fill. AS an example the Blackthorn's Kryss (Replica) in title and 255 durability with no mods but a random super slayer mod with Fey chance. Or can pick they classic Blackthorn's Kryss - Museum of Vesper Replica.

Leave all old drops as fluff to keep anything new not old in weeks. As long as the trash can tally is running why not.

Trash can point sucking 550 and 600 point cap RANDOM imbuing items. Same 550/600 point for extreem rare creature kill drops. High end rare 550/600 point tailor and smith BOD RANDOM item rewards. Rare chance any 600 pointer title example like Prototype Leather Bustier that has 10 random skill points and skill have 5 open mod slots. Rare being along the lines of Moonstone jewelry drops. Farming DOOM for a month or dropping 1000s of high end BODs should not expect a guaranteed 550/600 RANDOM
 

Chap

Babbling Loonie
Stratics Veteran
Stratics Legend
yay, way to make overpowered characters even more overpowered.


We already have infinite mana, isnt that enough?
 

Wizal the Fox

Sage
Stratics Veteran
Stratics Legend
I for one am not in favor of letting arties able to be imbued as it won't solve the issue with many of them having either too many properties or too high weight, Imbuing would turn them non-pofable, which doesn't fit right for a rare drop, and it also wouldn't be fair for those who just blessed their rarest stuff.

But I agree that something has to be done regarding those arties, especially the weapons which nobody uses because of the lack of HML.

Over the last few months several ideas have been posted, so I'm sure something smart can be done. Just implementing 1 of those ideas might save the day:

- Possibility to upgrade artifacts with a special ingredient or recipe. In particular most of the weapons obviously need some HML for PvM. In general all arties should be at least 500 imbuing weight if they just have 1 non-imbuable mod/intensity, and at least 600 if they have only imbuable/craftable mods.

- Adding a new armor part with HML, similar to the M&S glasses for HLD. That would allow to use at least some of the weapons.

- Allowing to trade in several minor arties for a major one.

- Possibility to extract a special imbuing ingredient from "merging" 10 similar arties: for example "merging" 10 Orcish Visages could create a special 1 use Gem containing the "Strength Bonus 10" property. Most arties, even minors, have one otherwise non-imbuable property or intensity.

Also some Community Collections need tweaking, especially the zoo armor parts
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
/signed!

I've said it many times there is NO reason why they shouldn't be imbuable if they are under the cap.

Most of that junk is totally worthless and NO one uses much of it.

I mean when is the last time anyone used an Orcish Visage? Like NEVER.

Most of that stuff is totally worthless and to bring it up to "par" with the rest of things they should be able to be imbued. I see no reason why we can't.

And don't give me that overpowered BS anyone can get one and anyone could have it imbued...

If anything is "overpowered" it's some of the new crap that's coming out of shame.... though I think most all that is completely useless save for the relic frags... I wouldn't put any of my characters in crap I can't repair, can't powder and/or is cursed.

I'm not about to have to keep "back-up" stuff for when things get broken or stolen... especially since 80% of the mobs you fight LOOT.


Sorry but I like the more "permanent" solution of imbuing. At least if that gets worn out I can make another just like it.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
*nods*

I never really bought the "over-powered items" argument against this, especially when there's these new items coming out of Shame and, soon enough, Wrong.

What's so over-powering these days about an Imbued Jade Armband or an Imbued Daimyo's Helm?

Feel free to tell me what I'm not thinking of...Could easily be something.

-Galen's player
 

Mirt

Certifiable
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
+1 I think this is a great idea to put artifacts in use again. Although I would like to see them at 450 points which I think is a good trade off for thier higher powers.
 

Ezekiel Zane

Grand Poobah
Stratics Veteran
Stratics Legend
Why limit them to 450 pts? What's wrong with the normal 500 pts?

What were all these supposedly overpowered imbued arties? I can't remember.

I remember going thru my two chests full of Doom, ToT and ML artifacts and I remember that most of them could not be imbued.

What artifacts are out there that every player doesn't have access to?
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
The only arty I imbued was the gloves of the pugilist to give them more resist and make them usuable. I've since gotten different gloves and replaced them.
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
if they think certain arties are overpowered once imbued then just make those certain arties unimbuable.
 

Mirt

Certifiable
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
I think the 450 is fair because most of them have higher properties and so its a trade off you get a better intensity or more points to play with. Its a good trade if you ask me. Also it keeps the GM use up and gives a reward to those that do that. That way no one artifact becomes the must have item but they wouldn’t be completely worthless like they are now.
 
E

elspeth

Guest
I for one am not in favor of letting arties able to be imbued as it won't solve the issue with many of them having either too many properties or too high weight, Imbuing would turn them non-pofable, which doesn't fit right for a rare drop, and it also wouldn't be fair for those who just blessed their rarest stuff.
If I understand what you are saying Wizal then I think that you have got an error in your thinking. Imbuable items ARE pof-able, it is only after they have been imbued that they become non-pofable (i.e. items that are imbued). So arties could be made such that we are allowed to imbue them and people could still use pof on them as long as they didn't actually imbue them.
 
L

Luke Carjacker

Guest
The only thing I can think of off the top of my head that would really make a difference is a Djinn's Ring, which has FC2 and not much else. Imbuing of that would offer significant options for people looking to get 4/6 casting. Right now, it's a chore to get up to FC4; you pretty much have to have FC on your weapon or carry a shield. However, I'm not sure we need to make it easier to get to FC4 because it is so powerful (in PvP).

Other than that, the potential benefits from imbuing arties is negligible and can easily be achieved through other means. In most imbued suits it's pretty easy to max out resists, HCI, DCI, LMC, LRC, etc. so any benefit from imbuing arties is really not going to throw things out of balance. I think it would just bring a few more arties into play, more variety but not more powerful.

The one thing nobody has mentioned yet is the planesword. That's one arty (is it considered an arty?) that is in fact overpowered when imbued because the weighting doesn't register properly, and it's the one arty that you could always continue to imbue. Dumb.
 

Basara

UO Forum Moderator
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The only arty I imbued was the gloves of the pugilist to give them more resist and make them usuable. I've since gotten different gloves and replaced them.
Gloves of the Pugilist were REALLY nice if you imbued Stamina Increase 8 to go with the Dex+8, then did the rest in resists. The pair I made sold for quite a bit.


The reason stated for making them not imbuable, was because there were items with massive amounts of negative DI from SA, some of which were added in the same publish at the nerf.

HOWEVER, Cal & co. forgot that there was ALREADY 6+ properties on ALL those SA items, so they weren't imbuable in the first place!

So, to stop items that were ALREADY NOT IMBUABLE from being imbued, they made it to where all artifacts couldn't be imbued. :wall:
 
S

Sevin0oo0

Guest
If anything is "overpowered" it's some of the new crap that's coming out of shame.... though I think most all that is completely useless save for the relic frags... I wouldn't put any of my characters in crap I can't repair, can't powder and/or is cursed.

Sorry but I like the more "permanent" solution of imbuing. At least if that gets worn out I can make another just like it.
Shame is only the first, what happens, eventually, when ALL loot is like that? I don't really fancy making all my stuff from scratch, but more dependance was wanted on crafters. I say let's do it.
 

Picus of Napa

Certifiable
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
The only thing I can think of off the top of my head that would really make a difference is a Djinn's Ring, which has FC2 and not much else. Imbuing of that would offer significant options for people looking to get 4/6 casting. Right now, it's a chore to get up to FC4; you pretty much have to have FC on your weapon or carry a shield. However, I'm not sure we need to make it easier to get to FC4 because it is so powerful (in PvP).

Other than that, the potential benefits from imbuing arties is negligible and can easily be achieved through other means. In most imbued suits it's pretty easy to max out resists, HCI, DCI, LMC, LRC, etc. so any benefit from imbuing arties is really not going to throw things out of balance. I think it would just bring a few more arties into play, more variety but not more powerful.

The one thing nobody has mentioned yet is the planesword. That's one arty (is it considered an arty?) that is in fact overpowered when imbued because the weighting doesn't register properly, and it's the one arty that you could always continue to imbue. Dumb.
That's funny because it's the only thing that I imbued:
2/3 9 hci 1 SDI 1 int

+1 to the sword, IMO the worst of the lot and should have been deleted or something.
 

Shakkara

Slightly Crazed
Stratics Veteran
Stratics Legend
Also make them enhancable!

*wants violet courage with nicer resists*
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Bring on the Barbarian skill.

No casting skills. Use of any spell casting is a perma loss of 5 Barbarian Skill. Would have to be a temp loss if recall runebook charge use or anothers gate traval.

No Unnatural mods used equipement. Any NON refined or plain resourse item placed on paperdoll is a perma loss of 5 Barbarian skill and item drops off to pack. So no mods on worn items that mods on it are from resouse only.

Barbarian crafter/gather template that refines crafting resourses. Once refined the material has its own random 6 properties (like heartwood) when crafting with it. Refined crafted goods resourses will not be on reward runics or can be imbued. Just have Barbarian tools added to tinker kit and as a natural property of refined material +5 resist added to each slot as mods. This is added item resist like armor type base resist + arms lore and exceptional bumps + ore/wood/leather bonus + any specific refined material bonus. Only applies +5 to items resist with mod slots like rings armor and weapons.

Higher the Barbarian skill has naturall SSI, HCI and DCI bonuses (skill has hgiher DCI/HCI caps) with reduced mana weapon specials. Higher bandaid healing rates skill based. War Chant abilites along the lines of bard bonus skills. Higher on foot movement with greater stamina loss vs weight carried. Skill based Resist Magic Bonuses that could counter heals.cures and blessing type spells.

New artwork Barbarian armor that is minimum bulkiness. Tunic slot be nothing more then arm bands as an example. Headband circlet type headpieces.

New line os Savage paints for cooks to make protective factors like osme of the fishpies properties. Ones that would apply to Barbarian skill.
 
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