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[BUG] Magic Reflection

  • Thread starter UODevTracker
  • Start date
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Bleak

UO Software Engineer
VIP
Stratics Veteran
Stratics Legend
This spell does not work well at all, if you have maximum reflective pool and you cast the spell to remove it, then cast the spell to put magic reflect back on, you're at 0% reflective pool with a 30 second timer?

Also broken: if you're at less than maximum reflective pool (but not 0) and you've not been hit by a spell for over 30 seconds and you recast magic reflect, your reflective pool is returned to 0 and not raised to max?
Once a reflect is broken, there is a 30 second delay before the target can cast reflect again to replenish their pool.
Magic reflection will only be removed thru purging or recasting magic reflection with an active reflection power pool.
If you have an active pool after reflecting a spell, removing magic reflection will start the 30 second delay.

If you are red and a blue casts paralize on you, and you reflect it, you flag the red, this is particularly annoying in a guardzone.

Regards, Mervyn
This will be fixed in the next publish. This should resolve the remaining flagging issues.
 
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