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Mage pvp with bushido-good choice?

K

kudlacz

Guest
I was thinking about pvp template and I have devised something like that:

magery 110
eval 120
bushido 120
swords 120
tactics 90
heal 90
anatomy rest

stats 100/80/rest (about 80 with stat scroll +20 and items)
I don't know better is +20 mana(elves) or 3mr(humans) so I haven't decided yet.

Next thing is equipment. I see it that:
ornament of the magician
ring with di and stats and skills
crafted bokuto with di/hml/hit spell/sc (possibly hla, hld)
shield 15/15 sc
head slot: faction kasa with sdi and dci or wizard's crystall glasses
body slot: heart of the lion
gloves: inquisitor resolution
legg: leggings of bane
gorget and sleeves with high resists&mr&lmc
crimson cincture
totem of the void
quiver of infinity

This items give me:

70 DI / 45 HCI / 45 DCI /
40 LMC / some MR / 15 or 12 SDI/ 2 FC / 6 FCR
70/70/70/70/70 resists

And the best thing:
110HP + healing + magery heal spell + evasion + feint = immortality
nerve strike with 120 bush + spells with 120 eval +15 sdi = opponent's death

So what do you think about it? :)
 
C

Cloak&Dagger

Guest
Well with the items you suggest you might as well go elf, anything non med negates the 3mr from human, for instance leggings of bane. and if you were going to go with one of the glasses, should go with the ones with hld on them (some reason I am having trouble with items names right now) that's all I have right now tho.
 
B

Barl DeAbreago

Guest
As C&D suggested, leggings of bane are going to be a problem.

Also, I haven't ever actually tested it, but I don't think evasion works without parry?

You'll be able to nerve strike, but the biggest problem here is that even if you do, if you don't kill them in one combo you are going to be screwed on mana.

I'd try and work meditation into the template and do a little suit revision. Of what you have there the first thing I would consider dropping is healing. It might make your suit a bit harder, but I'd also avoid the shield.

If you can keep your hand free, you'll have mage healing, potions, and confidence, which is still good.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Evasion does not work without parry, and your whole offense relies on mana with no real mana regeneration option available. You're going to get mana vamped and destroyed.

Your offense is going to rely too heavily on your nerve strike hitting, and even then nerve strike lasts for a very short time, not enough to even get an FS casted before their para breaks.

Your defense should be OK with the healing and anatomy, but you might do better to drop those for 120 resist and however much meditation you can muster.

There are no more hyrbids, you have to make a choice on whether you want to melee and heal, or be a mage. You can still bring the tank mage aspect with the nerve strike, but I haven't seen anyone make that template work well in PvP.
 

Diomedes Artega

Certifiable
Stratics Veteran
Stratics Legend
I was thinking about pvp template and I have devised something like that:

magery 110
eval 120
bushido 120
swords 120
tactics 90
heal 90
anatomy rest

stats 100/80/rest (about 80 with stat scroll +20 and items)
I don't know better is +20 mana(elves) or 3mr(humans) so I haven't decided yet.

Next thing is equipment. I see it that:
ornament of the magician
ring with di and stats and skills
crafted bokuto with di/hml/hit spell/sc (possibly hla, hld)
shield 15/15 sc
head slot: faction kasa with sdi and dci or wizard's crystall glasses
body slot: heart of the lion
gloves: inquisitor resolution
legg: leggings of bane
gorget and sleeves with high resists&mr&lmc
crimson cincture
totem of the void
quiver of infinity

This items give me:

70 DI / 45 HCI / 45 DCI /
40 LMC / some MR / 15 or 12 SDI/ 2 FC / 6 FCR
70/70/70/70/70 resists

And the best thing:
110HP + healing + magery heal spell + evasion + feint = immortality
nerve strike with 120 bush + spells with 120 eval +15 sdi = opponent's death

So what do you think about it? :)
It's some nice ideas and I don't really need to echo what's been stated by others already. I just will say you might as well run a tactics mage if you want to pull off using weapons the majority of the times. Because as it stands now...with NO tactics skill and relying on one move, dexxers and mages alike are going to have a field day.

You might as well be running a weak open-field dexxer template. Additionally, I would just drop the idea of healing and anatomy. Why? Because it will take you all day to heal with bandages. You will die before you get a heal off. It's basically 140 dexterity or not for PvP (if using healing). You want to negate damage, and quickly. Just to put it this way, with 100 dexterity you are healing in 6 seconds. With only 80 that drops to 7 seconds. Lastly having only 70 anatomy will hurt. You won't heal for more than 51 HP and...it won't be consistent.
 
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