I
imported_GalenKnighthawke
Guest
I recently made a new character on an unfamiliar shard.
I've been playing around with him, raising his skills.
And I've noticed, observed, or considered, the following. Rambling and in no order whatsoever.
If you're a dev reading this, though, you should read # 10 first.
1. Speed of skill gain is about right (maybe a little slow, but not much), once you find the right thing to fight. However, how can a noob possibly know the right thing to fight? This leads me to.....
2. New Haven needs more middle-end spawn, things to gain off of after you finish the noob quests, that take you to 50. I'm talking things that can get you from roughly 50 to roughly 70. Maybe toss in a mini-dungeon with ettins, trolls, ogres, skeletons, skeletal knights, things like that. Would also get the noobs used to dungeons in UO and how they work. It could be the Lair of the Impaler, and tie it in fictionally with that boss monster that occasionally spawns in New Haven.
3. Those of us who say that death has no consequences anymore are far too cynical, and aren't seeing things from the point of view of a new character (or a new player for that matter). For new characters and new players, death is still going to be an extremely frustrating experience.
4. Mixed views on stat gain....Sometimes it seems far too slow, sometimes it seems about right.
5. Fame and Karma seem to go up faster than skills, let alone stats, do. That feels really wrong to me. Really wrong. "Honorable" feels a bit too high for someone who has only killed minor undead, ettins, ratmen of various sorts, ogres, trolls, and a single crystal elemental.
6. Not all shards leave stuff in New Haven for noobs to pick up, to the same degree. LS, for example, seems to do it way more often than the shard I'm screwing around on.
7. The blessed noob quest items, the warrior ones anyway, really, genuinely, truly suck. Please improve them a bit, at least get them to the level that they are something I would leave at New Haven for noobs, rather than something I'd leave on a monster corpse. If the idea is to make noobs viable, these items fail the test.
8. Other players are one of the best assets this game has, still. I've been given some respectable stuff.
9. For the Love of God, please, please, please, make insurance default to auto-renew. My character had grown very attached to his Enchanted Titan Leg Bone that he bought in Luna for a low price of 5,000 gp. And now it is quite gone.
10. The game is fun and playable at the noob level now-a-days. As someone who played before Trammel, when being a noob really wasn't much fun, thank you very much for that. Very much. Please don't listen to the cynics who say it's too easy now. It's not. Thank you. The game should be fun for noobs and now, after 10+ years, it is!
11. Those who think the Dungeons of Sin (the legacy dungeons) serve no purpose now are flat-out wrong. I gained a lot of skill and had great times in Despise. Granted, once I found an Ilshenar spawn I could do, I don't know that I'll go back there. So there's still something to be said for that position, I guess.
12. I have to wonder if noobs should be confined to the Britannia, Trammel map until they hit a certain level of skill? It would help to solidify this map's position as the "main" map, the "home" map. This proposal is fraught with problems, I know, just a thought I figured I'd shoot it out there. I'm not really sold on it myself, but it was worth mentioning.
13. If the point of the Virtue Artifacts (the 10th anniv. drops) is, as Jeremy has stated, to give something to the post-New Haven crowd who is wondering what's next, then their Trammel drop rate needs to be A LOT higher. It sounds like the intent is to make these items something that we'd USE, rather than something we'd sell. At the current very low drop rate, they fail miserably on that score. Please increase their drop rate.....And throw in a fencing artifact. Maybe the Kryss of Blackthorn's Bodyguard, with some good basics on it (15 HCI, 40 DI, 15 SSI).
14. The commonality of many artifacts is a good thing, not a bad thing. The Enchanted Titan Leg Bone and the Righteous Anger, to pick 2 examples, are good but no overpowering items, great default weapons for noob characters. I am glad that my character can purchase them at a pretty cheap price.
15. The commonality of many decent craftable items is also a good thing, for the same reason. It puts workable stuff within reach of a clever and persistent noob.
16. The really high-end stuff (the better Doom artis, the uber crafted stuff) is still not even on the "radar screen" of this character yet, trust me...That stuff still seems to be sufficiently rare and expensive enough to make vets rich off of other vets.
I think that's about it for now.
-Galen's player
I've been playing around with him, raising his skills.
And I've noticed, observed, or considered, the following. Rambling and in no order whatsoever.
If you're a dev reading this, though, you should read # 10 first.
1. Speed of skill gain is about right (maybe a little slow, but not much), once you find the right thing to fight. However, how can a noob possibly know the right thing to fight? This leads me to.....
2. New Haven needs more middle-end spawn, things to gain off of after you finish the noob quests, that take you to 50. I'm talking things that can get you from roughly 50 to roughly 70. Maybe toss in a mini-dungeon with ettins, trolls, ogres, skeletons, skeletal knights, things like that. Would also get the noobs used to dungeons in UO and how they work. It could be the Lair of the Impaler, and tie it in fictionally with that boss monster that occasionally spawns in New Haven.
3. Those of us who say that death has no consequences anymore are far too cynical, and aren't seeing things from the point of view of a new character (or a new player for that matter). For new characters and new players, death is still going to be an extremely frustrating experience.
4. Mixed views on stat gain....Sometimes it seems far too slow, sometimes it seems about right.
5. Fame and Karma seem to go up faster than skills, let alone stats, do. That feels really wrong to me. Really wrong. "Honorable" feels a bit too high for someone who has only killed minor undead, ettins, ratmen of various sorts, ogres, trolls, and a single crystal elemental.
6. Not all shards leave stuff in New Haven for noobs to pick up, to the same degree. LS, for example, seems to do it way more often than the shard I'm screwing around on.
7. The blessed noob quest items, the warrior ones anyway, really, genuinely, truly suck. Please improve them a bit, at least get them to the level that they are something I would leave at New Haven for noobs, rather than something I'd leave on a monster corpse. If the idea is to make noobs viable, these items fail the test.
8. Other players are one of the best assets this game has, still. I've been given some respectable stuff.
9. For the Love of God, please, please, please, make insurance default to auto-renew. My character had grown very attached to his Enchanted Titan Leg Bone that he bought in Luna for a low price of 5,000 gp. And now it is quite gone.
10. The game is fun and playable at the noob level now-a-days. As someone who played before Trammel, when being a noob really wasn't much fun, thank you very much for that. Very much. Please don't listen to the cynics who say it's too easy now. It's not. Thank you. The game should be fun for noobs and now, after 10+ years, it is!
11. Those who think the Dungeons of Sin (the legacy dungeons) serve no purpose now are flat-out wrong. I gained a lot of skill and had great times in Despise. Granted, once I found an Ilshenar spawn I could do, I don't know that I'll go back there. So there's still something to be said for that position, I guess.
12. I have to wonder if noobs should be confined to the Britannia, Trammel map until they hit a certain level of skill? It would help to solidify this map's position as the "main" map, the "home" map. This proposal is fraught with problems, I know, just a thought I figured I'd shoot it out there. I'm not really sold on it myself, but it was worth mentioning.
13. If the point of the Virtue Artifacts (the 10th anniv. drops) is, as Jeremy has stated, to give something to the post-New Haven crowd who is wondering what's next, then their Trammel drop rate needs to be A LOT higher. It sounds like the intent is to make these items something that we'd USE, rather than something we'd sell. At the current very low drop rate, they fail miserably on that score. Please increase their drop rate.....And throw in a fencing artifact. Maybe the Kryss of Blackthorn's Bodyguard, with some good basics on it (15 HCI, 40 DI, 15 SSI).
14. The commonality of many artifacts is a good thing, not a bad thing. The Enchanted Titan Leg Bone and the Righteous Anger, to pick 2 examples, are good but no overpowering items, great default weapons for noob characters. I am glad that my character can purchase them at a pretty cheap price.
15. The commonality of many decent craftable items is also a good thing, for the same reason. It puts workable stuff within reach of a clever and persistent noob.
16. The really high-end stuff (the better Doom artis, the uber crafted stuff) is still not even on the "radar screen" of this character yet, trust me...That stuff still seems to be sufficiently rare and expensive enough to make vets rich off of other vets.
I think that's about it for now.
-Galen's player