Hmmm, vendor fees, commodity vendors.. hmm.. perhaps it's the lack of various types of "vendor" that could be both it's problem and saving grace. Hear me out! I'm not super smart or anything, but I think we've got a good thing going here with this topic, and certain cases where people really are loosing out on stinkin vendor fees trying sell homemade stuff for other people's homes and personal use.
Like the commodity brokers in New Magincia. That is kinda on the right track I think. Perhaps a bit odd lookin, you know a bunch of guyst just standing around in a big open area.. that looks.. not so pretty, with signs all over the place.. or whatever. Ok here's my idea for specialized goods vendors. Make if first off, covered buildings. Like, take for instance a building in the city of Britain. Or several buildings in different parts. There's east and west brit, so let's say 2 buildings which could hold 10 "brokers" each. Instead of a bunch of signs and "plots" just have a book, or like a cash register on a shelf there for each vendor spot, so 1 it just looks better, and 2 hopefully seems more natural. The player wishing to set up their specialized broker there interacts with the cash register or ledger or whatever and the gump pops up. Ok, the player chooses right when the vendor is set up that they are "setting up" how much in gold that vendor will transact. Like let's say there is a maximum of 1 million gold that vendor will sell stuff up to. and there can be increments, you like, 5,000 gold, 20,000 gold, 80,000 gold, and on up to like 1 million. The player pays upfront for this vendor. It should be a specialized vendor that sells like player made furniture and crafting tools and such. Not what a typical vendor carries, mind you say in Luna or Yew Gate; examples being high priced swords and "phatty lewtz" yo. So the player can put up their wares, and that broker can keep selling their wares til it's reached the amount the player paid an upfront charge for.
Now, some people may be like well, that's a vendor fee, but I think the problem people are having from the gist of what I'm reading is let's say they're trying to sell a boat load of sewing kits and crafted chairs or something like that.. and they put each of them up on a house vendor that charges a daily fee, every day.. and it may be 7 weeks before somebody comes by and decides, hey I can use some exceptional sewings, and why not a chair to sit in whilst I use these sewing kits.. that'll be nice. So over that 7 weeks, they don't make the daily fee back for that sale of 2 items.. a sewing kit and a chair. But with the method I've put out there, if they paid like 20,000 gold upfront for a long term vendor, to handle 1 million gold worth of items that vendor will handle (keep in mind it is very specific in what it CAN and CANNOT handle, examples being exceptional crafting tools, or furniture items, forges, etc...) then the person that paid upfront the 20k can afford to sale an item once every 7 weeks or hell even longer in a lot of cases. But with this in mind, these can be put up in every city, easily, and covered in buldings and look WAY better than the commodity brokers in New Magincia. I mean, I've gone by some of those brokers and they're sitting in a throne, with a wooden fence all around them, in the middle of a patch of dirt. It just looks tacky. not to mention they handle a lot of stuff.. and it's all jumbled together looking too. I think there is a lot of potential in the commodity broker system, but it's so on the verge of just bein one of them things that got put in that's just one of them things that ya know.. got put in and didn't get seen through. I'd stab a monkey to have a nifty looking vendor area in a town that sold furniture or cooking appliances like forks and plates. (Which would be awesome if they gave a good duration buff for when you eat food with em.) Just my 2 meows.