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Loot on Peerless Bosses in patch 86

UO-OU

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Has anyone had time to fight a few of the peerless bosses or harder boss battles in the new patch? What were their loot like with the changes? Were the rewards meaningful for the amount of time spent fighting them?

From a couple battles against Cora, I noticed the loot from her isn't as rewarding compared to fighting the tougher higher spawn rate monsters. I'm curious whether the Devs are going to bump up the loot slightly on the bosses to make them worthwhile. Any Dev response would be great.
 

Dol'Gorath

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Has anyone had time to fight a few of the peerless bosses or harder boss battles in the new patch? What were their loot like with the changes? Were the rewards meaningful for the amount of time spent fighting them?

From a couple battles against Cora, I noticed the loot from her isn't as rewarding compared to fighting the tougher higher spawn rate monsters. I'm curious whether the Devs are going to bump up the loot slightly on the bosses to make them worthwhile. Any Dev response would be great.
Bosses have really high fame so you should notice a significant bump. Since Loot is based on the luck of the monster which you kill. But as all loot, random is random, so it's still going to be a grab bag of you'll very rarely get anything worth keeping. Expect bosses to drop a lot of items that can be unraveled into relics at least. :p
 

G.v.P

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Unfortunately the loot was crazy good, and they nerfed or will nerf it, sigh...like 40%+ crafting bonuses on talismans. But I def plan to get out some Lady Mels again.
 

G.v.P

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That doesn't even make sense G.v.t. Stop trolling the boards.
lol why u mad bro?

Luck makes it CRAZY. I posted this in the TC forum, but a guildmate (who copied his toon with a luck suit, 2260 luck or so) and I did a Melisande run in Fel and we got A LOT of good stuff. One of the items was a Talisman. I forget the other mods on it, but it gave an Inscription bonus of 43%.

Afterwards, we did an Oaks in Ilshenar (well, we finished it up) and got some more good loot. It wasn't as good as the Mel, but I believe a champion (or anything) in Fel would have better loot than its Tram counterpart.

When I went on my own earlier in the day (Fel-side Wrong), I was getting decent loot. With a little time and a luck suit, I don't doubt that I could get some amazing stuff.

Either way, I will certainly be farming the crap out of Peerless bosses in Fel once Pub 86 goes live on normal shards.
http://stratics.com/community/threads/uo-com-publish-86-to-tc1.318451/page-4#post-2408390
 

drcossack

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Yup, I can confirm the 43% Talisman existed. If I see the guy online in the afternoon, I'll ask him to see if he still has it (I dunno if he's deleted his toons on TC1 yet) & I can take a screenshot.
 

Kojak

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who cares if talismans accidentally went up to 43 on the test center - it's not going to carry over so let the dream go already - jeez

sick of hearing about a mistake
 

FrejaSP

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Woah! 40%+ on crafting bonuses?! That's pretty crazy.
Maybe but it would sure be nice for the skills you only can take to 100, like fletching and carpentry. Would help enhancing.

There's a known issue with talisman property generation, they will spawn with properties more in line with what's currently available on a future update to TC1.
 
Last edited:

G.v.P

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who cares if talismans accidentally went up to 43 on the test center - it's not going to carry over so let the dream go already - jeez

sick of hearing about a mistake
you're actually reading...if you're at to the point of hearing, might want to step away from screen. :coco:
 

fajico

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Here's a pic of overcapped craft bonus talismans.

OPTalismans.png

All of them are from the loot of Chief Paroxismus (I've killed 5 or 6, all in Fellucca).

I'd also like to report here about the loot of Peerless Bosses. I've only killed Chief Parox so far, but I noticed one thing, some properties are missing on magic items of the loot. For example, some SA properties like splintering weapon, reactive paralyze, and some of the new negative properties; I've confirmed that at least "massive" never appeared on any of the magic item I found on the loot. If it's not intended, I think it's bugged.
 

R Traveler

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Looks craft bonuses got +25% boost and 50% is new cap.
I had 50 stones weight or 125 str req items in loot. Dunno which one is massive.
 

MalagAste

Belaern d'Zhaunil
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I don't think it's a shame I'm rather glad they aren't staying that high that's rather insane.
 

cazador

Grand Inquisitor
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What's wrong with making the higher intensities harder to obtain but bump the max to 25/50..it really doesn't "hurt" the game. It gives people another reason to farm and max out to the new caps and hit some of the older content again. Heck make it close to impossible to get 25/50 and make the perfect ones a cool color with special names..I've never heard of anyone wearing an OP Crafter suit :/


Sent from my iPhone using Tapatalk
 

Aran

Always Present
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What's wrong with making the higher intensities harder to obtain but bump the max to 25/50..it really doesn't "hurt" the game. It gives people another reason to farm and max out to the new caps and hit some of the older content again. Heck make it close to impossible to get 25/50 and make the perfect ones a cool color with special names..I've never heard of anyone wearing an OP Crafter suit :/


Sent from my iPhone using Tapatalk
Because *I HAD TO WORK TO GET THIS GEAR* so *NOBODY SHOULD GET IT EASIER THAN ME*
 

Smoot

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I don't think it's a shame I'm rather glad they aren't staying that high that's rather insane.
In other posts you embrace high availability of high end loot (this patch is essentially a gear inflation patch) im just wondering why you would be for inflated armor / weapons, but against the inflation of crafting tallies.
 

MalagAste

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In other posts you embrace high availability of high end loot (this patch is essentially a gear inflation patch) im just wondering why you would be for inflated armor / weapons, but against the inflation of crafting tallies.
I do but you're talking about not really needing to bother raising a smith or a tailor above GM... Just grab a 50 Talisman and you are good to go. To me that cheapens the hard work some folk put into characters.

And yes I'm aware that's kinda a double standard I have between warriors and crafters.... but there is not much to building a warrior without a crafter... without the suit created by a good crafter what is a warrior or mage? Nothing. Without the hard work of a crafter they are not much at all.
 

MalagAste

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NO what's insane is doing heartwood quests all day long and getting 8% tallys.
Oh I agree.... I haven't seen a crafting talisman worth picking up in ages.

What's also insane is that if you are any type of warrior you can have any wonderful weapons you want imbued to perfection... but if you are a mage or a bard..... Your SoL and have the luck of the draw.... gathering stuff to try to make a decent scrappers takes a LONG LONG time... especially to get enough even to just make 10 tries and even at GM inscription with all the bonus crap you can find and with 120 magery..... the chance of you making anything better than a lizardman slayer is next to none. And Bards well they can only buy their good instruments.... hope they don't break all the time.

But that's my rant.
 

Smoot

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Oh I agree.... I haven't seen a crafting talisman worth picking up in ages.

What's also insane is that if you are any type of warrior you can have any wonderful weapons you want imbued to perfection... but if you are a mage or a bard..... Your SoL and have the luck of the draw.... gathering stuff to try to make a decent scrappers takes a LONG LONG time... especially to get enough even to just make 10 tries and even at GM inscription with all the bonus crap you can find and with 120 magery..... the chance of you making anything better than a lizardman slayer is next to none. And Bards well they can only buy their good instruments.... hope they don't break all the time.

But that's my rant.
most a spell casters needed mods tho can fit on amror / jewels tho. Only thing that cant is slayer. 75sdi suit very easy to make. minor slayer gives more damage than super slayer anyway (fey, undead, and repond only ones without minor slayers) 9sdi slayer spellbooks relatively easy to find. so we're talking about a luxury of 100 sdi vrs 84sdi without scrappers.
 

UO-OU

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In other posts you embrace high availability of high end loot (this patch is essentially a gear inflation patch) im just wondering why you would be for inflated armor / weapons, but against the inflation of crafting tallies.
Yup! Equipment inflation is going to kick in if this goes into effect, which is good for hunters and bad for crafters/imbuers in general. If they go through with this, they might need to rebalance crafting again and more relevant. I think the loot bump is good to bring back PvM hunting, but maybe they should reduce the amount of items that are being dropped on bosses just a tad bit if this changes go into effect. Maybe, the lowest intensity on them should be greater magic item or lesser artifact and have maybe a few drop on the body with a small chance of a legendary or a 1 clean item with a rare stat (10% SSI ring). If you're using a luck good suit should bump a greater chance of legendary artifacts (maybe 10-15%).

As for the talismans, I would agree with Obsidian that the caps should be lowered to 35% for Blacksmith and Tailoring, however, for the non-powerscrolled crafting skills (carp, fletching, tinkering), I would suggest to keep it at the 50% cap.

Lastly, something that I always wonder is the current artifacts we have now. They really need to be looked at. They aren't really artifacts now, more like, greater magic items. I would suggest they consider at least use imbuing on them to give them some type of purpose. Moving forward, the Devs made a good decision with Slim's mempo item (FC 1; rare stats on items) and introducing them as clean items. Events / rewards in the future should have more of these as they will be more desirable since you're able to customize them. Plus it gives some imbuers some work to do and build it into a "legendary" artifact that fits that person's needs.
 

FrejaSP

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I would not worried so much about the crafters, only thing we could need is a little more material bonus or exceptional resist bonus. The most draining with making suits are to get the resist maxed out, it take to long time and it's a pain if making garg suit and you are not a garg. Mod bonus like wood have would be nice and Scala need a lot love, the resist plain sucks on them.
If they make brittle from reforging like from new loot, it will help too and drop can't be repaired, add one of the new negatives instead.
The fact, that crafters get easier access to Relic without having to go dungeons hunts help too, at least on Siege.
 

Smoot

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I would not worried so much about the crafters, only thing we could need is a little more material bonus or exceptional resist bonus. The most draining with making suits are to get the resist maxed out, it take to long time and it's a pain if making garg suit and you are not a garg. Mod bonus like wood have would be nice and Scala need a lot love, the resist plain sucks on them.
If they make brittle from reforging like from new loot, it will help too and drop can't be repaired, add one of the new negatives instead.
The fact, that crafters get easier access to Relic without having to go dungeons hunts help too, at least on Siege.
On insurance shards, the best suits are already made with: 1 shame resist piece, rest crafted / arty. The other option is all crafted / arty, but that takes 2 pieces ususually reforged for resists.
 

Smoot

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Yup! Equipment inflation is going to kick in if this goes into effect, which is good for hunters and bad for crafters/imbuers in general. If they go through with this, they might need to rebalance crafting again and more relevant. I think the loot bump is good to bring back PvM hunting, but maybe they should reduce the amount of items that are being dropped on bosses just a tad bit if this changes go into effect. Maybe, the lowest intensity on them should be greater magic item or lesser artifact and have maybe a few drop on the body with a small chance of a legendary or a 1 clean item with a rare stat (10% SSI ring). If you're using a luck good suit should bump a greater chance of legendary artifacts (maybe 10-15%).

As for the talismans, I would agree with Obsidian that the caps should be lowered to 35% for Blacksmith and Tailoring, however, for the non-powerscrolled crafting skills (carp, fletching, tinkering), I would suggest to keep it at the 50% cap.

Lastly, something that I always wonder is the current artifacts we have now. They really need to be looked at. They aren't really artifacts now, more like, greater magic items. I would suggest they consider at least use imbuing on them to give them some type of purpose. Moving forward, the Devs made a good decision with Slim's mempo item (FC 1; rare stats on items) and introducing them as clean items. Events / rewards in the future should have more of these as they will be more desirable since you're able to customize them. Plus it gives some imbuers some work to do and build it into a "legendary" artifact that fits that person's needs.
I think crafting will still be fine. Usually only 1 shame piece fits into a suit (high resists plus 300 to 500 weight useable mods) So i still see a high demand for runic reforged. Yes, depedning on how available the gear becomes a suit could be made with no crafted pieces, but this would take 2 high resist pieces w/good supporting mods, 2-3 high mod low resist artifact pieces (remember resists on shame style loot not base exceptional / armslore bonus) and 1-2 arty / crafted. that would also get the resist right. Im hoping usueable shame loot is NOT this common with this patch, because yes that scenerio crafters would take a major hit.
 

BeaIank

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I too think that crafting will be fine.
For me, it is inconceivable to make a suit without at least one reforged piece, and the new loot is not likely to change it.
If anything, I will reforge around a nice piece I got from monster loot.
 

G.v.P

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Looks craft bonuses got +25% boost and 50% is new cap.
I had 50 stones weight or 125 str req items in loot. Dunno which one is massive.
Massive is 125 STR req
Unwieldy is 50 stones

At this point, however, unwieldy is never announced as a mod, so you just have to look at weight and see if it's 50 to know the item is "unwieldy."

I can't think of any good rhymes. Maybe you have to go through stones to get to the Underworld (Unwieldy is 50 stones), and it takes Massive strength (125 STR) to lift this item.
 

Vexxed

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Massive is 125 STR req
Unwieldy is 50 stones

At this point, however, unwieldy is never announced as a mod, so you just have to look at weight and see if it's 50 to know the item is "unwieldy."

I can't think of any good rhymes. Maybe you have to go through stones to get to the Underworld (Unwieldy is 50 stones), and it takes Massive strength (125 STR) to lift this item.
Massive kinda sucks..... 50 enhance pots = +30 Strength increase and since the stat cap is 150 that means most of my characters have 120 base strength.... I'd guess that most people don't have 125 strong unless potted up so if it's anything but a weapon..... I would definitely not use it because every time my pots dropped so would the item..... or you just sacrifice 5 stat points. The higher the base stats though the more you lose with curse since it doesn't effect bonus stats from items or pots.....
 

Smoot

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Massive kinda sucks..... 50 enhance pots = +30 Strength increase and since the stat cap is 150 that means most of my characters have 120 base strength.... I'd guess that most people don't have 125 strong unless potted up so if it's anything but a weapon..... I would definitely not use it because every time my pots dropped so would the item..... or you just sacrifice 5 stat points. The higher the base stats though the more you lose with curse since it doesn't effect bonus stats from items or pots.....
agreed. this is the only negative besides cursed that wouldnt be useable to most. If leather. if its metal, its totally useable. just enhance with dull copper or gold.
 

Vexxed

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agreed. this is the only negative besides cursed that wouldnt be useable to most. If leather. if its metal, its totally useable. just enhance with dull copper or gold.
Ahhh... lower requirements from material bones... good call. Hmm...that also makes me about enhancing with dull copper and antique items. Actually I wonder what kind of durability antique items will spawn with. I have seen some concern over them but if the item do sent spawn with 255 durability then they won't last overly long.
 

Smoot

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Ahhh... lower requirements from material bones... good call. Hmm...that also makes me about enhancing with dull copper and antique items. Actually I wonder what kind of durability antique items will spawn with. I have seen some concern over them but if the item do sent spawn with 255 durability then they won't last overly long.
ill have to check on test. when ephemeral first came out, i tried enhancing to add durability. it showed the increase after the enhance but on first use it when back down to pre-enhance level. like, ehanced to 200, first use went back down to 100.
 

FrejaSP

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Massive is 125 STR req
Unwieldy is 50 stones

At this point, however, unwieldy is never announced as a mod, so you just have to look at weight and see if it's 50 to know the item is "unwieldy."

I can't think of any good rhymes. Maybe you have to go through stones to get to the Underworld (Unwieldy is 50 stones), and it takes Massive strength (125 STR) to lift this item.
At least Massive is worth taking home and unraw, Unwieldy weight as much as 10+ other magic items. As I do use CC client, I do not have a stupid tool, that is allowed to tell me if an item will unraw to relic. I don't get how that can be legal in EC
 

G.v.P

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At least Massive is worth taking home and unraw, Unwieldy weight as much as 10+ other magic items. As I do use CC client, I do not have a stupid tool, that is allowed to tell me if an item will unraw to relic. I don't get how that can be legal in EC
that was one nice thing about curse rate of all items...just dump all the triple curses into unravel bag, get tons of relics...now if mods are better hoarders like me will be like ahhh i can't unravel anything ;P
 

FrejaSP

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Yes I also did find a few items in lower level, worth imbuing with 1-2 mods more. I never bordered looking much of the old Shame level 1 loot, most time I just unrawed it. This new loot are more fun for a crafter I believe.
 
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