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I would like to hear your opinions on this, cause this has been bothering me for some time.
Why monsters have to drop sooo much loot? Tons and tons of items to go through of which 99,5% is crap and mad monster spawnrate. My wrist is braking trying to check all the items on corpses and trying to fight at the same time.
Problem is mostly on high end monsters.
Imho high end monsters should drop like 1/4 of the items they drop now, but intensity could be 2x higher. Or some other kind of balanced loot fix, which would decrease the amount of items on monsters.
What do you guys think?
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I think they should turn Item ID into an accessory skill like it currently works for stone mining, sand mining, masonry, and glass blowing.
A sample idea of how Item ID would help with loot on corpses:
<ul> [*]1. It would allow the player to select items that are of interest to them.
[*]2. It would alleviate the hassle of having to sort continuously through items with junk properties.
[*]3. Items automatically appear spaced out in individual boxes, as they do in KR, in a semi-transparent window near the player, instead of in a corpse graphic, in a window that the player can select from, and which can be moved, and items in it can be moused over. I have tons of time it seems to kill attacking creatures but very little time to look through their corpses. I can't say "Hey Mr Blood Elemental, would you mind waiting while I'm looting your brethren's corpse?" because in some locations they respawn like mad. It's also high time the KR looting sytems of right-click-to-loot-item and highlight-graphic-with-ring should be ported over to the 2D client.
[*]4. At a certain level in skill, the Item ID skill could be used to help you sort through secure containers in your house/bank box/pet/player backpack, by removing the time-consuming sorting through containers within. In other words, it's worth the effort for the player having to GM this. Doesn't work on containers/items on ground.
[*]5. This works at the same range looting currently works at, players will still have to go to the corpse and double-click it, but if implemented it would simply be a matter of picking out what items they want.
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Anyone got stuff they'd like to add onto this? Comments? Possible unforseen adverse implications to this implementation?
Cheers ...
Darkvoid